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Simon Anciaux —
If you have access to the customization layer you could use to set the project path before and af…
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Miles —
I disagree that your idea of building around a single tight core gameplay loop is a universal trut…
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Edwin Steiner —
OK, thanks. I'll save working/non-working .exe and .pdb when this happens again. Is that sufficien…
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Jens Scharmann —
Thanks for the reply. Your described project structure is exactly what I want but I hope to open 4…
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x13pixels —
If you get into a case where that happens again I'll be happy to take a look at the corresponding …
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deleter —
The game idea looks nice, it seems like you've hit on a universal truth about games. That is the b…
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Simon Anciaux —
I'm not sure I understand properly what you're asking, and I don't usually use the 4coder project …
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Guntha —
Hello, I just wanted to share my experience. The library gave me good results with most formats a…
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Sanyam Malhotra —
Hi, First of all, the project looks great. So I am also working on a 3D game that I am "trying" to…
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Jens Scharmann —
I tried to setup a 4coder project where the 4coder project file is in a misc folder and the source…
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Edwin Steiner —
Hi, thanks for the extra information. I'm now using /Zi on the compiler and /INCREMENTAL:NO /DEBUG…
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x13pixels —
Ah, sorry I misunderstood. The ability to pick a source file or base source location is on the li…
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C_Worm —
you're the best! thank you!!
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Mārtiņš Možeiko —
Three errors: You are doing glClearColor after glClear. That means on first frame glClear will use…
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C_Worm —
Basic program trying to render a rectangle with indices. I've checked my vertexattribs many times …
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forrestthewoods —
Right now there isn't a way to specify an alternative symbol path. The problem is not inability to…
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x13pixels —
RemedyBG does not support C++ overloaded operators (the '*' in this case). There also wasn't any e…
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x13pixels —
This will be fixed in the next patch. Remedy wasn't properly handling the fast fail (int 0x29) exc…
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x13pixels —
Right now there isn't a way to specify an alternative symbol path. Probably should just read _NT_S…
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ppbitb —
Hi, I ran into a bit of an issue today. I was using the debugger to inspect a vector iterator. The…
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Jason —
Okay, so I think I have things worked out and here is the final code that someone should be able t…
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Mārtiņš Možeiko —
In Handmade Hero jobs can spawn multiple frames. The asset loading job can finish who knows when -…
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auuhja —
Hi everyone, I implemented Casey's DLL-hot reloading system and it works great. However, I am not…
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D3zmodos —
I didn't notice a dramatic increase in CPU usage or response times but I've also noticed it not br…
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TheSandvichMaker —
When I hit an assert from the C standard library, and hit "retry" to debug the program, Remedy sta…
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albatros —
Wow, I thrilled to hear so much improvements are already on the way :D No problem for any delay, t…
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forrestthewoods —
Changing from /DEBUG to /DEBUG:FULL fixed my issue. No other setting seemed to matter. I'm rather …
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Jon —
Thanks @mmozeiko, I have upgraded my OS and shall test again.
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kewp —
Very interesting video. I've done some work in function approximation but haven't looked at how it…
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Mārtiņš Možeiko —
Do you have /Z7 ir /Zi debug information format? /Zl may not work well. And have you disabled /DEB…
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