Ah, I see. Not sure why though - I understand its all OpenGL rendering now.
Todd —
Meh. I was going to comment, but see Casey's rants on Handmade Hero for my feelings, pretty much …
Todd —
Nice, if you guys need any help let me know, I'd love to contribute to that... Although I'm not 1…
Todd —
popcorn Aww, that would of been really awesome if you could but I guess you just can't have one p…
Neo Ar —
Yeah we'll be using Linux. I believe Milton uses some SSE intrinsics; popcorn tried building it o…
What does get it "running on RISC-V" means? First it needs to run some kind of OS, right? If it r…
Neo Ar —
Yeah I will be playing with the hifive1 on the series :)
I'd like to keep what we do with it on …
I'm afraid I have to agree with you :)
These are things we have on our todo list for post-v1 fea…
Laurie —
Hey. I was wondering if it might be possible to set up a resources section on the website, which …
It really depends on how you define 'handmade' when it comes to specific programming mechanics, r…
Tom —
You pretty much described my "tech-stack" at work Todd. The bulk of my programming time is spent…
Aww, that would of been really awesome if you could but I guess you just can't have one part not …
C# by doesn't export native functions. You won't be able to load it from native exe and call C# f…
Hmm, can't you just create a DLL in C# with the respected DLL name and run with the Handmade hero…
Hey, thanks to both of you for help! :)
I looked at MonoGame and it seems like a thing for me. I'…
There are three sources of memory:
- Static
- Stack
- Heap
Static memory is allocated for you by…
POST CODE!
glBegin/glEnd are not *slow* (remember you can draw multiple primitives with one glBe…
I'm not a web guy, but I feel where you are coming from here. I think you're right to keep going …
Oh nice, didn't find info about that, thanks:)!
Shazan —
Does anyone know any good library for loading 3D model files like obj,ply....
WASAPI has resampling. When you call IAudioClient::Initialize you can pass AUDCLNT_STREAMFLAGS_AU…
Todd —
Hey David, by the way, while I am new to game programming, I have been working with C# for some t…
Well i got Wasapi working after playing around with it.
It's seems to be much simpler than Direct…
To render 44 triangles at 60fps it is not necessary to use VBO and/or shader. Just the regular pl…
Jake —
Alright, so engines/libraries aside. The issue I'm trying to solve is that my friend is not get…
Greetings miotatsu,
Thank you for investigating ! Are you running on the same Arch with the same…
Todd —
Not sure how involved all of you are with programming... As in if you do it at work as well as ho…
Todd —
Awesome, thanks for this information! I feel the same way about software... But as I am still pre…
XAudio2 is just a higher level than the WASAPI. I use the WASAPI in my game, but for example in t…