Hi. What's your solution when you need contiguous storage for data, but you don't know the size ah…
By all means I'm open to any and all corrections, English isn't my first language.
You are welcome, I hope its of use. Nice intro, will wait until more corrections come up and add t…
Alright so this is completely baffling to me. I cloned a fresh master branch from milton's github.…
I don't have an immediate answer for this. I'll have to grab a copy of Milton and see if I can rep…
I did not, sorry. Looks like that property is valid for Windows 10 v1607 and later but you can hav…
Hi, there is new BL version 0.6.0 out for testing. Release notes:Add implicit cast from array to …
I made short video about simple game I'm working on...
Thanks for taking the time to write this. I agree with KevinM, some places could use some proofrea…
Hey, thanks for sharing this. Maybe add an intro paragraph like: Also, the first link is wrong, i…
though that can be as simple as a class per interface where each function is a native function wit…
Look allright to me. Nice work! :) (Now make the full cube and not just 2 squares...:P )
The way I imagined it is, instead of having queue of jobs I would have a queue of sleeping thread…
It just seems that you have too many jobs being added to the queue and not enough being removed. T…
Well, you could send all Entity data to the GPU and change the data offsets in to account for tha…
I would like to reiterate thatYou really should try asking Allen or people on discord about this a…
Wouldn't you still need to queue jobs for other threads to be able to pick them up when they are …
I have such repo too: With bat file for building. The disadvantage of going this route is that yo…
Yeah that's what i thought and i guess if the glBufferSubData() function had a paramter to set the…
As you said, it would work if you extracted the vertices of all entities into a contiguous array. …
No i don't want to upload two vertices, i want to upload 4 vertices of 2 Entites (total of 8 vert…
You may find this repo very interesting: Disclaimer from the README.md
What is "release mode" in your opinion? Typically by "release mode" people mean enabled optimizat…
Uploading your vtx data with glBufferSubData will work fine regardless of where Vertex vtx[4] data…
I had been wanting to write this for over a year, yes you read that right a year, I will explain …
Sounds good. How would I implements this code in my 4coder? Sorry, I'm new to modding 4coder. Also…
Hi, I have a problem with queuing jobs into fixed size circular queue when multiple threads can pr…
Early version of Split Toning / improvements Laying out the fundamentals for the Auto Edit was qu…
I've been playing around with milton (the drawing app which I downloaded from github) and for some…
Hey, im trying to use glbuffersubdata to update more than 1 entity (simple rectangle). however whe…