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Marc Costa
It just seems that you have too many jobs being added to the queue and not enough being removed. T…
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Marc Costa
Well, you could send all Entity data to the GPU and change the data offsets in to account for tha…
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Simon Anciaux
I would like to reiterate thatYou really should try asking Allen or people on discord about this a…
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Simon Anciaux
Wouldn't you still need to queue jobs for other threads to be able to pick them up when they are …
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Mārtiņš Možeiko
I have such repo too: With bat file for building. The disadvantage of going this route is that yo…
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C_Worm
Yeah that's what i thought and i guess if the glBufferSubData() function had a paramter to set the…
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Marc Costa
As you said, it would work if you extracted the vertices of all entities into a contiguous array. …
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C_Worm
No i don't want to upload two vertices, i want to upload 4 vertices of 2 Entites (total of 8 vert…
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k2t0f12d
You may find this repo very interesting: Disclaimer from the README.md
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Mārtiņš Možeiko
What is "release mode" in your opinion? Typically by "release mode" people mean enabled optimizat…
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Mārtiņš Možeiko
Uploading your vtx data with glBufferSubData will work fine regardless of where Vertex vtx[4] data…
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S
I had been wanting to write this for over a year, yes you read that right a year, I will explain …
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Barret Gaylor
Sounds good. How would I implements this code in my 4coder? Sorry, I'm new to modding 4coder. Also…
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Vjekoslav
Hi, I have a problem with queuing jobs into fixed size circular queue when multiple threads can pr…
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Martijn Courteaux
Early version of Split Toning / improvements Laying out the fundamentals for the Auto Edit was qu…
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Jason
I've been playing around with milton (the drawing app which I downloaded from github) and for some…
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C_Worm
Hey, im trying to use glbuffersubdata to update more than 1 entity (simple rectangle). however whe…
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Ryan McQuen
@x13pixels, did you ever try adding the prop to the manifest of RemedyBG?
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Simon Anciaux
If anyone comes here, the new article is available.
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Simon Anciaux
In a simple test on Windows with Visual Studio 2017 and compiling with /O2, __debugbreak( ); still…
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albatros
here are the news on the meetup. We are currently out of a place to meet for a bit of time, and th…
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Finalspace
There are a few title markup issues in the post ( Linux/Unix:, Improvements:, Bugfixes:, Document…
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Simon Anciaux
On At the bottom of the page there is a link that reads "Handmade Network discord" which is actua…
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Barret Gaylor
Thanks for the help. Maybe you could make the auto indenter make an indent whenever the user press…
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Angelo Theodorou
After quite some time I'm now nearly done with the introduction of custom memory allocators suppor…
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Alessio
Hi, I've disable lighting by modifying code on win32_renderer_test.cpp file at row 376: Frame->Set…
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Simon Anciaux
Maybe you should try contacting Allen on twitter or the 4coder discord to know what would be the b…
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Simon Anciaux
If you're using the latest code, I think the bottleneck is the CPU. Even on Casey's machine it doe…
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Rafael Abreu
Next episodes will be much more about making the game systems so you will enjoy it for sure! Sound…
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Alessio
Solved. The solution was to enable HANDMADE_INTERNAL inside built.bat What are minimum requirement…
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