Jason —
So I'm currently designing and implementing my animation system for my game and I've come across s…
Jason —
I agree with Oliver's sentiment concerning doing your own project(s). I myself am coding my own fi…
i think you get better as you go and that makes it easier, but there is a ton of knowledge to abso…
RemedyBG 0.2.8.0 is now available at . New FeaturesAdded implementation of processor, or data, bre…
C_Worm —
Yes thanks, that was it. it searched the wrong folder! :)
By "windows GUI" you mean Explorer window? When you double click executable - is this file in same…
C_Worm —
Hey, im trying to learn to implement the hot loading thing. it all seems to work fine and i can ha…
Patrik —
Yes and no. It gets easier the more you do it, the more experience you get. Just like a test for s…
Hello, I've been trying to learn from the handmade hero archives. It seems to have gotten pretty d…
That's really good news! I'll do all the non-rendering stuff I want to do then starting with the n…
In short, no, there are none. Programming is still more a craft than science, so there are no stud…
Yeah this is one of the suggestions that I totally understand. It was actually the original way we…
Matyas —
Thank you guys for your help! @ratchetfreak Yep, giving each thread its own dedicated arena seems …
You could make push_size thread safe. It boils down to use InterlockedCompareExchange on the "used…
Give each worker thread its own Arena for that temp storage. And when creating the job allocate th…
Matyas —
Well I could store the allocated size in the Font_Info struct in , my issue however is that I don'…
Is there anything stopping you from storing the "raw" loaded size along side the asset description…
Matyas —
Hi everyone, I have been working on an asset system I have architected similarly to the one Casey …
Syntax highlighting: You can use the render caller hook to highlight what you want (4coder_default…
I'm from Paris, but if I can find an affordable train ticket to London, I might get on board :)
Good to hear Hayden! Thanks for bringing this problem into light. -- George
Hey George, Just wanted to let you know that as of 0.2.7.3, the arrow is showing up! Thanks so muc…
Daniel —
Hi all, I wonder if anyone has any material I can refer people to when they start the modern C++ e…
July was a bit boring for Cascade. I dont even have screenshots. But, I have 2 big 'gains', so to …
This is to prevent overheating. If all cores would run 100% with high frequency - that would gene…
Todd —
Hm Martins, thanks for raising that point. You're right, Python does something similar and I disti…
John —
Simon, thank you very much for giving it a try! I haven't tested it on any other pc, other than mi…
SDK version has nothing to do with OS you are running. SDK is providing header files and librarie…
tkjone —
Thank you Allen (and all other parties involved) for making 4Coder happen. Awesome work! C++ is a…
I tried it for a few minutes an though there was a bug because there didn't seem to be a correlati…