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obromios
Isnt -164 the negative of the dot product?
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rizoma
mrmixer Why is working with bitmap an issue with the representation of the bounding box of your e…
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Mārtiņš Možeiko
Yes, that's how it is. Clang has higher startup cost than MSVC. There are -ftime-report and -ftim…
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Leonardo
Am I mad? Or anyone also noticed it? I wrote a build.bat for Clang and MSVC, both with 3 differe…
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Simon Anciaux
rizomaI thought of switching to a center based coordinates system instead of top left (so that I …
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Simon Anciaux
ypos is the position of the baseline. The function uses top left origin for the coordinates, if y…
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rizoma
Hi, I'm really stuck trying to write decent/mantainable code for my little tilebased oldschool 2d…
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Simon Anciaux
jensAs a random question regarding the files you linked, any reason why you decided not to declar…
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Jens
I've been thinking of having the address directly writable, something along the lines of current_…
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C_Worm
I tried using the x0, y0, x1, y1 from stbtt_aligned_quad returned from stbtt_GetPackedQuad() How…
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Simon Anciaux
I updated the file as there were an easier way to do what I wanted. A few other notes: I would …
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Simon Anciaux
I believe, xpos and ypos are used as state for the function to track were it is in the rendering …
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C_Worm
Hey! Im using the stb_truetype.h for rendering text, and more specifically this API 1 2 3 4 5 6…
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BernFeth
Hey, I'm curious about this since I have played around with both unity and android studio for a b…
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Jason
While I was already aware/agreed with a lot of what he said, there were a few nuggets in there I …
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Jens
Thank you for the feedback, feedback is one of the biggest thing I'm lacking at this point. I ha…
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C_Worm
Okay, then i guess it won't be a "problem" to use this invert-algortihm. This is my first time t…
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Simon Anciaux
As far as I know stb_truetype doesn't provide a way to flip the atlas vertically. I have a simila…
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Simon Anciaux
I tried to use bedit (the command line version) to display my profile file. Here is some feedback…
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C_Worm
I used the stbtt_truetype.h to render a bitmapfont. However, like stb_image.h the bitmaps loaded…
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Leonardo
No... not me the guy who made this video: https://www.youtube.com/watch?v=443UNeGrFoM It is awe…
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Simon Anciaux
Thanks for the down sizing code. I had a hard time making a function to down size an image to an …
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Simon Anciaux
I think you could do that. One reason not to is that if you don't perform any operation on the i…
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Simon Anciaux
As far as I know Casey still uses the Windows API to get font metrics and render the glyphs to a …
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C_Worm
Okay cool, acutally, when i think about it, my question should rather be, how does he implements …
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Guntha
Hello, Starting at the next episode (164), he reimplements what he did with stb_truetype with Wi…
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C_Worm
Hey, im wondering if casey uses stb_truetype which he implements in E.163 until the the latest ep…
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Terans
In the assets file, the assets are stored in SRGB but in the software renderer, we first convert …
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C_Worm
Allright, thank's!
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Simon Anciaux
glUseProgram in the code is a variable (containing a function pointer). So it doesn't have parame…
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