Tony —
The matrix used to be this, but it doesnt work either. I tried setting matrix to identity and dra…
You don't need to use .lib if you are loading .dll at runtime. Linker always creates it if you hav…
In this code you are not calling glUniformMatrix to pass projection matrix to shader. Instead you …
C_Worm —
Another with linker argument: You can verify if DLL has this symbol exported by using dumpbin.ex…
You did not instruct linker to export function from dll file. You can do in two ways. One with com…
C_Worm —
Hello! Im trying to load a function from a DLL only, however GetProcAddress() returns NULL. I just…
Tony —
My current OpenGL code is a copy of caseys. I'm at day 246 and I jumped to day 368-369 for shaders…
Where is this code from? I don't think HandmadeHero uses CoCreateInstance function. Casey used sim…
Roman —
Hi everyone. I don't understand what does co_create_instance_stub mean and why we do return 0. Tha…
There could be million reasons why something is not drawing in OpenGL. It has so many states that …
Tony —
Hi. I'm trying to get shaders working with opengl. I'm currently drawing with fixed function pipel…
Yes, this is clang. Sorry, I should have mentioned that. I'm was still on 0.3.0.2, after an upgra…
I assume you are using Clang? (This works fine with CL). There are some fixes for this in the late…
I have on my todo list checking for references and allowing the '.' operator to be used. I might j…
Erwin, This will be fixed in the next patch release (0.3.0.4). Thanks for taking the time to put t…
Miles —
It took a while, but the next devlog is finally up. Rather than talking about something I've added…
Hi. First off, thanks for making something good! Second, I couldn't find another place for bug rep…
Jason —
As far as I now, for handmade hero all you should 'need' are the first two, "MSVC v142 - VS 2019 C…
Hi Is it intentional that references use pointer syntax in the watch window? There are a lot of re…
I think maybe "Desktop development with C++"? But it take almost 7GB disk space. So which of the f…
Vectors are a direction and magnitude (length), they don't have a position or origin. If you have …
Alexey —
Hello, Corentin! Thank you for pointing out the issue. To be clear, the implemetation was more of …
If by SoundOutput you mean win32_sound_output structure, then it does not have BitsPerSample. It h…
Just a quick question about WaveFormat and its relation to win32_sound_output. I'm confused why Wa…
Hi again Simon! Yes absolutely I can give code with context - the code I'm using as reference is f…
Simon, thank you so much for the drawing - that explanation was perfect. I really appreciate it :)
Here, am interested in the Algorithms part of this question. I am up to finding reference book abo…
Do you have a timestamp in the episode ? Or some code with context ?