Hi, I've just noticed that I'm getting sound clicks on Window move/resize after completing Day 12 …
Muchas gracias! You've sent me in the right direction. Msvc requires the following linker flags: …
I think you are simply overwriting your color memory in UpdateAndDrawGLSubBuffer function when you…
The best you can do is to buy signing certificate and sign executables with your name or your comp…
Ray —
Yeap, that's the answer, bounds should be manually recalculated by the user.
Ray —
Actually hidding the console could be done just with a compilation parameter, in case of GCC it is…
Ray —
Yes, that's it. You can use GetTextureData(texture) to get the Texture as Image and GetImageData()…
Jason —
I remember I found that VERY confusing when I first tried to learn about it...[/quote] This. That…
Arnon —
As for what happens to X and Y, I have already explained it conceptually at length in my prior com…
C_Worm —
Hey I've have an Entitty struct that has: 4 v3f's for position. 4 v4f's for color. 4 v2f's for tex…
Jason —
Yep, this was me being dumb. I was definitely trying to convert everything to -1 to 1 space first…
Arnon —
For completness: Now we need to find what and end up being. Well, that's a very standar…
I'm glad it helped. As for what the problem was I don't remember honestly, better to watch Casey a…
Roman —
I understood. It is happens because compiler first writes exe
Hey guys. I sent an exe file to my sister yesterday of a game that I'm making so she could give me…
Roman —
Exactly! It helped! Very interesting. Thanks very much for help. But I still do not fully understa…
I don't know if this is your problem but have you seen the episode where Casey does a .lock file t…
Roman —
Hi everyone! I try do hot-reloading as casey in early episodes but I got problem. I do unload and …
Arnon —
I should node that in mrmixer's reply, the terms "width" and "height" (as well as their "half_*" c…
Arnon —
What happens to Z is completely independent of anything that happens to X and Y. It only uses the…
To be clear, OpenGL expect clip space coordinates at the end of the vertex shader, not normalized …
Arnon —
Here are some videos you should watch (preferrably in this order - first one is the most inportant…
Chen —
Haha good point, that saves me an embarrassment there, fixed!
Roman —
It helped! Thanks for the help. I will add some flags.
You have an "error" in the switch structure: you can't have code outside of "case" or "default". S…
Jason —
Okay so when I try and get to the nitty gritty and work out the math I'm not quite getting to corr…
Interesting read. Since I know nothing on the subject I wanted to point out that you shouldn't wri…
itzjac —
That was my point, regardless linkage it seems that in Unity build, the linker hints are only inf…
Alexey —
A small update. Writing custom token types straight to appears to be a bad idea as it interferes …