Hello, In order to prevent the console opening alongside my programs, I figured changing the entry…
Arnon —
First of all, remember that the perspective divide involves a division by different amounts for ea…
Jason —
The perspective projection's role of converting from view space to this odd clip space, involves …
OK, I warned you about the number of wishes and ideas! :-) I have put together my wishlist as a on…
On arbitrary bitsize ints:
Since 4coder doesn't have an official Vim setup just yet, I'm setting up Neovim/Vim8 the best I ca…
Pretty much all modern GPU's support OpenGL 4.6 now. You can check for more details. If you write…
Here's the error I get when launching: Adding that prop fixes it though. Thanks @x13pixels!
For reference, here is the Microsoft recommended version that never worked for me: I'll give it a…
You'll have to test it, I don't have access to either of those enviros. According to Microsoft's d…
Will that manifest work on Windows 7/8? The one I'm using currently using looks like: This is emb…
Jason —
I just watched a video where Casey talked about openGL 4.5 and AZDO (Approaching Zero Driver Overh…
Jason —
So I think this was where I was getting a bit confused. I had copied some of Casey's code to do t…
Anything ideas to help improve usability / add new features would be fantastic. You can send them …
I had no idea thoses informations were available, all those links are really extraordinary !
I also have a very basic question. I've been trying to figure this stuff out too. Does the select(…
Arnon —
If you REALLY want to get the FULL lay down on the true nature of perspective projection, and aren…
Arnon —
If you're asking about the perspective projection MATRIX, in - say, it's OpenGL's way - that's a w…
Arnon —
The perspective projection always happens onto a that can be imagined to be a rectangle of some (…
Arnon —
You should really ask yourself what you are really after. Vulkan is much closer to the hardware th…
Chen —
Global illumination is one key effect I want to achieve with Monter. For a low-poly style game, GI…
In your formula the aspect ratio is 1 because you are multiplying x & y coordinate with same numbe…
@x13pixels, I ran into a similar issue on my project, I found that using a Manifest file embedded …
Jason —
I'm entering my first foray into the 3d realm and I'm starting will really trying to understand th…
I'm still very new to Raylib, but as far as I can tell, you can to get the image from the texture…
Thanks! BTW, using the debugger I get dozens of ideas for usability improvements and nice features…
I can't comment on any libraries, but I implemented what I needed from the ELF and DWARF specs for…
Rough is a polite way of putting it :) I've made a note to get that corrected. Thanks!