Roman —
Hello. I have been trying do input as casey did in early episodes but I got a problem. it is for p…
Yes, usually you put static symbols only in .cpp files, as they do not make much sense in .h file…
Hello, thank you for this answer Tjom2000 :)
itzjac —
It has been mentioned in several episodes on how we can hint the linker to work the way we need …
rudy —
Yeah. The standard for Vim code completion is YCM () which, as you said requires Python and a loca…
I expected something a bit more extensive but this is a good start. (Kidding of course). Thanks fo…
Jason —
Ahh, okay. Your explanation of why the perspective divide should and does happen within openGL rea…
There's actually a hint in the code! It says that the bounds are calculated from the original size…
Hello, In order to prevent the console opening alongside my programs, I figured changing the entry…
Arnon —
First of all, remember that the perspective divide involves a division by different amounts for ea…
Jason —
The perspective projection's role of converting from view space to this odd clip space, involves …
OK, I warned you about the number of wishes and ideas! :-) I have put together my wishlist as a on…
On arbitrary bitsize ints:
Since 4coder doesn't have an official Vim setup just yet, I'm setting up Neovim/Vim8 the best I ca…
Pretty much all modern GPU's support OpenGL 4.6 now. You can check for more details. If you write…
Here's the error I get when launching: Adding that prop fixes it though. Thanks @x13pixels!
For reference, here is the Microsoft recommended version that never worked for me: I'll give it a…
You'll have to test it, I don't have access to either of those enviros. According to Microsoft's d…
Will that manifest work on Windows 7/8? The one I'm using currently using looks like: This is emb…
Jason —
I just watched a video where Casey talked about openGL 4.5 and AZDO (Approaching Zero Driver Overh…
Jason —
So I think this was where I was getting a bit confused. I had copied some of Casey's code to do t…
Anything ideas to help improve usability / add new features would be fantastic. You can send them …
I had no idea thoses informations were available, all those links are really extraordinary !
I also have a very basic question. I've been trying to figure this stuff out too. Does the select(…
Arnon —
If you REALLY want to get the FULL lay down on the true nature of perspective projection, and aren…
Arnon —
If you're asking about the perspective projection MATRIX, in - say, it's OpenGL's way - that's a w…
Arnon —
The perspective projection always happens onto a that can be imagined to be a rectangle of some (…
Arnon —
You should really ask yourself what you are really after. Vulkan is much closer to the hardware th…