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Mārtiņš Možeiko
This has more to do with shaders than with vao or vbo. When you compile different shaders the att…
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ratchetfreak
with glBindAttributeLocation you can make the locations that same for all shaders and allows you …
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Oliver Marsh
Thanks Martins for the suggestions. You said: This way your shaders will have have exactly same…
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NelsonMandella
DelixThere is a single texture sample technique for preserving the pixel art look (but also maint…
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Mārtiņš Možeiko
This code seems to be correct. By "colored quads not rendering" you mean they are not showing up …
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Oliver Marsh
I moved over to using the above method, and works fine. However I did run into a interesting bug.…
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Ryan Fleury
There is a single texture sample technique for preserving the pixel art look (but also maintainin…
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Mārtiņš Možeiko
Here's one more DNN based: https://www.resetera.com/threads/...mes-you-can-do-it-yourself.88272/ …
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Blake Martin
Alright, I contacted Nick. He doesn't want to open source CDbg b/c he says it's in bad shape, but…
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Allen Webster
It's still right around the start of a new year, making it a great time (psychologically - for me…
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Allen Webster
Agreed that's a problem. You can send all files to [email protected]. If your email client won'…
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Allen Webster
There's nothing like that in the project system right now but it's totally reasonable, and I'll s…
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Allen Webster
Thanks for the report, there are a few cases of this. So far it seems to be windows 10 specific,…
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B
I'll believe it when I see it.
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Martyn Bliss
Well that's basically the whole story, however I swapped tweets with Per yesterday who said he is…
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Jeremiah Goerdt
Novice programmers probably won't be able to pick up where Casey is at right now, but the purpose…
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Pooria
NelsonMandellaA catch-22 seems to have arisen whereby HMH is now largely beyond the technical rea…
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winnythefoo
a.sallai: Cool, I'm part way into CSAPP and have exactly the same opinion so far. :)
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winnythefoo
Thanks Abner, that was quite illuminating. And yeah, hope to host a project here some day. :)
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Gareth Hubball
I've just gone back to windows on my laptop and have 4.0.30 installed. It looks like the viewport…
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Jason
Thank you for the link! Definitely has some interesting ideas. Though not gonna lie, its hard to …
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ratchetfreak
godratio Also you can take this approach and add several buffers revolve through them each frame…
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Raytio
ratchetfreakYou can safely overwrite the previous drawcall's data like that in opengl. That guara…
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Brian
The unhandled exception is the assert. That's because 1 2// rem: From Win32ProcessKeyboardMes…
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Oliver Marsh
Thankypu for the help rachetfreak, I’ll see how I go.
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Mārtiņš Možeiko
Nobody will be able to help you with this unless you will show your code... If Casey's code works…
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ratchetfreak
You can safely overwrite the previous drawcall's data like that in opengl. That guarantee is part…
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Oliver Marsh
I was also wondering with this approach, since a vao might be used to draw more than once in the …
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hobbes543
When running my code after completing Day 17, I get an error for an unhandled exception when I pr…
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ratchetfreak
OliverMarshAnd each frame would I do a new glbufferdata call for the same Vbo to update it with t…
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