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Jens Scharmann
YES it is... Thanks a lot I will play a bit around with your suggest set_hot_directory method and …
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deleter
It is a tough thing to specify, because when going custom, building the engine before the game fee…
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Simon Anciaux
If you have the paid version you should be good to go. You should be able to just run the build sc…
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Jens Scharmann
I find a few minutes to try it today. I cannot build the custom layer, I got an error that custom_…
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x13pixels
Just the PDBs are enough. Thanks!
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Simon Anciaux
If you have access to the customization layer you could use to set the project path before and af…
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Miles
I disagree that your idea of building around a single tight core gameplay loop is a universal trut…
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Edwin Steiner
OK, thanks. I'll save working/non-working .exe and .pdb when this happens again. Is that sufficien…
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Jens Scharmann
Thanks for the reply. Your described project structure is exactly what I want but I hope to open 4…
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x13pixels
If you get into a case where that happens again I'll be happy to take a look at the corresponding …
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deleter
The game idea looks nice, it seems like you've hit on a universal truth about games. That is the b…
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Simon Anciaux
I'm not sure I understand properly what you're asking, and I don't usually use the 4coder project …
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Guntha
Hello, I just wanted to share my experience. The library gave me good results with most formats a…
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Sanyam Malhotra
Hi, First of all, the project looks great. So I am also working on a 3D game that I am "trying" to…
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Jens Scharmann
I tried to setup a 4coder project where the 4coder project file is in a misc folder and the source…
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Edwin Steiner
Hi, thanks for the extra information. I'm now using /Zi on the compiler and /INCREMENTAL:NO /DEBUG…
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x13pixels
Ah, sorry I misunderstood. The ability to pick a source file or base source location is on the li…
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C_Worm
you're the best! thank you!!
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Mārtiņš Možeiko
Three errors: You are doing glClearColor after glClear. That means on first frame glClear will use…
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C_Worm
Basic program trying to render a rectangle with indices. I've checked my vertexattribs many times …
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forrestthewoods
Right now there isn't a way to specify an alternative symbol path. The problem is not inability to…
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x13pixels
RemedyBG does not support C++ overloaded operators (the '*' in this case). There also wasn't any e…
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x13pixels
This will be fixed in the next patch. Remedy wasn't properly handling the fast fail (int 0x29) exc…
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x13pixels
Right now there isn't a way to specify an alternative symbol path. Probably should just read _NT_S…
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ppbitb
Hi, I ran into a bit of an issue today. I was using the debugger to inspect a vector iterator. The…
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Jason
Okay, so I think I have things worked out and here is the final code that someone should be able t…
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Mārtiņš Možeiko
In Handmade Hero jobs can spawn multiple frames. The asset loading job can finish who knows when -…
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auuhja
Hi everyone, I implemented Casey's DLL-hot reloading system and it works great. However, I am not…
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D3zmodos
I didn't notice a dramatic increase in CPU usage or response times but I've also noticed it not br…
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