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Yamgine
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Yamgine
A scrappy 3D game engine
James Fulop
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Yamgine
»
Blog
Blog comment:
OpenGL - Multi-threaded Texture Loading
James Fulop
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July 21, 2017
Yamgine
»
Blog
Blog comment:
OpenGL - Multi-threaded Texture Loading
Mārtiņš Možeiko
—
July 21, 2017
Yamgine
»
Blog
Project blog post:
OpenGL - Multi-threaded Texture Loading
James Fulop
—
July 21, 2017
Yamgine
»
Blog
Blog comment:
Cross Compiling Shader Uniforms, OpenGL 4.2
James Fulop
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July 5, 2017
Yamgine
»
Blog
Blog comment:
Cross Compiling Shader Uniforms, OpenGL 4.2
Mārtiņš Možeiko
—
July 5, 2017
Yamgine
»
Blog
Blog comment:
Cross Compiling Shader Uniforms, OpenGL 4.2
James Fulop
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July 5, 2017
Yamgine
»
Blog
Blog comment:
Cross Compiling Shader Uniforms, OpenGL 4.2
Mārtiņš Možeiko
—
June 30, 2017
Yamgine
»
Blog
Project blog post:
Cross Compiling Shader Uniforms, OpenGL 4.2
James Fulop
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June 30, 2017
Yamgine
»
Blog
Project blog post:
Wwise Integration, FBOs
James Fulop
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April 29, 2017
Yamgine
»
Blog
Blog comment:
7DRL Complete! - "Going Ham" Demo
James Fulop
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March 30, 2017
Yamgine
»
Blog
Blog comment:
7DRL Complete! - "Going Ham" Demo
Simon Anciaux
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March 28, 2017
Yamgine
»
Blog
Project blog post:
7DRL Complete! - "Going Ham" Demo
James Fulop
—
March 23, 2017
Yamgine
»
Blog
Project blog post:
7DRL Day-3 Progress
James Fulop
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March 7, 2017
Yamgine
»
Blog
Blog comment:
New Profiler
James Fulop
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March 3, 2017
Yamgine
»
Blog
Blog comment:
New Profiler
Jeroen van Rijn
—
March 3, 2017
Yamgine
»
Blog
Project blog post:
Rotation Tool Constraints, Snapping
James Fulop
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March 3, 2017
Yamgine
»
Blog
Project blog post:
New Profiler
James Fulop
—
March 3, 2017