I'm trying to compile some C code without the CRT. I followed part of the on the subject. Most of…
I never had theses symptoms, but I did had a problem doctors took more than a year to solve. I don…
Hi there, i noticed that casey talked about cough issues since a while now and the doctors on his …
Ok, we got a place and we've got people :) The last place we met seems not to be open yet, so I bo…
Oh... Turns out I still had to call glEnableClientState(GL_VERTEX_ARRAY) before glVertexPointer() …
Hey guys. So I've been reading OpenGL superbible and trying to learn it. I managed to get things w…
Hi Ted, thanks for recording this (twice, hah). I saved it to watch later and finally got around t…
Aldrin —
Realized he did changed his machine. But I think I'm good up to day 90 since that's where I have k…
miniu —
Hey, I'm trying to switch from to WinDbg for debugging but symbols load significantly slower then …
He later switched PC to Kaby Lake - i7-7700K, if I'm not mistaken.
Aldrin —
So I have just known that Casey uses a W5580 CPU. I tried to compare its benchmark to the CPU's I …
Aldrin —
Yeah, I guess it's smarter to not upgrade unless things go slow. Thanks for the advice!
I have worked on several genres, but only 1 game was published (a strategy, chess like, game); and…
itzjac —
Hi Simon, Have you worked previously programming in different genres too? I have started looking …
I believe it’s separated into ‘three tiers’, where instead of passing a pixel buffer to the …
It works with "command buffers". Game layer fills in buffer with commands describing what it wants…
In the early episodes (I haven't watched much since 2015 or so), Casey used inversion of control b…
The Linear/Arena allocator seems like a solution that could be interesting for you.
The first 400th episodes should work fine with any computer I think. After that, the lighting beco…
There is no better way than to modify the function. There is a section about that in . In additio…
Hi, so I'm playing around and trying to customize 4coder, and one of the things I'd like to do is …
Aldrin —
Hi! What would be the recommended settings to follow along with the series? From what I gathered i…
Posting here and also on discord to keep everyone in the loop : The date for the next handmade mee…
In , in the second item of the summary it says: If you think about it it's logical: the translati…
Nimbok —
Thanks, mrmixer. That helps me understand a bit better. It looks like Casey said people were speci…
Ah that sound like a good way to manage timing, I'll add that to the doc.. Good to hear about the …
I'm a brand new follower and ran into the same issue. I bodged around it temporarily by changing "…
I had that issue and others a while back. Here is in case it might content useful information.
The idea is that we always compile the game code as C++ into a shared library (.dll on Windows, .…