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Jens —
One of the features I find useful in C++14 is the number literal syntax, where you can add single …
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Simon Anciaux —
I'm not sure if or when I'll be releasing it. I would like to release it but I'm kind of afraid of…
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Simon Anciaux —
My id struct is very similar (four u64), but I use it in a different way. The most common way I cr…
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Jens —
The is very simple ... void SomeView(U32 viewIndex) { if (TextButton(CreateID(viewIndex), "foo")…
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D3zmodos —
Awesome! If you're planning to make it publicly available at some point, do you expect you'll ever…
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Flyingsand —
It's funny, I usually do this too, but it's been years since I wrote the original Intel intrinsic…
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Flyingsand —
On average, it's about a 1.75x speedup over C code. As you point out, however, maybe there are so…
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Dawoodoz —
Yes, UV is the absolute differences between channels used in compression. I worked full time writ…
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Dawoodoz —
I usually keep one pointer iterating over rows by adding a stride after each row. Then I assign th…
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Mārtiņš Možeiko —
That's only true for arrays with reference types (class'es). For primitive types like int or floa…
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Mārtiņš Možeiko —
What is performance comparison Neon vs C code? If you get at least 2x speedup - that's good. ARM C…
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x13pixels —
My apologies! It shouldn't be too hard to add fully customizable colors, though probably without a…
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Flyingsand —
Not long ago, due mainly to curiosity, I began porting my hobby game to iOS. Until then I supporte…
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Miles —
Hiding "advanced" UI is an antipattern for wimps. I think it's fair to say this application is aim…
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Artur —
First of all, I'd like to congratulate you on your efforts! The game is looking awesome and doing …
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Simon Anciaux —
I think the point of the script is for cute exporter to generate data in any format the user wants…
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Martijn Courteaux —
By, UV, you mean chromaticity? In the YUV color model, which is a linear transform from an RGB sp…
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Simon Anciaux —
Thanks for the post. It was interesting to see that you have similar issues than I did and sometim…
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Dawoodoz —
In VB .NET, reallocating an array while one of the elements is passed by reference gives a run-tim…
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Dawoodoz —
I use the ini format (one assignment per row between key and value) for sprite maps in C++, becaus…
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Miles —
I don't know about C#, but in Java, you can only ever have an array of pointers/references (or of…
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C_Worm —
Allright! thanks for clearing that out for me! :)
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aspiring_dev —
Arrow icons are barely legible, as are the line numbers in the source window, and changed values i…
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Dawoodoz —
I would still stick with basic gamma curve and white balance, because it will always look natural.…
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Mārtiņš Možeiko —
You can store array as pointer to struct { T* data; int length; ...} - this way even if data chang…
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Oliver Marsh —
I was wondering what's the best way to avoid storing pointers as references into the array, as the…
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x13pixels —
Thanks Aiden. I can take a look.
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Clay Murray —
Cute Exporter has been exporting the metadata about the texture atlas as a json file. This was bec…
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Ryan McQuen —
It's nice having a pre-made .desktop file so that you can easily copy that to and an icon to copy…
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Martijn Courteaux —
SilverNode devlog #002 is out! In an attempt to have a broader photo set, covering more types of p…
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