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Arnon
Been slowly uploading to this YouTube playlist some short presentations about software rendering: …
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ramin
I have watched 60 episodes. I hope I'll get to those fancy parts someday. Anyway thank you again f…
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Mārtiņš Možeiko
Yes, they way how he was using OpenGL in beginning was as "low level" as you usually do to draw bi…
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ramin
From scratch in Handmade Hero context means when you write thing, you understand how it works fro…
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Mārtiņš Možeiko
I think you are greatly confused about phrase "from scratch" here. From scratch in Handmade Hero c…
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ramin
No actually I want to go even lower. I want to know how windows or Linux(in my case) draw a buffer…
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Jason
So I'm not sure if I fully understand what you're asking so let me know if I'm wrong about your qu…
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ramin
Thank you. The reason I got interested in this was that I am on Linux. I wanted to watch the first…
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Mārtiņš Možeiko
OS talks to GPU. And gpu driver is one how knows how to talk to GPU (what kind of information to s…
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ramin
So you are saying that OS talks to monitor or the GPU directly? Of course I understand what casey'…
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Mārtiņš Možeiko
There's no such thing as "pass pointer" to OpenGL for drawing to screen. You cannot do it. OpenGL …
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ramin
Hi everyone, I hear that every current computer has a GPU(integrated or not). and I suppose that d…
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Mārtiņš Možeiko
If you want to completely avoid C runtime library on Linux, you will need to write some assembly d…
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Simon Anciaux
@mmozeiko Do you know of any resource or example code for compiling without the CRT on linux ? I f…
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Simon Anciaux
I wasn't able to reproduce the issues on my machine (Windows 7 64bit) with or without the composit…
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2bytes
I used and it solved the problem but it slowed the frame rate very much. I can get a better resul…
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Michael Dodis
Wow, nice catch! Originally I was doing audio on the main thread, so that was probably leftover fr…
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Simon Anciaux
The build on itch.io crashed during the "particle animation" after pressing space to start a game.…
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Simon Anciaux
You could try to use to synchronize with the window manager. You should call that after StrechDIB…
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Simon Anciaux
Thanks. I looked into cephes and it's easy to get what I want. The code looks old though (pre C89 …
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Mārtiņš Možeiko
Not sure, but maybe that cast is to prevent compiler to generate warning about value not being use…
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2bytes
Hi, I've had a relatively harmless problem with the my current graphics card since I've bought it.…
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Michael Dodis
So, my dad showed me this old arcade game, and I found out I really liked it. I mean, it's way too…
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Simon Anciaux
Thanks everybody. I just didn't thought about using the "do while trick" here. @william: I complet…
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miniu
@UIForETW: Great tool! Love it :D Very useful. Looked quickly into performance analyzer and it doe…
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Mārtiņš Možeiko
Yep, "do { ... } while (0)" is preferred way. In fact all statement-like macro's should do that to…
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William
The way these assert macros work is by using and the . The problem is __debugbreak( ) returns vo…
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Marc Costa
The macro nesting issue is usually handled using a loop:
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Simon Anciaux
Maybe asking in the Unreal Engine forums would be more useful ? You could try to use to try to fi…
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