Tony —
My current OpenGL code is a copy of caseys. I'm at day 246 and I jumped to day 368-369 for shader…
Where is this code from? I don't think HandmadeHero uses CoCreateInstance function.
Casey used s…
Roman —
Hi everyone. I don't understand what does co_create_instance_stub mean and why we do return 0. Th…
There could be million reasons why something is not drawing in OpenGL. It has so many states that…
Tony —
Hi.
I'm trying to get shaders working with opengl. I'm currently drawing with fixed function pip…
Yes, this is clang. Sorry, I should have mentioned that.
I'm was still on 0.3.0.2, after an upgr…
I assume you are using Clang? (This works fine with CL). There are some fixes for this in the lat…
I have on my todo list checking for references and allowing the '.' operator to be used. I might …
Erwin,
This will be fixed in the next patch release (0.3.0.4). Thanks for taking the time to put…
Miles —
It took a while, but the next devlog is finally up. Rather than talking about something I've adde…
Hi.
First off, thanks for making something good!
Second, I couldn't find another place for bug…
Jason —
As far as I now, for handmade hero all you should 'need' are the first two, "MSVC v142 - VS 2019 …
Hi
Is it intentional that references use pointer syntax in the watch window? There are a lot of …
I think maybe "Desktop development with C++"? But it take almost 7GB disk space.
So which of the…
Vectors are a direction and magnitude (length), they don't have a position or origin.
If you hav…
Alexey —
Hello, Corentin!
Thank you for pointing out the issue. To be clear, the implemetation was more o…
If by SoundOutput you mean win32_sound_output structure, then it does not have BitsPerSample. It …
Just a quick question about WaveFormat and its relation to win32_sound_output. I'm confused why W…
Hi again Simon! Yes absolutely I can give code with context - the code I'm using as reference is …
Simon, thank you so much for the drawing - that explanation was perfect. I really appreciate it :)
itzjac —
Here, am interested in the Algorithms part of this question.
I am up to finding reference book a…
Do you have a timestamp in the episode ? Or some code with context ?
Maybe those drawings would help ? (Sorry I didn't keep the same vector names)
Paul —
Hi Casey and everyone! :-)
Looking through the forums here it seems like there hasn't been a po…
I believe you are correct. Presently, you need to compile with /DEBUG:FULL. Partial PDBs are not …
I'm a little confused so just to be absolutely clear,
Do the projects have to be compiled with …
Hi everyone,
Thank you for your work aolo2 !
I just wanted to point out that there is small iss…
Ah, just seen github issue tracker, will post there, sorry
Hi,
I have been using 4coder for a long time on windows and just bought 4.1.4 for mac but it see…