Oookay, I see. I was thinking I needed some extra stuff in order to actually define memset like I …
I've deleted all other files in my project and updated everything so the code I posted here is exa…
I've deleted all other files in my project and updated everything so the code I posted here is exa…
Yes, removing #pragma function should be enough. What is the exact error message you're getting? A…
Ya, I'm using clang-cl currently to compile for windows and I'm compiling for c99. So the #pragma …
Is this for using clang to compile windows exe? Then this should work fine for clang. Did you put …
I've successfully removed the CRT when compiling with msvc but I'm having trouble finding the corr…
I think on the itch.io site you can opt to donate more money if you want (at least I remember that…
Yes that makes sense. Thankyou. Ill write some print statements like you said this time instead of…
Is there a way to support the development of RemedyBG other than buying it? I would love to donate…
It's perfectly normal. Casey has 30 (40?) years of experience, so don't expect to program like him…
I don't know if this helps or not, but I remember trying to figure out why the DOM was slow myself…
Hey Simon, So If you remember last time I said I was stuck on day74 with running out of memory. An…
Awesome, I know a lot of people have been waiting for this feature (me included).
RemedyBG 0.3.8.2 is now available for download. Added "Break When Value Changes" context-menu entr…
In principle that makes sense. However, it is 3 lines of code that is doing the same thing as a si…
I think about “concept compression” more than I think about “code compression”. Sometimes …
Hmm yeah I also thought that this doesn't feel good. An aside, I'm stuck on day74 with a bug where…
I comes from experience, and I would argue that what you did the inverse of compression. "Compress…
Yes I have seen that video. Ill rewatch.
What I meant with impulse was using the physics engine to apply force to a "generic" rigid body an…
Hello, I am going through Day74 where Casey Muratori is defining the stairs and in that vein he im…
I see. I was thinking more about constraints than impulses. Like you already said, one would want …
The collision/physics system will not evolve much, and at some point the game will be switched to …
Today an amazing thing happened to me. I was following along with episode 72 and in this one, Case…
For char paths[10][MAX_PATH]; you should be able to just type paths, 10 and expand the display. Or…
Could you share the code, so that we can have a look to try to figure things out ? First of all, b…
Poked at it again, and had some success. With code like: *void mem = malloc(10 * MAX_PATH); Watch…
You're talking a lot about C++ standards, but you have not kept up with latest ones. C++20 require…
Hey guys! I'm writing a program in C using the infamous Windows API in which the end goal is to ha…