The build on itch.io crashed during the "particle animation" after pressing space to start a game.…
You could try to use to synchronize with the window manager. You should call that after StrechDIB…
Thanks. I looked into cephes and it's easy to get what I want. The code looks old though (pre C89 …
Not sure, but maybe that cast is to prevent compiler to generate warning about value not being use…
Hi, I've had a relatively harmless problem with the my current graphics card since I've bought it.…
So, my dad showed me this old arcade game, and I found out I really liked it. I mean, it's way too…
Thanks everybody. I just didn't thought about using the "do while trick" here. @william: I complet…
@UIForETW: Great tool! Love it :D Very useful. Looked quickly into performance analyzer and it doe…
Yep, "do { ... } while (0)" is preferred way. In fact all statement-like macro's should do that to…
The way these assert macros work is by using and the . The problem is __debugbreak( ) returns vo…
The macro nesting issue is usually handled using a loop:
Maybe asking in the Unreal Engine forums would be more useful ? You could try to use to try to fi…
I'm trying to compile some C code without the CRT. I followed part of the on the subject. Most of…
I never had theses symptoms, but I did had a problem doctors took more than a year to solve. I don…
Hi there, i noticed that casey talked about cough issues since a while now and the doctors on his …
Ok, we got a place and we've got people :) The last place we met seems not to be open yet, so I bo…
Oh... Turns out I still had to call glEnableClientState(GL_VERTEX_ARRAY) before glVertexPointer() …
Hey guys. So I've been reading OpenGL superbible and trying to learn it. I managed to get things w…
Hi Ted, thanks for recording this (twice, hah). I saved it to watch later and finally got around t…
Realized he did changed his machine. But I think I'm good up to day 90 since that's where I have k…
Hey, I'm trying to switch from to WinDbg for debugging but symbols load significantly slower then …
He later switched PC to Kaby Lake - i7-7700K, if I'm not mistaken.
So I have just known that Casey uses a W5580 CPU. I tried to compare its benchmark to the CPU's I …
Yeah, I guess it's smarter to not upgrade unless things go slow. Thanks for the advice!
I have worked on several genres, but only 1 game was published (a strategy, chess like, game); and…
Hi Simon, Have you worked previously programming in different genres too? I have started looking …
I believe it’s separated into ‘three tiers’, where instead of passing a pixel buffer to the …
It works with "command buffers". Game layer fills in buffer with commands describing what it wants…
In the early episodes (I haven't watched much since 2015 or so), Casey used inversion of control b…
The Linear/Arena allocator seems like a solution that could be interesting for you.