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Simon Anciaux
The build on itch.io crashed during the "particle animation" after pressing space to start a game.…
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Simon Anciaux
You could try to use to synchronize with the window manager. You should call that after StrechDIB…
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Simon Anciaux
Thanks. I looked into cephes and it's easy to get what I want. The code looks old though (pre C89 …
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Mārtiņš Možeiko
Not sure, but maybe that cast is to prevent compiler to generate warning about value not being use…
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2bytes
Hi, I've had a relatively harmless problem with the my current graphics card since I've bought it.…
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Michael Dodis
So, my dad showed me this old arcade game, and I found out I really liked it. I mean, it's way too…
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Simon Anciaux
Thanks everybody. I just didn't thought about using the "do while trick" here. @william: I complet…
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miniu
@UIForETW: Great tool! Love it :D Very useful. Looked quickly into performance analyzer and it doe…
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Mārtiņš Možeiko
Yep, "do { ... } while (0)" is preferred way. In fact all statement-like macro's should do that to…
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William
The way these assert macros work is by using and the . The problem is __debugbreak( ) returns vo…
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Simon Anciaux
Maybe asking in the Unreal Engine forums would be more useful ? You could try to use to try to fi…
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Simon Anciaux
I'm trying to compile some C code without the CRT. I followed part of the on the subject. Most of…
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albatros
I never had theses symptoms, but I did had a problem doctors took more than a year to solve. I don…
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Finalspace
Hi there, i noticed that casey talked about cough issues since a while now and the doctors on his …
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albatros
Ok, we got a place and we've got people :) The last place we met seems not to be open yet, so I bo…
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BernFeth
Oh... Turns out I still had to call glEnableClientState(GL_VERTEX_ARRAY) before glVertexPointer() …
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BernFeth
Hey guys. So I've been reading OpenGL superbible and trying to learn it. I managed to get things w…
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winnythefoo
Hi Ted, thanks for recording this (twice, hah). I saved it to watch later and finally got around t…
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Aldrin
Realized he did changed his machine. But I think I'm good up to day 90 since that's where I have k…
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miniu
Hey, I'm trying to switch from to WinDbg for debugging but symbols load significantly slower then …
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Mārtiņš Možeiko
He later switched PC to Kaby Lake - i7-7700K, if I'm not mistaken.
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Aldrin
So I have just known that Casey uses a W5580 CPU. I tried to compare its benchmark to the CPU's I …
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Aldrin
Yeah, I guess it's smarter to not upgrade unless things go slow. Thanks for the advice!
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Simon Anciaux
I have worked on several genres, but only 1 game was published (a strategy, chess like, game); and…
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itzjac
Hi Simon, Have you worked previously programming in different genres too? I have started looking …
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Oliver Marsh
I believe it’s separated into ‘three tiers’, where instead of passing a pixel buffer to the …
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Mārtiņš Možeiko
It works with "command buffers". Game layer fills in buffer with commands describing what it wants…
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Seth Brown
In the early episodes (I haven't watched much since 2015 or so), Casey used inversion of control b…
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Rémy Roy
The Linear/Arena allocator seems like a solution that could be interesting for you.
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