We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Simon Anciaux
I'm trying to compile some C code without the CRT. I followed part of the on the subject. Most of…
»
albatros
I never had theses symptoms, but I did had a problem doctors took more than a year to solve. I don…
»
Finalspace
Hi there, i noticed that casey talked about cough issues since a while now and the doctors on his …
»
albatros
Ok, we got a place and we've got people :) The last place we met seems not to be open yet, so I bo…
»
BernFeth
Oh... Turns out I still had to call glEnableClientState(GL_VERTEX_ARRAY) before glVertexPointer() …
»
BernFeth
Hey guys. So I've been reading OpenGL superbible and trying to learn it. I managed to get things w…
»
winnythefoo
Hi Ted, thanks for recording this (twice, hah). I saved it to watch later and finally got around t…
»
Aldrin
Realized he did changed his machine. But I think I'm good up to day 90 since that's where I have k…
»
miniu
Hey, I'm trying to switch from to WinDbg for debugging but symbols load significantly slower then …
»
Mārtiņš Možeiko
He later switched PC to Kaby Lake - i7-7700K, if I'm not mistaken.
»
Aldrin
So I have just known that Casey uses a W5580 CPU. I tried to compare its benchmark to the CPU's I …
»
Aldrin
Yeah, I guess it's smarter to not upgrade unless things go slow. Thanks for the advice!
»
Simon Anciaux
I have worked on several genres, but only 1 game was published (a strategy, chess like, game); and…
»
itzjac
Hi Simon, Have you worked previously programming in different genres too? I have started looking …
»
Oliver Marsh
I believe it’s separated into ‘three tiers’, where instead of passing a pixel buffer to the …
»
Mārtiņš Možeiko
It works with "command buffers". Game layer fills in buffer with commands describing what it wants…
»
Seth Brown
In the early episodes (I haven't watched much since 2015 or so), Casey used inversion of control b…
»
Rémy Roy
The Linear/Arena allocator seems like a solution that could be interesting for you.
»
Simon Anciaux
The first 400th episodes should work fine with any computer I think. After that, the lighting beco…
»
Simon Anciaux
There is no better way than to modify the function. There is a section about that in . In additio…
»
erpeo93
Hi, so I'm playing around and trying to customize 4coder, and one of the things I'd like to do is …
»
Aldrin
Hi! What would be the recommended settings to follow along with the series? From what I gathered i…
»
albatros
Posting here and also on discord to keep everyone in the loop : The date for the next handmade mee…
»
Simon Anciaux
In , in the second item of the summary it says: If you think about it it's logical: the translati…
»
»
Nimbok
Thanks, mrmixer. That helps me understand a bit better. It looks like Casey said people were speci…
»
Seth Archambault
Ah that sound like a good way to manage timing, I'll add that to the doc.. Good to hear about the …
»
frisnit
I'm a brand new follower and ran into the same issue. I bodged around it temporarily by changing "…
»
Simon Anciaux
I had that issue and others a while back. Here is in case it might content useful information.
»
Simon Anciaux
The idea is that we always compile the game code as C++ into a shared library (.dll on Windows, .…
»