Mór —
I just found out about this new language called V. It appears to have a lot of desirable features…
boagz57I was just wondering if there were future plans to add data breakpoints as a feature?
Dat…
Jason —
I was just wondering if there were future plans to add data breakpoints as a feature?
C_Worm —
okay thanks for that, it's all about that nitty little details!
the syntax was as you pointed ou…
To "debug" batch scripts you can remove the "@echo off" at the beginning to actually see what "co…
When setting a variable, the spaces before the '=' become part of the variable name.
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Guntha —
From what I see, %winLibs% is at the wrong side of /link:
In the first code:
1/link user32.lib g…
C_Worm —
I thought you were supposed to be able to set all the libraries in one or more variables but it d…
I think another issue could be that you are not allowed to touch HWND from other threads. That me…
Matyas —
Hi George,
This update completely fixed the issue!
Thank you again very much for putting so much…
Matyas —
Aha, the SwapBuffers part may be the issue; I am _not_ calling it on the same
thread where I crea…
Ok, then the issue is somewhere else. It's hard to guess where...
How are you reading current win…
Ryan —
I give a tremendous amount of thanks for all that Per has done.
It would be nice however if a ge…
Matyas —
Hi Mārtiņš,
Thank you for your help!
I tried what you suggested, I still getting flickering thou…
I believe CS_HREDRAW and CS_VREDRAW styles are making flickering to happen.
They send background…
Thank you again for your work on this! I'm really excited that the debugger slowly is becoming mo…
Matyas —
Hi everyone!
On Day 472, Casey separates the win32 message loop from the actual game loop
by mov…
The next installment of RemedyBG, 0.2.7.3, is now available for download.
* Fixed crash in call…
Thanks for your response, especially for detailing the problem solving process.
yes i think i understand, does this work better if i know how much space i’ll need before hand? (…
On line 37 you are creating a local variable called "BitmapInfo", but what you want to do is to m…
I believe he means that you would just have a single VBO on the OpenGL side that is large enough …
After testing some stuff with with virtual functions in classes I think I understand the problem …
Hi, new to the forums as well as c graphics programming on windows.
I've been following HMH with …
thanks martins, when you say use one buffer for everything does that mean one vbo is shared with …
Yes, glBufferData internally allocates new memory and uploads data to this place. Old memory is k…
I am doing instancing in opengl using vbos to store the per frame data (like matrix, color tint, …
ratchetfreakit's a member-by-member copy so it may as well be removed.
Yeah, that's true. I actua…
it's a member-by-member copy so it may as well be removed.
Typically mark-and-sweep collectors like this does compacting after scanning of heaps. So there i…