spx —
Thanks for the report. This isn't a known problem yet and I wasn't able to reproduce this so far …
The next set of bug fixes and enhancements to RemedyBG is now available for download. Following i…
John —
Indeed, every note is a loaded sample played at a different frequency. You can, of course, genera…
Gab —
*facepalm*
Thank you so much. When going through the debugger, had assumed the problem was else …
You mean you play audio samples for each notes ? You don't generate the sounds using a software o…
You're using absTileX and absTileY where you need to use chunkPos.relTileX and chunkPos.relTileY …
John —
Thanks Simon, just reported it.
John —
Hi Simon!
I'm using the FMOD Core API which makes it very easy to load, play and set properties o…
Gab —
Hi
I am trying to follow along with Casey's code but I keep triggering this assert statement whe…
How much time did it take to make only the audio part (without the UI) ? I've been thinking about…
It doesn't seem to work anymore. You can report the bug on GitHub.
If you use PeekMessage instead of GetMessage, the application doesn't pause if there are no messa…
I have a program that draws a rectangle and fills it with a green color using GDI functions:
Rec…
John —
Sorry for the naive question, but I can't seem to get "show_scrollbar", "hide_scrollbar" commands…
Ryan —
Thank you for that detailed answer.
Are there simple ways to test all these things? I feel they …
No to both questions. There are million different ways how users environment can be (and most lik…
Ryan —
Say I have an opengl and sdl2 program that I have developed on windows and wish to release. The p…
John —
As per Simon's advice here's a capture of the program demonstrating my lack of music skills :D
agnar —
Hello,
When toggling fullscreen, sometimes codeclap will hang (requiring killing it through task…
John —
Thanks Oliver, yeah watching with my son is priceless!
Thanks guys! I'm going to implement the center mouse solution later today on twitch! :D
Yes this build is still on it's way. I got unexpected interrupted so things are taking longer th…
More or less. You can use an array to keep the state of every key you need.
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Congratulations on your first project, looks very cool! Cool hearing you watch handmade hero wit…
Do you mean like having a global bool and set it to true in WM_KEYDOWN and false in KEY_UP like t…
John —
Thank you very much Simon!
I'll definitely do a video capture, although my music creation skills …
Raw input for sure is way to go. If you can afford to loose mouse acceleration/speed settings. Ra…
George,
That was indeed 1.7.0. It's always a delight seeing new versions so frequently. You're d…
You need to keep the state of the keys in memory. When you receive a key down message, you mark t…
I don't know much about music making, but this look nice for your first C++ project. You should p…