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Jason
I remember I found that VERY confusing when I first tried to learn about it...[/quote] This. That…
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Arnon
As for what happens to X and Y, I have already explained it conceptually at length in my prior com…
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C_Worm
Hey I've have an Entitty struct that has: 4 v3f's for position. 4 v4f's for color. 4 v2f's for tex…
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Jason
Yep, this was me being dumb. I was definitely trying to convert everything to -1 to 1 space first…
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Arnon
For completness: Now we need to find what and end up being. Well, that's a very standar…
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Rafael Abreu
I'm glad it helped. As for what the problem was I don't remember honestly, better to watch Casey a…
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Roman
I understood. It is happens because compiler first writes exe
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Rafael Abreu
Hey guys. I sent an exe file to my sister yesterday of a game that I'm making so she could give me…
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Roman
Exactly! It helped! Very interesting. Thanks very much for help. But I still do not fully understa…
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Rafael Abreu
I don't know if this is your problem but have you seen the episode where Casey does a .lock file t…
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Roman
Hi everyone! I try do hot-reloading as casey in early episodes but I got problem. I do unload and …
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Arnon
I should node that in mrmixer's reply, the terms "width" and "height" (as well as their "half_*" c…
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Arnon
What happens to Z is completely independent of anything that happens to X and Y. It only uses the…
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Simon Anciaux
To be clear, OpenGL expect clip space coordinates at the end of the vertex shader, not normalized …
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Arnon
Here are some videos you should watch (preferrably in this order - first one is the most inportant…
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Chen
Haha good point, that saves me an embarrassment there, fixed!
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Roman
It helped! Thanks for the help. I will add some flags.
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Simon Anciaux
You have an "error" in the switch structure: you can't have code outside of "case" or "default". S…
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Jason
Okay so when I try and get to the nitty gritty and work out the math I'm not quite getting to corr…
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Simon Anciaux
Interesting read. Since I know nothing on the subject I wanted to point out that you shouldn't wri…
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itzjac
That was my point, regardless linkage it seems that in Unity build, the linker hints are only inf…
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Alexey
A small update. Writing custom token types straight to appears to be a bad idea as it interferes …
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Roman
Hello. I have been trying do input as casey did in early episodes but I got a problem. it is for p…
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Mārtiņš Možeiko
Yes, usually you put static symbols only in .cpp files, as they do not make much sense in .h file…
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ClemClem
Hello, thank you for this answer Tjom2000 :)
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itzjac
It has been mentioned in several episodes on how we can hint the linker to work the way we need …
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rudy
Yeah. The standard for Vim code completion is YCM () which, as you said requires Python and a loca…
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x13pixels
I expected something a bit more extensive but this is a good start. (Kidding of course). Thanks fo…
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Jason
Ahh, okay. Your explanation of why the perspective divide should and does happen within openGL rea…
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Tjom2000
There's actually a hint in the code! It says that the bounds are calculated from the original size…
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