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spx
Thanks for the report. This isn't a known problem yet and I wasn't able to reproduce this so far …
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x13pixels
The next set of bug fixes and enhancements to RemedyBG is now available for download. Following i…
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John
Indeed, every note is a loaded sample played at a different frequency. You can, of course, genera…
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Gab
*facepalm* Thank you so much. When going through the debugger, had assumed the problem was else …
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Simon Anciaux
You mean you play audio samples for each notes ? You don't generate the sounds using a software o…
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Simon Anciaux
You're using absTileX and absTileY where you need to use chunkPos.relTileX and chunkPos.relTileY …
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John
Thanks Simon, just reported it.
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John
Hi Simon! I'm using the FMOD Core API which makes it very easy to load, play and set properties o…
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Gab
Hi I am trying to follow along with Casey's code but I keep triggering this assert statement whe…
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Simon Anciaux
How much time did it take to make only the audio part (without the UI) ? I've been thinking about…
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Simon Anciaux
It doesn't seem to work anymore. You can report the bug on GitHub.
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Simon Anciaux
If you use PeekMessage instead of GetMessage, the application doesn't pause if there are no messa…
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C_Worm
I have a program that draws a rectangle and fills it with a green color using GDI functions: Rec…
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John
Sorry for the naive question, but I can't seem to get "show_scrollbar", "hide_scrollbar" commands…
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Ryan
Thank you for that detailed answer. Are there simple ways to test all these things? I feel they …
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Mārtiņš Možeiko
No to both questions. There are million different ways how users environment can be (and most lik…
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Ryan
Say I have an opengl and sdl2 program that I have developed on windows and wish to release. The p…
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John
As per Simon's advice here's a capture of the program demonstrating my lack of music skills :D
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agnar
Hello, When toggling fullscreen, sometimes codeclap will hang (requiring killing it through task…
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John
Thanks Oliver, yeah watching with my son is priceless!
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Dan Zaidan
Thanks guys! I'm going to implement the center mouse solution later today on twitch! :D
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Allen Webster
Yes this build is still on it's way. I got unexpected interrupted so things are taking longer th…
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Simon Anciaux
More or less. You can use an array to keep the state of every key you need. 1 2 3 4 5 6 7 …
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Oliver Marsh
Congratulations on your first project, looks very cool! Cool hearing you watch handmade hero wit…
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C_Worm
Do you mean like having a global bool and set it to true in WM_KEYDOWN and false in KEY_UP like t…
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John
Thank you very much Simon! I'll definitely do a video capture, although my music creation skills …
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Mārtiņš Možeiko
Raw input for sure is way to go. If you can afford to loose mouse acceleration/speed settings. Ra…
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Hayden Davenport
George, That was indeed 1.7.0. It's always a delight seeing new versions so frequently. You're d…
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Simon Anciaux
You need to keep the state of the keys in memory. When you receive a key down message, you mark t…
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Simon Anciaux
I don't know much about music making, but this look nice for your first C++ project. You should p…
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