We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Axel Daguerre
Hi, i started my first day of Handmade Project, i watched the first 5 days of C with windows Video…
»
ratchetfreak
The problem is that "complete control over the hardware for programs" is in direct opposition to "…
»
Benjamin Pedersen
It has been fifteen months since Casey gave his "" talk online. Here he makes the case that hardwa…
»
Ben
Hey Ryan, I'm wondering how you deal with edges of objects using this algorithm. I'm currently usi…
»
Allen Webster
4coder is designed to treat the mark as always existing wherever you left it. I believe this is a…
»
nephewtom
Guess having a key is a very simple thing to achieve but I am really confused how to do it... I c…
»
Benny Mildh
Thank you. I'm not sure what to do. I'll ponder over it. Best thing is probably to get better at m…
»
Patrik
Do you want to set the mark to it’s previous position? If so, no, there isn’t a command for th…
»
Benny Mildh
Greetings! Sometimes, due to having a new custom built keyboard and trying to customizing 4coder a…
»
Ludovic
I am having the same issue with an RTX 2070.
»
Mārtiņš Možeiko
Are you sure call to cl.exe to compile gameCode.dll succeeds? Because it could fail if that happen…
»
Simon Anciaux
Is it really necessary to refactor ? If so why ? The "why" is probably part of the answer you're …
»
Simon Anciaux
Without the full source it's hard to help you. And the code you posted isn't nested properly. Are …
»
Jason
Ya, this is what I generally like to do as well, which is maybe why this particular situation mad…
»
Simon Anciaux
I don't think the issue is about pointer. If you want the API to make it clear that it's modifying…
»
C_Worm
When I change some attributes in the gameCode.cpp it does seem to succesfully reload the DLL durin…
»
Jason
So I'm currently designing and implementing my animation system for my game and I've come across s…
»
Jason
I agree with Oliver's sentiment concerning doing your own project(s). I myself am coding my own fi…
»
Oliver Marsh
i think you get better as you go and that makes it easier, but there is a ton of knowledge to abso…
»
x13pixels
RemedyBG 0.2.8.0 is now available at . New FeaturesAdded implementation of processor, or data, bre…
»
C_Worm
Yes thanks, that was it. it searched the wrong folder! :)
»
Mārtiņš Možeiko
By "windows GUI" you mean Explorer window? When you double click executable - is this file in same…
»
C_Worm
Hey, im trying to learn to implement the hot loading thing. it all seems to work fine and i can ha…
»
Patrik
Yes and no. It gets easier the more you do it, the more experience you get. Just like a test for s…
»
Christopher B.
Hello, I've been trying to learn from the handmade hero archives. It seems to have gotten pretty d…
»
Ruben Osorio
That's really good news! I'll do all the non-rendering stuff I want to do then starting with the n…
»
Marc Costa
In short, no, there are none. Programming is still more a craft than science, so there are no stud…
»
Taylor Robbins
Yeah this is one of the suggestions that I totally understand. It was actually the original way we…
»
Matyas
Thank you guys for your help! @ratchetfreak Yep, giving each thread its own dedicated arena seems …
»
Simon Anciaux
You could make push_size thread safe. It boils down to use InterlockedCompareExchange on the "used…
»