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Rafael Abreu
That is a good question. I'm wondering if a unity game's exe is signed by unity? If that is the c…
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ppbitb
Hi there. First a bit of an introduction as I am new to the community. I have been a jack-of-all…
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kewp
Several things confused me about the audio code. I couldn't find answers to this anywhere. It's m…
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Guntha
Hello there, I'm sorry if I'm asking a stupid question, I've never dealt with executable certifi…
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Rafael Abreu
Ah... too bad then. Those are expensive! I guess i'll be looking at it down the line. Thanks.
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Rémy Roy
Good to know. Thanks for the quick reply!
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Mārtiņš Možeiko
That is normal behavior of Windows applications. Moving/resizing window stops executing main mess…
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Rémy Roy
Hi, I've just noticed that I'm getting sound clicks on Window move/resize after completing Day 1…
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Tjom2000
Muchas gracias! You've sent me in the right direction. Msvc requires the following linker flags:…
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C_Worm
thanks! you're the best!
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Mārtiņš Možeiko
I think you are simply overwriting your color memory in UpdateAndDrawGLSubBuffer function when yo…
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Mārtiņš Možeiko
The best you can do is to buy signing certificate and sign executables with your name or your com…
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Ray
Yeap, that's the answer, bounds should be manually recalculated by the user.
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Ray
Actually hidding the console could be done just with a compilation parameter, in case of GCC it i…
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Ray
Yes, that's it. You can use GetTextureData(texture) to get the Texture as Image and GetImageData…
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Jason
That is why if your search on the web "perspective projection matrix", you are likely to come acr…
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Arnon
As for what happens to X and Y, I have already explained it conceptually at length in my prior co…
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C_Worm
Hey I've have an Entitty struct that has: 4 v3f's for position. 4 v4f's for color. 4 v2f's for te…
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Jason
To be clear, OpenGL expect clip space coordinates at the end of the vertex shader, not normalized…
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Arnon
For completness: Step 1: Move back by n: 1 2 3 4[ 1 0 0 0 ] [ 0 1 0 0 ] [ 0 0 1 -n ] [ 0 0 0 1…
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Rafael Abreu
I'm glad it helped. As for what the problem was I don't remember honestly, better to watch Casey …
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Roman
I understood. It is happens because compiler first writes exe
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Rafael Abreu
Hey guys. I sent an exe file to my sister yesterday of a game that I'm making so she could give …
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Roman
Exactly! It helped! Very interesting. Thanks very much for help. But I still do not fully underst…
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Rafael Abreu
I don't know if this is your problem but have you seen the episode where Casey does a .lock file …
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Roman
Hi everyone! I try do hot-reloading as casey in early episodes but I got problem. I do unload and…
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Arnon
I should node that in mrmixer's reply, the terms "width" and "height" (as well as their "half_*" …
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Arnon
What happens to Z is completely independent of anything that happens to X and Y. It only uses th…
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Simon Anciaux
To be clear, OpenGL expect clip space coordinates at the end of the vertex shader, not normalized…
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Arnon
Here are some videos you should watch (preferrably in this order - first one is the most inportan…
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