We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Todd
Thanks again Casey for doing this. You really went above and beyond to help the community, above-a…
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Casey Muratori
With a pointer back to this forum for discussion. Casey
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Laurie
Great to know that something like this is in the works! I've been very impressed with what you've …
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Todd
Hence I said: I've heard about AOT, but that's it. I prefer native so I have no reason to do it. …
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Mārtiņš Možeiko
Oh yes you can - Typically for these devices you do AOT instead of JIT. Ahead of time compilatio…
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Mārtiņš Možeiko
Ah, I see. Not sure why though - I understand its all OpenGL rendering now.
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Todd
Meh. I was going to comment, but see Casey's rants on Handmade Hero for my feelings, pretty much s…
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Todd
Nice, if you guys need any help let me know, I'd love to contribute to that... Although I'm not 10…
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Todd
It's more complicated than that. But I'm willing to explain because I recently whiteboarded this …
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Neo Ar
Yeah we'll be using Linux. I believe Milton uses some SSE intrinsics; popcorn tried building it on…
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Mārtiņš Možeiko
What does get it "running on RISC-V" means? First it needs to run some kind of OS, right? If it ru…
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Neo Ar
Yeah I will be playing with the hifive1 on the series :) I'd like to keep what we do with it on th…
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Jeroen van Rijn
I'm afraid I have to agree with you :) These are things we have on our todo list for post-v1 featu…
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Laurie
Hey. I was wondering if it might be possible to set up a resources section on the website, which w…
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Ryan Fleury
It really depends on how you define 'handmade' when it comes to specific programming mechanics, re…
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Tom
You pretty much described my "tech-stack" at work Todd. The bulk of my programming time is spent …
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N Setobol
Aww, that would of been really awesome if you could but I guess you just can't have one part not u…
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Mārtiņš Možeiko
C# by doesn't export native functions. You won't be able to load it from native exe and call C# fu…
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N Setobol
Hmm, can't you just create a DLL in C# with the respected DLL name and run with the Handmade hero …
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david009
Hey, thanks to both of you for help! :) I looked at MonoGame and it seems like a thing for me. I'l…
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Bryan Taylor
There are three sources of memory:StaticStackHeap Static memory is allocated for you by the progra…
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pragmatic_hero
POST CODE! glBegin/glEnd are not slow (remember you can draw multiple primitives with one glBegin/…
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sam_windell
I'm not a web guy, but I feel where you are coming from here. I think you're right to keep going w…
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ZeroWalker
Oh nice, didn't find info about that, thanks:)!
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Shazan
Does anyone know any good library for loading 3D model files like obj,ply....
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Mārtiņš Možeiko
WASAPI has resampling. When you call IAudioClient::Initialize you can pass AUDCLNT_STREAMFLAGS_AUT…
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Todd
Hey David, by the way, while I am new to game programming, I have been working with C# for some ti…
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ZeroWalker
Well i got Wasapi working after playing around with it. It's seems to be much simpler than DirectS…
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Mārtiņš Možeiko
To render 44 triangles at 60fps it is not necessary to use VBO and/or shader. Just the regular pla…
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