We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Finalspace
Hi everyone, i have another release for you all ;-) This release contains a few bugfixes and a …
»
Bill Strong
Well, does the fact we start out intending to create a 2D engine and spend the first 300 or so vi…
»
pragmatic_hero
mmozeiko Which of these tools are not applicable to gamedev?I don't know. That's why I'm asking. …
»
Karan Joisher
Hey @DanB91, if possible can u share the code? I am having latency issues with ALSA and it wld he…
»
Mārtiņš Možeiko
Which of these tools are not applicable to gamedev? Code always will have bugs. Be it gamedev or …
»
pragmatic_hero
Which of those tools are directly applicable to gamedev? Which of those tools don't require massi…
»
Mārtiņš Možeiko
In my experience actually the contrary is true - "Linux/Unix zealots" have the best tooling out t…
»
pragmatic_hero
Printf debuging is all good and peachy as long as you don't get deluded in thinking that it's bet…
»
Oliver Marsh
Thanks Martin for the headsup about xCode. I was looking into using lldb. Thats a good point abo…
»
ratchetfreak
about the Q&As you can use the episode guide linked in the header to follow the series, every…
»
Anders
Hello everyone, another professional developer (finally) chasing my childhood dream speaking:) F…
»
Lucian Radu Teodorescu
I'm currently focusing on redesigning the Sparrow type system. It's currently too simple. Based …
»
plb
FWIW I quit Emacs cold turkey and while learning new key bindings was painful, the duration requi…
»
bewwys
Just by theses few steps I've learned a lot. But to be honest with you it's a little bit overwhel…
»
agnar
After watching the first two streams on DSL and circuit simulation, I've got a few questions that…
»
Miles
Sorry to hijack your thread, but I'm wondering about a few things. A lot of people have suggested…
»
Jeremiah Goerdt
Well, eventually it will. But for now, it's getting in the way of streaming. Technical difficult…
»
Mārtiņš Možeiko
Not many people know about setjmp/longjmp, its a bit obscure feature. Also it does not play well …
»
Mārtiņš Možeiko
And next step is to load 4 bytes with one uint32_t load (or 8 with uint64_t) and do only one comp…
»
NelsonMandella
Very interesting. Is there any reason to favor this approach versus setjmp/longjmp (which seems t…
»
ratchetfreak
The most basic example is something like 1 2 3 4 5 6 7size_t count; int *A = //...; int *B = //.…
»
graeme
C follows a syntax idea known as "declaration follows use". It's a neat idea--C is old, and they …
»
bewwys
Thank you ratchetfreak, ratchetfreak Often this is in loops where each iteration is independent …
»
Martin Fouilleul
Thank you so much. One last thing, how come you have to specify that the arg inside the function …
»
ratchetfreak
NelsonMandella Do you mean without ever returning to the main loop? Like creating a mini main loo…
»
Mārtiņš Možeiko
Yes, exactly.
»
NelsonMandella
Do you mean without ever returning to the main loop? Like creating a mini main loop complete with…
»
ratchetfreak
whitespace doesn't matter, so both are valid as is 1void foo(int*a)
»
Theatrical
Thank you so much. One last thing, how come you have to specify that the arg inside the function …
»
Alex Baines
You're correct that & gets the address of a variable. This is probably most useful when you w…
»