spx —
I believe this will already be fixed with 0.9.7.1. While adding the recently release clang 12 to a…
Ahh so you do. I guess they're less similar than they seem on the surface :)
wow nice, you have lots of knowladge
Another thing. In the view menu there is a “keep source view X lines ahead” option. I am not s…
Thanks for your comment! I compare Cakelisp to Scopes .
Ryan —
Those repositories are very helpful. Thank you That is definitely something I plan to tackle dow…
Not V-syncing usually make games feel less lagging by responding faster with partial frames, so yo…
This is a very cool project! I love seeing all the low-level language ideas being explored in the…
If calling the operating system directly isn't enough to satisfy your thirst for knowledge, you ca…
asoundlib source code is fully available here: So you can trace the functions you use from it dow…
Using multiple CPU cores is very different depending on architecture you want to use. On x86 this …
Ryan —
Low-level audio programming in linux seems to be done exclusively using ALSA (asoundlib). As is u…
Lochie —
In my research I have found that if you want to use more than one cpu core, you have to interface …
Yes, you need to pay for 4.1. But it will .
I payed for 4coder a long time ago, but did not manage to make the switch. I would like to try aga…
Hi there, I wrote in 2011 an application called () that simulates fluids and rigid bodies using th…
I am happy to be a new part of Handmade Network! There have been several things I've been working…
You can try to use after displaying your image to sort of "wait for vsync". I never used that so …
I am making a old-scool rpg while learning software rendering. I have no issues with performance. …
Is there an e-mail address I could use to contact you to send some feedback I do not wish to share…
To approximate higher resolution microgeometry, you can use . Normal maps encode a normal per texe…
"...when you're interpolating normals there's nothing to fall back to. The normal vector is all yo…
I didn't put the link to exact section within the chapter of the book. I have corrected that now. …
Miles —
You're correct that interpolating the normal has a similar issue. However, unlike with light direc…
I think you are misunderstanding what they are saying. Article says that calculating lighting valu…
Here I am assuming that our mesh is made of triangles and every vertex has position, normal and co…
Jens —
Not a bad idea, I'll do that for future releases.
Could you include the cli version in the paid zip so that I can have both without needing to get t…
Is there any chance of remote gdb support? It would be nice to be able to use codeclap with e.g. …