Mór —
I just found out about this new language called V. It appears to have a lot of desirable features.…
Data breakpoints are indeed on the list. Tracking this on the . -- George
Jason —
I was just wondering if there were future plans to add data breakpoints as a feature?
C_Worm —
okay thanks for that, it's all about that nitty little details! the syntax was as you pointed out …
To "debug" batch scripts you can remove the "@echo off" at the beginning to actually see what "cod…
When setting a variable, the spaces before the '=' become part of the variable name. C:>echo %win…
Guntha —
From what I see, %winLibs% is at the wrong side of /link: In the first code: In the second code: …
C_Worm —
I thought you were supposed to be able to set all the libraries in one or more variables but it do…
I think another issue could be that you are not allowed to touch HWND from other threads. That mea…
Matyas —
Hi George, This update completely fixed the issue! Thank you again very much for putting so much w…
Matyas —
Aha, the SwapBuffers part may be the issue; I am not calling it on the same thread where I created…
Ok, then the issue is somewhere else. It's hard to guess where... How are you reading current wind…
Ryan —
I give a tremendous amount of thanks for all that Per has done. It would be nice however if a gene…
Matyas —
Hi Mārtiņš, Thank you for your help! I tried what you suggested, I still getting flickering tho…
I believe CS_HREDRAW and CS_VREDRAW styles are making flickering to happen. They send background e…
Thank you again for your work on this! I'm really excited that the debugger slowly is becoming mor…
Matyas —
Hi everyone! On Day 472, Casey separates the win32 message loop from the actual game loop by movin…
The next installment of RemedyBG, 0.2.7.3, is now available for download.Fixed crash in call stack…
Thanks for your response, especially for detailing the problem solving process.
yes i think i understand, does this work better if i know how much space i’ll need before hand? …
On line 37 you are creating a local variable called "BitmapInfo", but what you want to do is to mo…
I believe he means that you would just have a single VBO on the OpenGL side that is large enough t…
After testing some stuff with with virtual functions in classes I think I understand the problem a…
Hi, new to the forums as well as c graphics programming on windows. I've been following HMH with g…
thanks martins, when you say use one buffer for everything does that mean one vbo is shared with p…
Yes, glBufferData internally allocates new memory and uploads data to this place. Old memory is ke…
I am doing instancing in opengl using vbos to store the per frame data (like matrix, color tint, e…
Yeah, that's true. I actually explicitly added the copy constructor and assignment operator for d…
it's a member-by-member copy so it may as well be removed.
Typically mark-and-sweep collectors like this does compacting after scanning of heaps. So there is…