Which of these tools are not applicable to gamedev? Code always will have bugs. Be it gamedev or n…
Which of those tools are directly applicable to gamedev? Which of those tools don't require massiv…
In my experience actually the contrary is true - "Linux/Unix zealots" have the best tooling out th…
Printf debuging is all good and peachy as long as you don't get deluded in thinking that it's bett…
Thanks Martin for the headsup about xCode. I was looking into using lldb. Thats a good point abou…
about the Q&As you can use the episode guide linked in the header to follow the series, every ques…
Anders —
Hello everyone, another professional developer (finally) chasing my childhood dream speaking:) Fir…
I'm currently focusing on redesigning the Sparrow type system. It's currently too simple. Based o…
plb —
FWIW I quit Emacs cold turkey and while learning new key bindings was painful, the duration requir…
bewwys —
Just by theses few steps I've learned a lot. But to be honest with you it's a little bit overwhelm…
agnar —
After watching the first two streams on DSL and circuit simulation, I've got a few questions that …
Miles —
Sorry to hijack your thread, but I'm wondering about a few things. A lot of people have suggested …
Well, eventually it will. But for now, it's getting in the way of streaming. Technical difficultie…
Not many people know about setjmp/longjmp, its a bit obscure feature. Also it does not play well a…
And next step is to load 4 bytes with one uint32_t load (or 8 with uint64_t) and do only one compa…
Very interesting. Is there any reason to favor this approach versus setjmp/longjmp (which seems to…
The most basic example is something like for(int i = 0; i < count; i++){ A[i] += B[i]+constant; }…
graeme —
C follows a syntax idea known as "declaration follows use". It's a neat idea--C is old, and they w…
bewwys —
Thank you ratchetfreak, Where it can be the case ? Do you have an example ? How can I do that ? …
It's how some GUI libraries create "modal" dialogs, they enter a new loop and discard any user ev…
Do you mean without ever returning to the main loop? Like creating a mini main loop complete with …
whitespace doesn't matter, so both are valid as is
Thank you so much. One last thing, how come you have to specify that the arg inside the function i…
You're correct that & gets the address of a variable. This is probably most useful when you want t…
I am not sure if this is the right place to post this. I thought I understood * but apparently som…
Thanks for the report and extra info. I'm not sure what I can do about this yet, but I'll take a …
I don't have anything like this yet, and I don't recall anyone else ever sharing one either. It s…
You can do separate rendering loop in show-error-message function.
It's a game, so yeah it's performance critical but setjmp is only called once a frame. I assume yo…