That is a good question. I'm wondering if a unity game's exe is signed by unity? If that is the c…
ppbitb —
Hi there.
First a bit of an introduction as I am new to the community. I have been a jack-of-all…
kewp —
Several things confused me about the audio code. I couldn't find answers to this anywhere. It's m…
Guntha —
Hello there,
I'm sorry if I'm asking a stupid question, I've never dealt with executable certifi…
Ah... too bad then. Those are expensive! I guess i'll be looking at it down the line.
Thanks.
Good to know. Thanks for the quick reply!
That is normal behavior of Windows applications.
Moving/resizing window stops executing main mess…
Hi,
I've just noticed that I'm getting sound clicks on Window move/resize after completing Day 1…
Muchas gracias!
You've sent me in the right direction. Msvc requires the following linker flags:…
I think you are simply overwriting your color memory in UpdateAndDrawGLSubBuffer function when yo…
The best you can do is to buy signing certificate and sign executables with your name or your com…
Ray —
Yeap, that's the answer, bounds should be manually recalculated by the user.
Ray —
Actually hidding the console could be done just with a compilation parameter, in case of GCC it i…
Ray —
Yes, that's it.
You can use GetTextureData(texture) to get the Texture as Image and GetImageData…
Jason —
That is why if your search on the web "perspective projection matrix", you are likely to come acr…
Arnon —
As for what happens to X and Y, I have already explained it conceptually at length in my prior co…
C_Worm —
Hey I've have an Entitty struct that has:
4 v3f's for position.
4 v4f's for color.
4 v2f's for te…
Jason —
To be clear, OpenGL expect clip space coordinates at the end of the vertex shader, not normalized…
Arnon —
For completness:
Step 1: Move back by n:
1
2
3
4[ 1 0 0 0 ]
[ 0 1 0 0 ]
[ 0 0 1 -n ]
[ 0 0 0 1…
I'm glad it helped. As for what the problem was I don't remember honestly, better to watch Casey …
Roman —
I understood. It is happens because compiler first writes exe
Hey guys.
I sent an exe file to my sister yesterday of a game that I'm making so she could give …
Roman —
Exactly! It helped! Very interesting. Thanks very much for help.
But I still do not fully underst…
I don't know if this is your problem but have you seen the episode where Casey does a .lock file …
Roman —
Hi everyone! I try do hot-reloading as casey in early episodes but I got problem. I do unload and…
Arnon —
I should node that in mrmixer's reply, the terms "width" and "height" (as well as their "half_*" …
Arnon —
What happens to Z is completely independent of anything that happens to X and Y.
It only uses th…
To be clear, OpenGL expect clip space coordinates at the end of the vertex shader, not normalized…
Arnon —
Here are some videos you should watch (preferrably in this order - first one is the most inportan…