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Dan Zaidan
Hello all! I have just finished implementing the graphical debug display of day 180 (it's really c…
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Chen
Hi all! Sorry for the inactivity. School got in the way and I wasn't able to work on Monter much i…
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Ryan Fleury
Hello, World! I'm Ryan Fleury, though some of you probably know me by my online alias "Delix". As…
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Mārtiņš Možeiko
Some of his headers are already there :) tinysound, tinyfiles, tinymemfile, tinyfile.
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Taylor
Hey Randy, looks cool! Have you seen this list of single-file libraries: Seems like your headers …
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Taylor
Sounds cool! It's missing Sparkle.framework in the bundle, so it crashes on startup: Also, I'd su…
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Taylor
C++11 has nice support for lambdas too, so one can do: Use std::function for the callbacks. Anoth…
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Maykeye
Generally it would be nice to have plans. At least similar to or even better - precise formal spe…
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Finalspace
Hi everyone, i have another release for you all ;-) This release contains a few bugfixes and a cou…
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Bill Strong
Well, does the fact we start out intending to create a 2D engine and spend the first 300 or so vid…
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pragmatic_hero
I don't know. That's why I'm asking. I certainly haven't seen them used in making games. Perhaps I…
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Karan Joisher
Hey @DanB91, if possible can u share the code? I am having latency issues with ALSA and it wld hel…
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Mārtiņš Možeiko
Which of these tools are not applicable to gamedev? Code always will have bugs. Be it gamedev or n…
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pragmatic_hero
Which of those tools are directly applicable to gamedev? Which of those tools don't require massiv…
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Mārtiņš Možeiko
In my experience actually the contrary is true - "Linux/Unix zealots" have the best tooling out th…
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pragmatic_hero
Printf debuging is all good and peachy as long as you don't get deluded in thinking that it's bett…
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Oliver Marsh
Thanks Martin for the headsup about xCode. I was looking into using lldb. Thats a good point abou…
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ratchetfreak
about the Q&As you can use the episode guide linked in the header to follow the series, every ques…
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Anders
Hello everyone, another professional developer (finally) chasing my childhood dream speaking:) Fir…
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Lucian Radu Teodorescu
I'm currently focusing on redesigning the Sparrow type system. It's currently too simple. Based o…
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plb
FWIW I quit Emacs cold turkey and while learning new key bindings was painful, the duration requir…
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bewwys
Just by theses few steps I've learned a lot. But to be honest with you it's a little bit overwhelm…
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agnar
After watching the first two streams on DSL and circuit simulation, I've got a few questions that …
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Miles
Sorry to hijack your thread, but I'm wondering about a few things. A lot of people have suggested …
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Jeremiah Goerdt
Well, eventually it will. But for now, it's getting in the way of streaming. Technical difficultie…
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Mārtiņš Možeiko
Not many people know about setjmp/longjmp, its a bit obscure feature. Also it does not play well a…
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Mārtiņš Možeiko
And next step is to load 4 bytes with one uint32_t load (or 8 with uint64_t) and do only one compa…
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NelsonMandella
Very interesting. Is there any reason to favor this approach versus setjmp/longjmp (which seems to…
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ratchetfreak
The most basic example is something like for(int i = 0; i < count; i++){ A[i] += B[i]+constant; }…
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graeme
C follows a syntax idea known as "declaration follows use". It's a neat idea--C is old, and they w…
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