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Vjekoslav
Hi. What's your solution when you need contiguous storage for data, but you don't know the size ah…
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S
By all means I'm open to any and all corrections, English isn't my first language.
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S
You are welcome, I hope its of use. Nice intro, will wait until more corrections come up and add t…
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Jason
Alright so this is completely baffling to me. I cloned a fresh master branch from milton's github.…
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x13pixels
I don't have an immediate answer for this. I'll have to grab a copy of Milton and see if I can rep…
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x13pixels
I did not, sorry. Looks like that property is valid for Windows 10 v1607 and later but you can hav…
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Martin Dorazil
Hi, there is new BL version 0.6.0 out for testing. Release notes:Add implicit cast from array to …
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Martin Dorazil
I made short video about simple game I'm working on...
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Simon Anciaux
Thanks for taking the time to write this. I agree with KevinM, some places could use some proofrea…
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KevinM
Hey, thanks for sharing this. Maybe add an intro paragraph like: Also, the first link is wrong, i…
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ratchetfreak
though that can be as simple as a class per interface where each function is a native function wit…
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Arnon
Look allright to me. Nice work! :) (Now make the full cube and not just 2 squares...:P )
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Vjekoslav
The way I imagined it is, instead of having queue of jobs I would have a queue of sleeping thread…
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Marc Costa
It just seems that you have too many jobs being added to the queue and not enough being removed. T…
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Marc Costa
Well, you could send all Entity data to the GPU and change the data offsets in to account for tha…
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Simon Anciaux
I would like to reiterate thatYou really should try asking Allen or people on discord about this a…
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Simon Anciaux
Wouldn't you still need to queue jobs for other threads to be able to pick them up when they are …
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Mārtiņš Možeiko
I have such repo too: With bat file for building. The disadvantage of going this route is that yo…
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C_Worm
Yeah that's what i thought and i guess if the glBufferSubData() function had a paramter to set the…
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Marc Costa
As you said, it would work if you extracted the vertices of all entities into a contiguous array. …
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C_Worm
No i don't want to upload two vertices, i want to upload 4 vertices of 2 Entites (total of 8 vert…
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k2t0f12d
You may find this repo very interesting: Disclaimer from the README.md
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Mārtiņš Možeiko
What is "release mode" in your opinion? Typically by "release mode" people mean enabled optimizat…
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Mārtiņš Možeiko
Uploading your vtx data with glBufferSubData will work fine regardless of where Vertex vtx[4] data…
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S
I had been wanting to write this for over a year, yes you read that right a year, I will explain …
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Barret Gaylor
Sounds good. How would I implements this code in my 4coder? Sorry, I'm new to modding 4coder. Also…
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Vjekoslav
Hi, I have a problem with queuing jobs into fixed size circular queue when multiple threads can pr…
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Martijn Courteaux
Early version of Split Toning / improvements Laying out the fundamentals for the Auto Edit was qu…
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Jason
I've been playing around with milton (the drawing app which I downloaded from github) and for some…
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C_Worm
Hey, im trying to use glbuffersubdata to update more than 1 entity (simple rectangle). however whe…
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