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Mór
I just found out about this new language called V. It appears to have a lot of desirable features…
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x13pixels
boagz57I was just wondering if there were future plans to add data breakpoints as a feature? Dat…
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Jason
I was just wondering if there were future plans to add data breakpoints as a feature?
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C_Worm
okay thanks for that, it's all about that nitty little details! the syntax was as you pointed ou…
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Simon Anciaux
To "debug" batch scripts you can remove the "@echo off" at the beginning to actually see what "co…
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William
When setting a variable, the spaces before the '=' become part of the variable name. 1 2 3 4 5 6…
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Guntha
From what I see, %winLibs% is at the wrong side of /link: In the first code: 1/link user32.lib g…
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C_Worm
I thought you were supposed to be able to set all the libraries in one or more variables but it d…
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Mārtiņš Možeiko
I think another issue could be that you are not allowed to touch HWND from other threads. That me…
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Matyas
Hi George, This update completely fixed the issue! Thank you again very much for putting so much…
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Matyas
Aha, the SwapBuffers part may be the issue; I am _not_ calling it on the same thread where I crea…
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Mārtiņš Možeiko
Ok, then the issue is somewhere else. It's hard to guess where... How are you reading current win…
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Ryan
I give a tremendous amount of thanks for all that Per has done. It would be nice however if a ge…
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Matyas
Hi Mārtiņš, Thank you for your help! I tried what you suggested, I still getting flickering thou…
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Mārtiņš Možeiko
I believe CS_HREDRAW and CS_VREDRAW styles are making flickering to happen. They send background…
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seventh-chord
Thank you again for your work on this! I'm really excited that the debugger slowly is becoming mo…
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Matyas
Hi everyone! On Day 472, Casey separates the win32 message loop from the actual game loop by mov…
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x13pixels
The next installment of RemedyBG, 0.2.7.3, is now available for download. * Fixed crash in call…
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logan bender
Thanks for your response, especially for detailing the problem solving process.
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Oliver Marsh
yes i think i understand, does this work better if i know how much space i’ll need before hand? (…
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Simon Anciaux
On line 37 you are creating a local variable called "BitmapInfo", but what you want to do is to m…
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Taylor Robbins
I believe he means that you would just have a single VBO on the OpenGL side that is large enough …
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Taylor Robbins
After testing some stuff with with virtual functions in classes I think I understand the problem …
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logan bender
Hi, new to the forums as well as c graphics programming on windows. I've been following HMH with …
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Oliver Marsh
thanks martins, when you say use one buffer for everything does that mean one vbo is shared with …
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Mārtiņš Možeiko
Yes, glBufferData internally allocates new memory and uploads data to this place. Old memory is k…
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Oliver Marsh
I am doing instancing in opengl using vbos to store the per frame data (like matrix, color tint, …
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Flyingsand
ratchetfreakit's a member-by-member copy so it may as well be removed. Yeah, that's true. I actua…
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ratchetfreak
it's a member-by-member copy so it may as well be removed.
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Mārtiņš Možeiko
Typically mark-and-sweep collectors like this does compacting after scanning of heaps. So there i…
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