Roman —
Exactly! It helped! Very interesting. Thanks very much for help.
But I still do not fully underst…
I don't know if this is your problem but have you seen the episode where Casey does a .lock file …
Roman —
Hi everyone! I try do hot-reloading as casey in early episodes but I got problem. I do unload and…
Arnon —
I should node that in mrmixer's reply, the terms "width" and "height" (as well as their "half_*" …
Arnon —
What happens to Z is completely independent of anything that happens to X and Y.
It only uses th…
To be clear, OpenGL expect clip space coordinates at the end of the vertex shader, not normalized…
Arnon —
Here are some videos you should watch (preferrably in this order - first one is the most inportan…
Chen —
Haha good point, that saves me an embarrassment there, fixed!
Roman —
It helped! Thanks for the help. I will add some flags.
You have an "error" in the switch structure: you can't have code outside of "case" or "default". …
Jason —
Okay so when I try and get to the nitty gritty and work out the math I'm not quite getting to cor…
Interesting read.
Since I know nothing on the subject I wanted to point out that you shouldn't w…
itzjac —
If you do unity build, the concepts of "files" do not exist - there is only one translation unit.…
Alexey —
A small update.
Writing custom token types straight to token->kind appears to be a bad idea a…
Roman —
Hello. I have been trying do input as casey did in early episodes but I got a problem.
it is for …
But more important, it behaves as a local variable: its value is different in every scope is used…
Hello,
thank you for this answer Tjom2000 :)
itzjac —
It has been mentioned in several episodes on how we can hint the linker to work the way we need…
rudy —
Yeah. The standard for Vim code completion is YCM (https://github.com/ycm-core/YouCompleteMe) whi…
I expected something a bit more extensive but this is a good start. (Kidding of course). Thanks f…
Jason —
Ahh, okay. Your explanation of why the perspective divide should and does happen within openGL re…
There's actually a hint in the code! It says that the bounds are calculated from the original siz…
Hello,
In order to prevent the console opening alongside my programs, I figured changing the en…
Arnon —
First of all, remember that the perspective divide involves a division by different amounts for e…
Jason —
ArnonClip space is actually NOT that cube (...yet).
It's some bizzarly shaped Inverted frustum, y…
OK, I warned you about the number of wishes and ideas! :-)
I have put together my wishlist as a …
On arbitrary bitsize ints: http://blog.llvm.org/2020/04/the-...lang-extint-feature-provides.html
Since 4coder doesn't have an official Vim setup just yet, I'm setting up Neovim/Vim8 the best I c…
Pretty much all modern GPU's support OpenGL 4.6 now. You can check https://opengl.gpuinfo.org/ fo…