I've had issues with sleep not being quite accurate as well on my system. I think Casey offered s…
ppbitb —
Hi there.
I am working on day 19 and trying to improve the accuracy of sleep to reach 30 FPS. Ca…
Hi.
What's your solution when you need contiguous storage for data, but you don't know the size a…
S —
By all means I'm open to any and all corrections, English isn't my first language.
S —
You are welcome, I hope its of use.
Nice intro, will wait until more corrections come up and add …
Jason —
Alright so this is completely baffling to me. I cloned a fresh master branch from milton's github…
I don't have an immediate answer for this. I'll have to grab a copy of Milton and see if I can re…
I did not, sorry. Looks like that property is valid for Windows 10 v1607 and later but you can ha…
Hi, there is new BL version 0.6.0 out for testing. HERE
Release notes:
- Add implicit cast from …
I made short video about simple game I'm working on... HERE
Thanks for taking the time to write this.
I agree with KevinM, some places could use some proofr…
KevinM —
Hey, thanks for sharing this.
Maybe add an intro paragraph like:
True Type Font (TTF) files ar…
though that can be as simple as a class per interface where each function is a native function wi…
Arnon —
Look allright to me.
Nice work! :)
(Now make the full cube and not just 2 squares...:P )
mrmixerWouldn't you still need to queue jobs for other threads to be able to pick them up when th…
It just seems that you have too many jobs being added to the queue and not enough being removed. …
Well, you could send all Entity data to the GPU and change the data offsets in glVertexAttribPoin…
I would like to reiterate that
- You really should try asking Allen or people on discord about t…
vjekoslav2) Instead of queuing the jobs, each thread dig multiple directories on its own. When it…
I have such repo too: https://github.com/mmozeiko/android-native-example With bat file for buildi…
C_Worm —
Yeah that's what i thought and i guess if the glBufferSubData() function had a paramter to set th…
As you said, it would work if you extracted the vertices of all entities into a contiguous array.…
C_Worm —
mmozeiko
You say it does not work when you upload two vertices? How are you doing that? Are you c…
You may find this repo very interesting:
https://github.com/cnlohr/rawdrawandroid
Disclaimer fr…
- There is a reason why fplAlwaysAssert() does just a null pointer assignment -> Debug break d…
Uploading your vtx data with glBufferSubData will work fine regardless of where Vertex vtx[4] dat…
S —
Reading TTF Files
I had been wanting to write this for over a year, yes you read that right a ye…
Sounds good. How would I implements this code in my 4coder? Sorry, I'm new to modding 4coder. Als…
Hi, I have a problem with queuing jobs into fixed size circular queue when multiple threads can p…
SilverNode devlog #001 is out!
- Early version of Auto Editing
- Split Toning / Color Balance …