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Rémy Roy —
Hi, I've just noticed that I'm getting sound clicks on Window move/resize after completing Day 12 …
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Tjom2000 —
Muchas gracias! You've sent me in the right direction. Msvc requires the following linker flags: …
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C_Worm —
thanks! you're the best!
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Mārtiņš Možeiko —
I think you are simply overwriting your color memory in UpdateAndDrawGLSubBuffer function when you…
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Mārtiņš Možeiko —
The best you can do is to buy signing certificate and sign executables with your name or your comp…
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Ray —
Yeap, that's the answer, bounds should be manually recalculated by the user.
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Ray —
Actually hidding the console could be done just with a compilation parameter, in case of GCC it is…
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Ray —
Yes, that's it. You can use GetTextureData(texture) to get the Texture as Image and GetImageData()…
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Jason —
I remember I found that VERY confusing when I first tried to learn about it...[/quote] This. That…
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Arnon —
As for what happens to X and Y, I have already explained it conceptually at length in my prior com…
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C_Worm —
Hey I've have an Entitty struct that has: 4 v3f's for position. 4 v4f's for color. 4 v2f's for tex…
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Jason —
Yep, this was me being dumb. I was definitely trying to convert everything to -1 to 1 space first…
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Arnon —
For completness: Now we need to find what and end up being. Well, that's a very standar…
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Rafael Abreu —
I'm glad it helped. As for what the problem was I don't remember honestly, better to watch Casey a…
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Roman —
I understood. It is happens because compiler first writes exe
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Rafael Abreu —
Hey guys. I sent an exe file to my sister yesterday of a game that I'm making so she could give me…
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Roman —
Exactly! It helped! Very interesting. Thanks very much for help. But I still do not fully understa…
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Rafael Abreu —
I don't know if this is your problem but have you seen the episode where Casey does a .lock file t…
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Roman —
Hi everyone! I try do hot-reloading as casey in early episodes but I got problem. I do unload and …
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Arnon —
I should node that in mrmixer's reply, the terms "width" and "height" (as well as their "half_*" c…
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Arnon —
What happens to Z is completely independent of anything that happens to X and Y. It only uses the…
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Simon Anciaux —
To be clear, OpenGL expect clip space coordinates at the end of the vertex shader, not normalized …
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Arnon —
Here are some videos you should watch (preferrably in this order - first one is the most inportant…
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Chen —
Haha good point, that saves me an embarrassment there, fixed!
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Roman —
It helped! Thanks for the help. I will add some flags.
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Simon Anciaux —
You have an "error" in the switch structure: you can't have code outside of "case" or "default". S…
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Jason —
Okay so when I try and get to the nitty gritty and work out the math I'm not quite getting to corr…
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Simon Anciaux —
Interesting read. Since I know nothing on the subject I wanted to point out that you shouldn't wri…
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itzjac —
That was my point, regardless linkage it seems that in Unity build, the linker hints are only inf…
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Alexey —
A small update. Writing custom token types straight to appears to be a bad idea as it interferes …
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