Miles —
deleteryou make a game, and the engine is what comes out the other side. Like, all the code that …
YES it is... Thanks a lot I will play a bit around with your suggest set_hot_directory method and…
It is a tough thing to specify, because when going custom, building the engine before the game fe…
If you have the paid version you should be good to go.
You should be able to just run the build …
I find a few minutes to try it today. I cannot build the custom layer, I got an error that custom…
Thank you I will try it tomorrow
Just the PDBs are enough. Thanks!
If you have access to the customization layer you could use set_hot_directory to set the project …
Miles —
I disagree that your idea of building around a single tight core gameplay loop is a universal tru…
OK, thanks. I'll save working/non-working .exe and .pdb when this happens again. Is that sufficie…
Thanks for the reply. Your described project structure is exactly what I want but I hope to open …
If you get into a case where that happens again I'll be happy to take a look at the corresponding…
The game idea looks nice, it seems like you've hit on a universal truth about games. That is the …
I'm not sure I understand properly what you're asking, and I don't usually use the 4coder project…
Guntha —
Hello, I just wanted to share my experience.
The assimp library gave me good results with most f…
Hi,
First of all, the project looks great. So I am also working on a 3D game that I am "trying"…
I tried to setup a 4coder project where the 4coder project file is in a misc folder and the sourc…
Hi, thanks for the extra information.
I'm now using /Zi on the compiler and /INCREMENTAL:NO /DEB…
Ah, sorry I misunderstood. The ability to pick a source file or base source location is on the l…
C_Worm —
you're the best!
thank you!!
Three errors:
1) You are doing glClearColor after glClear. That means on first frame glClear wil…
C_Worm —
Basic program trying to render a rectangle with indices.
I've checked my vertexattribs many time…
> Right now there isn't a way to specify an alternative symbol path.
The problem is not inab…
RemedyBG does not support C++ overloaded operators (the '*' in this case). There also wasn't any …
This will be fixed in the next patch. Remedy wasn't properly handling the fast fail (int 0x29) ex…
Right now there isn't a way to specify an alternative symbol path. Probably should just read _NT_…
ppbitb —
Hi,
I ran into a bit of an issue today.
I was using the debugger to inspect a vector iterator. …
Jason —
Okay, so I think I have things worked out and here is the final code that someone should be able …
In Handmade Hero jobs can spawn multiple frames. The asset loading job can finish who knows when …
auuhja —
Hi everyone,
I implemented Casey's DLL-hot reloading system and it works great.
However, I am n…