With a pointer back to this forum for discussion. Casey
Laurie —
Great to know that something like this is in the works! I've been very impressed with what you've …
Todd —
Hence I said: I've heard about AOT, but that's it. I prefer native so I have no reason to do it. …
Oh yes you can - Typically for these devices you do AOT instead of JIT. Ahead of time compilatio…
Ah, I see. Not sure why though - I understand its all OpenGL rendering now.
Todd —
Meh. I was going to comment, but see Casey's rants on Handmade Hero for my feelings, pretty much s…
Todd —
Nice, if you guys need any help let me know, I'd love to contribute to that... Although I'm not 10…
Todd —
It's more complicated than that. But I'm willing to explain because I recently whiteboarded this …
Neo Ar —
Yeah we'll be using Linux. I believe Milton uses some SSE intrinsics; popcorn tried building it on…
What does get it "running on RISC-V" means? First it needs to run some kind of OS, right? If it ru…
Neo Ar —
Yeah I will be playing with the hifive1 on the series :) I'd like to keep what we do with it on th…
I'm afraid I have to agree with you :) These are things we have on our todo list for post-v1 featu…
Laurie —
Hey. I was wondering if it might be possible to set up a resources section on the website, which w…
It really depends on how you define 'handmade' when it comes to specific programming mechanics, re…
Tom —
You pretty much described my "tech-stack" at work Todd. The bulk of my programming time is spent …
Aww, that would of been really awesome if you could but I guess you just can't have one part not u…
C# by doesn't export native functions. You won't be able to load it from native exe and call C# fu…
Hmm, can't you just create a DLL in C# with the respected DLL name and run with the Handmade hero …
Hey, thanks to both of you for help! :) I looked at MonoGame and it seems like a thing for me. I'l…
There are three sources of memory:StaticStackHeap Static memory is allocated for you by the progra…
POST CODE! glBegin/glEnd are not slow (remember you can draw multiple primitives with one glBegin/…
I'm not a web guy, but I feel where you are coming from here. I think you're right to keep going w…
Oh nice, didn't find info about that, thanks:)!
Shazan —
Does anyone know any good library for loading 3D model files like obj,ply....
WASAPI has resampling. When you call IAudioClient::Initialize you can pass AUDCLNT_STREAMFLAGS_AUT…
Todd —
Hey David, by the way, while I am new to game programming, I have been working with C# for some ti…
Well i got Wasapi working after playing around with it. It's seems to be much simpler than DirectS…
To render 44 triangles at 60fps it is not necessary to use VBO and/or shader. Just the regular pla…
Jake —
Alright, so engines/libraries aside. The issue I'm trying to solve is that my friend is not getti…