It has been fifteen months since Casey gave his "" talk online. Here he makes the case that hardwa…
Ben —
Hey Ryan, I'm wondering how you deal with edges of objects using this algorithm. I'm currently usi…
4coder is designed to treat the mark as always existing wherever you left it. I believe this is a…
Guess having a key is a very simple thing to achieve but I am really confused how to do it... I c…
Thank you. I'm not sure what to do. I'll ponder over it. Best thing is probably to get better at m…
Patrik —
Do you want to set the mark to it’s previous position? If so, no, there isn’t a command for th…
Greetings! Sometimes, due to having a new custom built keyboard and trying to customizing 4coder a…
I am having the same issue with an RTX 2070.
Are you sure call to cl.exe to compile gameCode.dll succeeds? Because it could fail if that happen…
Is it really necessary to refactor ? If so why ? The "why" is probably part of the answer you're …
Without the full source it's hard to help you. And the code you posted isn't nested properly. Are …
Jason —
Ya, this is what I generally like to do as well, which is maybe why this particular situation mad…
I don't think the issue is about pointer. If you want the API to make it clear that it's modifying…
C_Worm —
When I change some attributes in the gameCode.cpp it does seem to succesfully reload the DLL durin…
Jason —
So I'm currently designing and implementing my animation system for my game and I've come across s…
Jason —
I agree with Oliver's sentiment concerning doing your own project(s). I myself am coding my own fi…
i think you get better as you go and that makes it easier, but there is a ton of knowledge to abso…
RemedyBG 0.2.8.0 is now available at . New FeaturesAdded implementation of processor, or data, bre…
C_Worm —
Yes thanks, that was it. it searched the wrong folder! :)
By "windows GUI" you mean Explorer window? When you double click executable - is this file in same…
C_Worm —
Hey, im trying to learn to implement the hot loading thing. it all seems to work fine and i can ha…
Patrik —
Yes and no. It gets easier the more you do it, the more experience you get. Just like a test for s…
Hello, I've been trying to learn from the handmade hero archives. It seems to have gotten pretty d…
That's really good news! I'll do all the non-rendering stuff I want to do then starting with the n…
In short, no, there are none. Programming is still more a craft than science, so there are no stud…
Yeah this is one of the suggestions that I totally understand. It was actually the original way we…
Matyas —
Thank you guys for your help! @ratchetfreak Yep, giving each thread its own dedicated arena seems …
You could make push_size thread safe. It boils down to use InterlockedCompareExchange on the "used…
Give each worker thread its own Arena for that temp storage. And when creating the job allocate th…
Matyas —
Well I could store the allocated size in the Font_Info struct in , my issue however is that I don'…