spx —
I assume you are talking about DW_AT_bit_size or is there anything that was specifically introduce…
Does c[ode]clap support DWARF 5? And if so, does it support the thing DWARF 5 has of allowing type…
Not really, because you will end up with a console. That's what modern PS or Xbox is. Game OS with…
Jason —
A lot to read through and unpack here so I'll be keeping busy lol. Thanks for a very thorough answ…
Tony —
I have no words for my stupidity. Maybe if I would simply use the FragmentShaderID I could have a…
Tyler —
When drag selecting a watch variable for editing, if you keep the mouse button held down and move …
[/quote] Thanks, but this will nest a new cmd.exe under the original cmd.exe, also can't customiz…
Or replace "Target" in shortcut to:
I don't know about the shorcut, but you could use a batch file instead:
I'm guessing linker is called while CopyFile("dll.dll", "newDLL.dll", FALSE) operation is happenin…
There was topic here discussing same thing: In short - there are actually two parts of graphics d…
For example, I have the following dirs: g:\c\env.lnk <--- this is the shortcut for c…
Jason —
I'm just wondering to what extent everyday programmers can access GPU hardware directly. To my und…
hey, Im trying to dynamically load code during runtime like casey, but i keep getting this linker …
Tony —
The matrix used to be this, but it doesnt work either. I tried setting matrix to identity and dra…
You don't need to use .lib if you are loading .dll at runtime. Linker always creates it if you hav…
In this code you are not calling glUniformMatrix to pass projection matrix to shader. Instead you …
Another with linker argument: You can verify if DLL has this symbol exported by using dumpbin.ex…
You did not instruct linker to export function from dll file. You can do in two ways. One with com…
Hello! Im trying to load a function from a DLL only, however GetProcAddress() returns NULL. I just…
Tony —
My current OpenGL code is a copy of caseys. I'm at day 246 and I jumped to day 368-369 for shaders…
Where is this code from? I don't think HandmadeHero uses CoCreateInstance function. Casey used sim…
Roman —
Hi everyone. I don't understand what does co_create_instance_stub mean and why we do return 0. Tha…
There could be million reasons why something is not drawing in OpenGL. It has so many states that …
Tony —
Hi. I'm trying to get shaders working with opengl. I'm currently drawing with fixed function pipel…
Yes, this is clang. Sorry, I should have mentioned that. I'm was still on 0.3.0.2, after an upgra…
I assume you are using Clang? (This works fine with CL). There are some fixes for this in the late…
I have on my todo list checking for references and allowing the '.' operator to be used. I might j…