We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
x13pixels
RemedyBG does not support C++ overloaded operators (the '*' in this case). There also wasn't any …
»
x13pixels
This will be fixed in the next patch. Remedy wasn't properly handling the fast fail (int 0x29) ex…
»
x13pixels
Right now there isn't a way to specify an alternative symbol path. Probably should just read _NT_…
»
ppbitb
Hi, I ran into a bit of an issue today. I was using the debugger to inspect a vector iterator. …
»
Jason
Okay, so I think I have things worked out and here is the final code that someone should be able …
»
Mārtiņš Možeiko
In Handmade Hero jobs can spawn multiple frames. The asset loading job can finish who knows when …
»
auuhja
Hi everyone, I implemented Casey's DLL-hot reloading system and it works great. However, I am n…
»
D3zmodos
I didn't notice a dramatic increase in CPU usage or response times but I've also noticed it not b…
»
TheSandvichMaker
When I hit an assert from the C standard library, and hit "retry" to debug the program, Remedy st…
»
albatros
Wow, I thrilled to hear so much improvements are already on the way :D No problem for any delay,…
»
forrestthewoods
Changing from /DEBUG to /DEBUG:FULL fixed my issue. No other setting seemed to matter. I'm rather…
»
Jon
Thanks @mmozeiko, I have upgraded my OS and shall test again.
»
kewp
Very interesting video. I've done some work in function approximation but haven't looked at how i…
»
Mārtiņš Možeiko
Do you have /Z7 ir /Zi debug information format? /Zl may not work well. And have you disabled /DE…
»
spx
Hi albatros, sorry for not responding sooner. I got your mail but didn't have much time during t…
»
albatros
Hello there. I took back the time to set aside some time to develop in C again, and of course fir…
»
forrestthewoods
Hi, I've got a fairly large project and I tried to use RemedyBG to debug it. I was able to succe…
»
forrestthewoods
I'm not able to hit a breakpoint on a basic Visual Studio 2019 project either. I turned off incre…
»
Jason
W is correct, only if your coordinate system is left handed, otherwise it should be negated. Ya…
»
Simon Anciaux
A sample here is the value we use to represent the audio intensity (volume) at a point in time. I…
»
Arnon
1. The image links don't work. 2. Your first code sample is partially correct: X, Y seem correct…
»
kewp
Thanks for your considered response, mrmixer. I see now that the sample index makes sure we are …
»
Mārtiņš Možeiko
The debugger should never crash, regardless of bugs or problems with your code. The point of debu…
»
Ted Bendixson
Wow thanks so much for your thoughts And I totally agree, not having many art assets this early …
»
Jon
Hi all Absolutely lovin' working through the series, however I seem to have hit a point early on…
»
Jason
Okay, so I have code that seems to be outputting the correct perspective look for 6 vertices that…
»
»
Simon Anciaux
The game idea looks interesting. There are a few things that seems weird. I know it's not a fini…
»
Ben
The last month or so of Nirion's development has been mainly focused on fixing obvious bugs and i…
»
Ted Bendixson
Truly, I owe this community more than I could ever possibly repay. I've spent years searching …
»