We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Rafael Abreu
I'm glad it helped. As for what the problem was I don't remember honestly, better to watch Casey a…
»
Roman
I understood. It is happens because compiler first writes exe
»
Rafael Abreu
Hey guys. I sent an exe file to my sister yesterday of a game that I'm making so she could give me…
»
Roman
Exactly! It helped! Very interesting. Thanks very much for help. But I still do not fully understa…
»
Rafael Abreu
I don't know if this is your problem but have you seen the episode where Casey does a .lock file t…
»
Roman
Hi everyone! I try do hot-reloading as casey in early episodes but I got problem. I do unload and …
»
Arnon
I should node that in mrmixer's reply, the terms "width" and "height" (as well as their "half_*" c…
»
Arnon
What happens to Z is completely independent of anything that happens to X and Y. It only uses the…
»
Simon Anciaux
To be clear, OpenGL expect clip space coordinates at the end of the vertex shader, not normalized …
»
Arnon
Here are some videos you should watch (preferrably in this order - first one is the most inportant…
»
Chen
Haha good point, that saves me an embarrassment there, fixed!
»
Roman
It helped! Thanks for the help. I will add some flags.
»
Simon Anciaux
You have an "error" in the switch structure: you can't have code outside of "case" or "default". S…
»
Jason
Okay so when I try and get to the nitty gritty and work out the math I'm not quite getting to corr…
»
Simon Anciaux
Interesting read. Since I know nothing on the subject I wanted to point out that you shouldn't wri…
»
itzjac
That was my point, regardless linkage it seems that in Unity build, the linker hints are only inf…
»
Alexey
A small update. Writing custom token types straight to appears to be a bad idea as it interferes …
»
Roman
Hello. I have been trying do input as casey did in early episodes but I got a problem. it is for p…
»
Mārtiņš Možeiko
Yes, usually you put static symbols only in .cpp files, as they do not make much sense in .h file…
»
ClemClem
Hello, thank you for this answer Tjom2000 :)
»
itzjac
It has been mentioned in several episodes on how we can hint the linker to work the way we need …
»
rudy
Yeah. The standard for Vim code completion is YCM () which, as you said requires Python and a loca…
»
x13pixels
I expected something a bit more extensive but this is a good start. (Kidding of course). Thanks fo…
»
Jason
Ahh, okay. Your explanation of why the perspective divide should and does happen within openGL rea…
»
Tjom2000
There's actually a hint in the code! It says that the bounds are calculated from the original size…
»
Tjom2000
Hello, In order to prevent the console opening alongside my programs, I figured changing the entry…
»
Arnon
First of all, remember that the perspective divide involves a division by different amounts for ea…
»
Jason
The perspective projection's role of converting from view space to this odd clip space, involves …
»
Edwin Steiner
OK, I warned you about the number of wishes and ideas! :-) I have put together my wishlist as a on…
»
Mārtiņš Možeiko
On arbitrary bitsize ints:
»