Hello all! I have just finished implementing the graphical debug display of day 180 (it's really c…
Chen —
Hi all! Sorry for the inactivity. School got in the way and I wasn't able to work on Monter much i…
Hello, World! I'm Ryan Fleury, though some of you probably know me by my online alias "Delix". As…
Some of his headers are already there :) tinysound, tinyfiles, tinymemfile, tinyfile.
Taylor —
Hey Randy, looks cool! Have you seen this list of single-file libraries: Seems like your headers …
Taylor —
Sounds cool! It's missing Sparkle.framework in the bundle, so it crashes on startup: Also, I'd su…
Taylor —
C++11 has nice support for lambdas too, so one can do: Use std::function for the callbacks. Anoth…
Generally it would be nice to have plans. At least similar to or even better - precise formal spe…
Hi everyone, i have another release for you all ;-) This release contains a few bugfixes and a cou…
Well, does the fact we start out intending to create a 2D engine and spend the first 300 or so vid…
I don't know. That's why I'm asking. I certainly haven't seen them used in making games. Perhaps I…
Hey @DanB91, if possible can u share the code? I am having latency issues with ALSA and it wld hel…
Which of these tools are not applicable to gamedev? Code always will have bugs. Be it gamedev or n…
Which of those tools are directly applicable to gamedev? Which of those tools don't require massiv…
In my experience actually the contrary is true - "Linux/Unix zealots" have the best tooling out th…
Printf debuging is all good and peachy as long as you don't get deluded in thinking that it's bett…
Thanks Martin for the headsup about xCode. I was looking into using lldb. Thats a good point abou…
about the Q&As you can use the episode guide linked in the header to follow the series, every ques…
Anders —
Hello everyone, another professional developer (finally) chasing my childhood dream speaking:) Fir…
I'm currently focusing on redesigning the Sparrow type system. It's currently too simple. Based o…
plb —
FWIW I quit Emacs cold turkey and while learning new key bindings was painful, the duration requir…
bewwys —
Just by theses few steps I've learned a lot. But to be honest with you it's a little bit overwhelm…
agnar —
After watching the first two streams on DSL and circuit simulation, I've got a few questions that …
Miles —
Sorry to hijack your thread, but I'm wondering about a few things. A lot of people have suggested …
Well, eventually it will. But for now, it's getting in the way of streaming. Technical difficultie…
Not many people know about setjmp/longjmp, its a bit obscure feature. Also it does not play well a…
And next step is to load 4 bytes with one uint32_t load (or 8 with uint64_t) and do only one compa…
Very interesting. Is there any reason to favor this approach versus setjmp/longjmp (which seems to…
The most basic example is something like for(int i = 0; i < count; i++){ A[i] += B[i]+constant; }…
graeme —
C follows a syntax idea known as "declaration follows use". It's a neat idea--C is old, and they w…