Sounds like we need to take a closer look internally.
As you've said, just editing the post mult…
What do you mean exactly by an abstraction layer? If you are talking about high level APIs like m…
insofaras Looks like this instance could have been an accidental double-post by Allen.
The two en…
When you calling GetFileTime are you sure you are using lpLastWriteTime and not lpLastAccessTime …
Oh I didn't saw the double post on the blog page.
No I don't have another example. It happened on…
On which day are you ?
Can you post your code that is doing the check and reloading ?
Did you try…
Looks like this instance could have been an accidental double-post by Allen.
The two entries are …
When I come to the site using the rss feed, sometimes the comments of a blog post are not visible…
I ran into a problem trying to implement the live code editing feature. Everything works fine whe…
A detail is that the arena method doesn't align memory (Casey later adds memory alignment). But t…
If you're looking for non-trivial challenges for casual streams after you're done with Cryptopals…
nj —
That's awesome! Really though, I already feel the chills of excitement.
Some things I'd want to …
I am most likely wrong, but should it not be mach_wait_until(now + (SleepNS / (sTimebaseInfo.nume…
Err sorry... somehow I accidentally posted the topic twice. Please read and comment here:
https…
Hello everyone! In lieu of a 4coder Friday this week I am going to explain the direction of the …
1. Small fluctuations are expected without vsync. If you want 30fps you can vsync to every second…
Hello people!
So, I've come back to work on my game engine a little bit more. And this is only p…
Casey had the same exact bug in day 382, and in fact he fixed the problem in the exact same way :…
It's pretty much the same, you'll have no issues. Only disadvantage of first approach is that you…
Hey there!
I've run into a problem in my own programming that requires an "arbitrary" (within so…
I did a few api changes in the recent releases, so the documentation may be a little off.
The dox…
I believe WRAP_S/T should not change result much, and default value of MAG_FILTER already is GL_L…
The parser doesn't understand what you're trying to do because it thinks everything inside STR is…
Thank you very much for this post, Simon! This helped improve my custom layer (and its organizati…
Problem Found!
I was missing the texture parameters...
1
2
3glTexParameteri(GL_TEXTURE_2D, GL_TE…
Thank you Martins, actually I tried to bind the same texture to both sample to eliminate one vari…
Are you sure you need to bind same texture (frameBufferTextures[0]) to both texture units (GL_TEX…
Hi everyone,
yesterday I basically wasted 8 hours trying to figure out what's wrong with the cod…
Sean Barret presentation + source code are my best bet at learning it, or would you suggest me so…
you'll need sparse textures for that.