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Dawoodoz
Yes, I had that problem too. Then I tried changing again after a few hours and it worked.
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Simon Anciaux
I believe changing the delta rule hook is what you're looking for (I'm not sure). Look in 4coder…
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Jason
I just downloaded the latest 4coder (4.1.6) and some of my code stopped working. More specificall…
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Simon Anciaux
There are GingerBill's articles on memory allocation, you can also search for stb stretchy buffer…
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Nimbok
I realize it's been over three years since you posted this, but I wanted to say thanks. It helped…
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Dmitry Gorevoy
Hello everyone! Just wanted to ask if there is a way to speed up panel scrolling speed (when goin…
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ppbitb
Ah, thanks a lot for the pointer, it probably saved me a lot of time.
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Rémy Roy
I've had issues with sleep not being quite accurate as well on my system. I think Casey offered s…
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ppbitb
Hi there. I am working on day 19 and trying to improve the accuracy of sleep to reach 30 FPS. Ca…
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Vjekoslav
Hi. What's your solution when you need contiguous storage for data, but you don't know the size a…
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S
By all means I'm open to any and all corrections, English isn't my first language.
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S
You are welcome, I hope its of use. Nice intro, will wait until more corrections come up and add …
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Jason
Alright so this is completely baffling to me. I cloned a fresh master branch from milton's github…
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x13pixels
I don't have an immediate answer for this. I'll have to grab a copy of Milton and see if I can re…
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x13pixels
I did not, sorry. Looks like that property is valid for Windows 10 v1607 and later but you can ha…
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Martin Dorazil
Hi, there is new BL version 0.6.0 out for testing. HERE Release notes: - Add implicit cast from …
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Martin Dorazil
I made short video about simple game I'm working on... HERE
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Simon Anciaux
Thanks for taking the time to write this. I agree with KevinM, some places could use some proofr…
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KevinM
Hey, thanks for sharing this. Maybe add an intro paragraph like: True Type Font (TTF) files ar…
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ratchetfreak
though that can be as simple as a class per interface where each function is a native function wi…
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Arnon
Look allright to me. Nice work! :) (Now make the full cube and not just 2 squares...:P )
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Vjekoslav
mrmixerWouldn't you still need to queue jobs for other threads to be able to pick them up when th…
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Marc Costa
It just seems that you have too many jobs being added to the queue and not enough being removed. …
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Marc Costa
Well, you could send all Entity data to the GPU and change the data offsets in glVertexAttribPoin…
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Simon Anciaux
I would like to reiterate that - You really should try asking Allen or people on discord about t…
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Simon Anciaux
vjekoslav2) Instead of queuing the jobs, each thread dig multiple directories on its own. When it…
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Mārtiņš Možeiko
I have such repo too: https://github.com/mmozeiko/android-native-example With bat file for buildi…
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C_Worm
Yeah that's what i thought and i guess if the glBufferSubData() function had a paramter to set th…
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Marc Costa
As you said, it would work if you extracted the vertices of all entities into a contiguous array.…
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C_Worm
mmozeiko You say it does not work when you upload two vertices? How are you doing that? Are you c…
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