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Tjom2000
There's actually a hint in the code! It says that the bounds are calculated from the original size…
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Tjom2000
Hello, In order to prevent the console opening alongside my programs, I figured changing the entry…
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Arnon
First of all, remember that the perspective divide involves a division by different amounts for ea…
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Jason
The perspective projection's role of converting from view space to this odd clip space, involves …
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Edwin Steiner
OK, I warned you about the number of wishes and ideas! :-) I have put together my wishlist as a on…
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Mārtiņš Možeiko
On arbitrary bitsize ints:
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Blake Martin
Since 4coder doesn't have an official Vim setup just yet, I'm setting up Neovim/Vim8 the best I ca…
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Barret Gaylor
thank you
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Mārtiņš Možeiko
Pretty much all modern GPU's support OpenGL 4.6 now. You can check for more details. If you write…
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Ryan McQuen
Here's the error I get when launching: Adding that prop fixes it though. Thanks @x13pixels!
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Ryan McQuen
For reference, here is the Microsoft recommended version that never worked for me: I'll give it a…
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Ryan McQuen
You'll have to test it, I don't have access to either of those enviros. According to Microsoft's d…
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x13pixels
Will that manifest work on Windows 7/8? The one I'm using currently using looks like: This is emb…
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Jason
I just watched a video where Casey talked about openGL 4.5 and AZDO (Approaching Zero Driver Overh…
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Jason
So I think this was where I was getting a bit confused. I had copied some of Casey's code to do t…
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Mārtiņš Možeiko
Yes, it does work.
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x13pixels
Anything ideas to help improve usability / add new features would be fantastic. You can send them …
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albatros
I had no idea thoses informations were available, all those links are really extraordinary !
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Barret Gaylor
I also have a very basic question. I've been trying to figure this stuff out too. Does the select(…
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Arnon
If you REALLY want to get the FULL lay down on the true nature of perspective projection, and aren…
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Arnon
If you're asking about the perspective projection MATRIX, in - say, it's OpenGL's way - that's a w…
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Arnon
The perspective projection always happens onto a that can be imagined to be a rectangle of some (…
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Arnon
You should really ask yourself what you are really after. Vulkan is much closer to the hardware th…
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Chen
Global illumination is one key effect I want to achieve with Monter. For a low-poly style game, GI…
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Mārtiņš Možeiko
In your formula the aspect ratio is 1 because you are multiplying x & y coordinate with same numbe…
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Ryan McQuen
@x13pixels, I ran into a similar issue on my project, I found that using a Manifest file embedded …
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Jason
I'm entering my first foray into the 3d realm and I'm starting will really trying to understand th…
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Skaruts
I'm still very new to Raylib, but as far as I can tell, you can to get the image from the texture…
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Edwin Steiner
Thanks! BTW, using the debugger I get dozens of ideas for usability improvements and nice features…
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Brandon
I can't comment on any libraries, but I implemented what I needed from the ELF and DWARF specs for…
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