Heya folks.
Just got 4coder a day or two ago. Is there a keystroke for fullscreen?
Thanks!
Anders —
Thanks for the replies! I'll be sure to check every episode in that guide and it's only even more…
The link to the image doesn't work, maybe it's a private dropbox link ?
Could you at some point summarize the state of the different projects related to HMN ? For exampl…
Ended up having that small game jam I mentioned. Was a success! I had no feedback on the headers …
Hello all!
I have just finished implementing the graphical debug display of day 180 (it's really…
Chen —
Hi all! Sorry for the inactivity. School got in the way and I wasn't able to work on Monter much …
Hello, World!
Introduction
I'm Ryan Fleury, though some of you probably know me by my online al…
Some of his headers are already there :)
tinysound, tinyfiles, tinymemfile, tinyfile.
Taylor —
Hey Randy, looks cool!
Have you seen this list of single-file libraries: https://github.com/noth…
Taylor —
Sounds cool!
It's missing Sparkle.framework in the bundle, so it crashes on startup:
1
2
3
4Dyl…
Taylor —
C++11 has nice support for lambdas too, so one can do:
1do_button(params, []{ do_button_result()…
Generally it would be nice to have plans.
At least similar to
https://github.com/pervognsen/bi…
Hi everyone,
i have another release for you all ;-)
This release contains a few bugfixes and a …
Well, does the fact we start out intending to create a 2D engine and spend the first 300 or so vi…
mmozeiko Which of these tools are not applicable to gamedev?I don't know. That's why I'm asking. …
Hey @DanB91, if possible can u share the code? I am having latency issues with ALSA and it wld he…
Which of these tools are not applicable to gamedev? Code always will have bugs. Be it gamedev or …
Which of those tools are directly applicable to gamedev?
Which of those tools don't require massi…
In my experience actually the contrary is true - "Linux/Unix zealots" have the best tooling out t…
Printf debuging is all good and peachy as long as you don't get deluded in thinking that it's bet…
Thanks Martin for the headsup about xCode. I was looking into using lldb. Thats a good point abo…
about the Q&As you can use the episode guide linked in the header to follow the series, every…
Anders —
Hello everyone, another professional developer (finally) chasing my childhood dream speaking:)
F…
I'm currently focusing on redesigning the Sparrow type system. It's currently too simple.
Based …
plb —
FWIW I quit Emacs cold turkey and while learning new key bindings was painful, the duration requi…
bewwys —
Just by theses few steps I've learned a lot. But to be honest with you it's a little bit overwhel…
agnar —
After watching the first two streams on DSL and circuit simulation, I've got a few questions that…
Miles —
Sorry to hijack your thread, but I'm wondering about a few things. A lot of people have suggested…
Well, eventually it will. But for now, it's getting in the way of streaming.
Technical difficult…