This has more to do with shaders than with vao or vbo. When you compile different shaders the att…
with glBindAttributeLocation you can make the locations that same for all shaders and allows you …
Thanks Martins for the suggestions.
You said:
This way your shaders will have have exactly same…
DelixThere is a single texture sample technique for preserving the pixel art look (but also maint…
This code seems to be correct. By "colored quads not rendering" you mean they are not showing up …
I moved over to using the above method, and works fine. However I did run into a interesting bug.…
There is a single texture sample technique for preserving the pixel art look (but also maintainin…
Here's one more DNN based: https://www.resetera.com/threads/...mes-you-can-do-it-yourself.88272/
…
Alright, I contacted Nick. He doesn't want to open source CDbg b/c he says it's in bad shape, but…
It's still right around the start of a new year, making it a great time (psychologically - for me…
There's nothing like that in the project system right now but it's totally reasonable, and I'll s…
Thanks for the report, there are a few cases of this. So far it seems to be windows 10 specific,…
B —
I'll believe it when I see it.
Well that's basically the whole story, however I swapped tweets with Per yesterday who said he is…
Novice programmers probably won't be able to pick up where Casey is at right now, but the purpose…
Pooria —
NelsonMandellaA catch-22 seems to have arisen whereby HMH is now largely beyond the technical rea…
a.sallai: Cool, I'm part way into CSAPP and have exactly the same opinion so far. :)
Thanks Abner, that was quite illuminating. And yeah, hope to host a project here some day. :)
I've just gone back to windows on my laptop and have 4.0.30 installed. It looks like the viewport…
Jason —
Thank you for the link! Definitely has some interesting ideas. Though not gonna lie, its hard to …
godratio
Also you can take this approach and add several buffers revolve through them each frame…
Raytio —
ratchetfreakYou can safely overwrite the previous drawcall's data like that in opengl. That guara…
Brian —
The unhandled exception is the assert. That's because
1
2// rem: From Win32ProcessKeyboardMes…
Thankypu for the help rachetfreak, I’ll see how I go.
Nobody will be able to help you with this unless you will show your code... If Casey's code works…
You can safely overwrite the previous drawcall's data like that in opengl. That guarantee is part…
I was also wondering with this approach, since a vao might be used to draw more than once in the …
When running my code after completing Day 17, I get an error for an unhandled exception when I pr…
OliverMarshAnd each frame would I do a new glbufferdata call for the same Vbo to update it with t…