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Alex Baines
Sounds like we need to take a closer look internally. As you've said, just editing the post mult…
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David Reid
What do you mean exactly by an abstraction layer? If you are talking about high level APIs like m…
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Allen Webster
insofaras Looks like this instance could have been an accidental double-post by Allen. The two en…
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Mārtiņš Možeiko
When you calling GetFileTime are you sure you are using lpLastWriteTime and not lpLastAccessTime …
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Simon Anciaux
Oh I didn't saw the double post on the blog page. No I don't have another example. It happened on…
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Simon Anciaux
On which day are you ? Can you post your code that is doing the check and reloading ? Did you try…
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Alex Baines
Looks like this instance could have been an accidental double-post by Allen. The two entries are …
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Simon Anciaux
When I come to the site using the rss feed, sometimes the comments of a blog post are not visible…
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Christopher McLaughlin
I ran into a problem trying to implement the live code editing feature. Everything works fine whe…
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Simon Anciaux
A detail is that the arena method doesn't align memory (Casey later adds memory alignment). But t…
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LeastSignificant
If you're looking for non-trivial challenges for casual streams after you're done with Cryptopals…
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nj
That's awesome! Really though, I already feel the chills of excitement. Some things I'd want to …
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Luke Salisbury
I am most likely wrong, but should it not be mach_wait_until(now + (SleepNS / (sTimebaseInfo.nume…
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Allen Webster
Err sorry... somehow I accidentally posted the topic twice. Please read and comment here: https…
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Allen Webster
Hello everyone! In lieu of a 4coder Friday this week I am going to explain the direction of the …
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Mārtiņš Možeiko
1. Small fluctuations are expected without vsync. If you want 30fps you can vsync to every second…
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Adrian
Hello people! So, I've come back to work on my game engine a little bit more. And this is only p…
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erpeo93
Casey had the same exact bug in day 382, and in fact he fixed the problem in the exact same way :…
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Mārtiņš Možeiko
It's pretty much the same, you'll have no issues. Only disadvantage of first approach is that you…
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Ryan Fleury
Hey there! I've run into a problem in my own programming that requires an "arbitrary" (within so…
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Finalspace
I did a few api changes in the recent releases, so the documentation may be a little off. The dox…
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Mārtiņš Možeiko
I believe WRAP_S/T should not change result much, and default value of MAG_FILTER already is GL_L…
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Allen Webster
The parser doesn't understand what you're trying to do because it thinks everything inside STR is…
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Ryan Fleury
Thank you very much for this post, Simon! This helped improve my custom layer (and its organizati…
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erpeo93
Problem Found! I was missing the texture parameters... 1 2 3glTexParameteri(GL_TEXTURE_2D, GL_TE…
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erpeo93
Thank you Martins, actually I tried to bind the same texture to both sample to eliminate one vari…
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Mārtiņš Možeiko
Are you sure you need to bind same texture (frameBufferTextures[0]) to both texture units (GL_TEX…
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erpeo93
Hi everyone, yesterday I basically wasted 8 hours trying to figure out what's wrong with the cod…
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erpeo93
Sean Barret presentation + source code are my best bet at learning it, or would you suggest me so…
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ratchetfreak
you'll need sparse textures for that.
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