We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Roman
It helped! Thanks for the help. I will add some flags.
»
Simon Anciaux
You have an "error" in the switch structure: you can't have code outside of "case" or "default". S…
»
Jason
Okay so when I try and get to the nitty gritty and work out the math I'm not quite getting to corr…
»
Simon Anciaux
Interesting read. Since I know nothing on the subject I wanted to point out that you shouldn't wri…
»
itzjac
That was my point, regardless linkage it seems that in Unity build, the linker hints are only inf…
»
Alexey
A small update. Writing custom token types straight to appears to be a bad idea as it interferes …
»
Roman
Hello. I have been trying do input as casey did in early episodes but I got a problem. it is for p…
»
Mārtiņš Možeiko
Yes, usually you put static symbols only in .cpp files, as they do not make much sense in .h file…
»
ClemClem
Hello, thank you for this answer Tjom2000 :)
»
itzjac
It has been mentioned in several episodes on how we can hint the linker to work the way we need …
»
rudy
Yeah. The standard for Vim code completion is YCM () which, as you said requires Python and a loca…
»
x13pixels
I expected something a bit more extensive but this is a good start. (Kidding of course). Thanks fo…
»
Jason
Ahh, okay. Your explanation of why the perspective divide should and does happen within openGL rea…
»
Tjom2000
There's actually a hint in the code! It says that the bounds are calculated from the original size…
»
Tjom2000
Hello, In order to prevent the console opening alongside my programs, I figured changing the entry…
»
Arnon
First of all, remember that the perspective divide involves a division by different amounts for ea…
»
Jason
The perspective projection's role of converting from view space to this odd clip space, involves …
»
Edwin Steiner
OK, I warned you about the number of wishes and ideas! :-) I have put together my wishlist as a on…
»
Mārtiņš Možeiko
On arbitrary bitsize ints:
»
Blake Martin
Since 4coder doesn't have an official Vim setup just yet, I'm setting up Neovim/Vim8 the best I ca…
»
Barret Gaylor
thank you
»
Mārtiņš Možeiko
Pretty much all modern GPU's support OpenGL 4.6 now. You can check for more details. If you write…
»
Ryan McQuen
Here's the error I get when launching: Adding that prop fixes it though. Thanks @x13pixels!
»
Ryan McQuen
For reference, here is the Microsoft recommended version that never worked for me: I'll give it a…
»
Ryan McQuen
You'll have to test it, I don't have access to either of those enviros. According to Microsoft's d…
»
x13pixels
Will that manifest work on Windows 7/8? The one I'm using currently using looks like: This is emb…
»
Jason
I just watched a video where Casey talked about openGL 4.5 and AZDO (Approaching Zero Driver Overh…
»
Jason
So I think this was where I was getting a bit confused. I had copied some of Casey's code to do t…
»
Mārtiņš Možeiko
Yes, it does work.
»
x13pixels
Anything ideas to help improve usability / add new features would be fantastic. You can send them …
»