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Simon Anciaux —
On At the bottom of the page there is a link that reads "Handmade Network discord" which is actua…
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Barret Gaylor —
Thanks for the help. Maybe you could make the auto indenter make an indent whenever the user press…
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Angelo Theodorou —
After quite some time I'm now nearly done with the introduction of custom memory allocators suppor…
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Alessio —
Hi, I've disable lighting by modifying code on win32_renderer_test.cpp file at row 376: Frame->Set…
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Simon Anciaux —
Maybe you should try contacting Allen on twitter or the 4coder discord to know what would be the b…
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Simon Anciaux —
If you're using the latest code, I think the bottleneck is the CPU. Even on Casey's machine it doe…
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Rafael Abreu —
Next episodes will be much more about making the game systems so you will enjoy it for sure! Sound…
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Alessio —
Solved. The solution was to enable HANDMADE_INTERNAL inside built.bat What are minimum requirement…
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Miguel Lechón —
I'm certain you're going to enjoy those next 20 episodes even more.
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Barret Gaylor —
Actually this is way harder than I thought it was going to be. I order for this to work I'm going …
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Alessio —
Hi, I was unable to start win32_handmade.exe 'till a guy on IRC channel point me to the right dire…
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Barret Gaylor —
Dang. Well turning off virtual white space will be fine for now. It would be great if I could find…
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Simon Anciaux —
I don't know if having auto indentation for python will be possible as I believe 4coder at the mom…
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Rémy Roy —
The assert was triggered on my system as well when I wrote that part on my own (which I promptly c…
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Rémy Roy —
Hi there, I just completed the first 20 days of handmade hero as I followed along with Casey by wa…
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Simon Anciaux —
Welcome back. Glad to see you're ok. There are a few title markup issues in the post ( Linux/Unix:…
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Finalspace —
Hi there, after a very long break, i am finally back - fully well and very motivated to code ;) Fo…
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Barret Gaylor —
Ok, I think I figured it out. here's the code I created: first I added the code for the parse con…
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Barret Gaylor —
I'm trying to create a python mode for 4coder. I have already made the 4coder_language_py.h file, …
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Jens Scharmann —
Thanks again for your help. Relative paths didn't work but i managed to get the project directory …
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Simon Anciaux —
I was creating this article and I noticed that in the edit preview, lists are correctly displayed…
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Simon Anciaux —
Content This article is a small introduction to the 4coder customization layer for 4coder version s…
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Moritz —
Hello everybody, I'm currently racking my brains about strange behaviour when vertically resizing …
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Miles —
I don't think I can get behind this sentiment. A "game engine" is a specific term for a fairly sp…
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Jens Scharmann —
YES it is... Thanks a lot I will play a bit around with your suggest set_hot_directory method and …
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deleter —
It is a tough thing to specify, because when going custom, building the engine before the game fee…
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Simon Anciaux —
If you have the paid version you should be good to go. You should be able to just run the build sc…
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Jens Scharmann —
I find a few minutes to try it today. I cannot build the custom layer, I got an error that custom_…
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Jens Scharmann —
Thank you I will try it tomorrow
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x13pixels —
Just the PDBs are enough. Thanks!
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