RemedyBG does not support C++ overloaded operators (the '*' in this case). There also wasn't any …
This will be fixed in the next patch. Remedy wasn't properly handling the fast fail (int 0x29) ex…
Right now there isn't a way to specify an alternative symbol path. Probably should just read _NT_…
ppbitb —
Hi,
I ran into a bit of an issue today.
I was using the debugger to inspect a vector iterator. …
Jason —
Okay, so I think I have things worked out and here is the final code that someone should be able …
In Handmade Hero jobs can spawn multiple frames. The asset loading job can finish who knows when …
auuhja —
Hi everyone,
I implemented Casey's DLL-hot reloading system and it works great.
However, I am n…
I didn't notice a dramatic increase in CPU usage or response times but I've also noticed it not b…
When I hit an assert from the C standard library, and hit "retry" to debug the program, Remedy st…
Wow, I thrilled to hear so much improvements are already on the way :D
No problem for any delay,…
Changing from /DEBUG to /DEBUG:FULL fixed my issue. No other setting seemed to matter. I'm rather…
Jon —
Thanks @mmozeiko, I have upgraded my OS and shall test again.
kewp —
Very interesting video. I've done some work in function approximation but haven't looked at how i…
Do you have /Z7 ir /Zi debug information format? /Zl may not work well.
And have you disabled /DE…
spx —
Hi albatros,
sorry for not responding sooner. I got your mail but didn't have much time during t…
Hello there.
I took back the time to set aside some time to develop in C again, and of course fir…
Hi,
I've got a fairly large project and I tried to use RemedyBG to debug it. I was able to succe…
I'm not able to hit a breakpoint on a basic Visual Studio 2019 project either. I turned off incre…
Jason —
W is correct, only if your coordinate system is left handed, otherwise it should be negated.
Ya…
A sample here is the value we use to represent the audio intensity (volume) at a point in time. I…
Arnon —
1. The image links don't work.
2. Your first code sample is partially correct:
X, Y seem correct…
kewp —
Thanks for your considered response, mrmixer.
I see now that the sample index makes sure we are …
The debugger should never crash, regardless of bugs or problems with your code. The point of debu…
Wow thanks so much for your thoughts
And I totally agree, not having many art assets this early …
Jon —
Hi all
Absolutely lovin' working through the series, however I seem to have hit a point early on…
Jason —
Okay, so I have code that seems to be outputting the correct perspective look for 6 vertices that…
Jason —
Ha, what a language name.
The game idea looks interesting.
There are a few things that seems weird. I know it's not a fini…
Ben —
The last month or so of Nirion's development has been mainly focused on fixing obvious bugs and i…
Truly, I owe this community more than I could ever possibly repay.
I've spent years searching …