Hi everyone,
i have another release for you all ;-)
This release contains a few bugfixes and a …
Well, does the fact we start out intending to create a 2D engine and spend the first 300 or so vi…
mmozeiko Which of these tools are not applicable to gamedev?I don't know. That's why I'm asking. …
Hey @DanB91, if possible can u share the code? I am having latency issues with ALSA and it wld he…
Which of these tools are not applicable to gamedev? Code always will have bugs. Be it gamedev or …
Which of those tools are directly applicable to gamedev?
Which of those tools don't require massi…
In my experience actually the contrary is true - "Linux/Unix zealots" have the best tooling out t…
Printf debuging is all good and peachy as long as you don't get deluded in thinking that it's bet…
Thanks Martin for the headsup about xCode. I was looking into using lldb. Thats a good point abo…
about the Q&As you can use the episode guide linked in the header to follow the series, every…
Anders —
Hello everyone, another professional developer (finally) chasing my childhood dream speaking:)
F…
I'm currently focusing on redesigning the Sparrow type system. It's currently too simple.
Based …
plb —
FWIW I quit Emacs cold turkey and while learning new key bindings was painful, the duration requi…
bewwys —
Just by theses few steps I've learned a lot. But to be honest with you it's a little bit overwhel…
agnar —
After watching the first two streams on DSL and circuit simulation, I've got a few questions that…
Miles —
Sorry to hijack your thread, but I'm wondering about a few things. A lot of people have suggested…
Well, eventually it will. But for now, it's getting in the way of streaming.
Technical difficult…
Not many people know about setjmp/longjmp, its a bit obscure feature. Also it does not play well …
And next step is to load 4 bytes with one uint32_t load (or 8 with uint64_t) and do only one comp…
Very interesting. Is there any reason to favor this approach versus setjmp/longjmp (which seems t…
The most basic example is something like
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7size_t count;
int *A = //...;
int *B = //.…
graeme —
C follows a syntax idea known as "declaration follows use". It's a neat idea--C is old, and they …
bewwys —
Thank you ratchetfreak,
ratchetfreak Often this is in loops where each iteration is independent …
Thank you so much. One last thing, how come you have to specify that the arg inside the function …
NelsonMandella Do you mean without ever returning to the main loop? Like creating a mini main loo…
Do you mean without ever returning to the main loop? Like creating a mini main loop complete with…
whitespace doesn't matter, so both are valid as is
1void foo(int*a)
Thank you so much. One last thing, how come you have to specify that the arg inside the function …
You're correct that & gets the address of a variable.
This is probably most useful when you w…