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Mārtiņš Možeiko
To render 44 triangles at 60fps it is not necessary to use VBO and/or shader. Just the regular pl…
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Jake
Alright, so engines/libraries aside. The issue I'm trying to solve is that my friend is not get…
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Benjamin Arnaud
Greetings miotatsu, Thank you for investigating ! Are you running on the same Arch with the same…
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Todd
Not sure how involved all of you are with programming... As in if you do it at work as well as ho…
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Todd
Awesome, thanks for this information! I feel the same way about software... But as I am still pre…
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strangezak
XAudio2 is just a higher level than the WASAPI. I use the WASAPI in my game, but for example in t…
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strangezak
CRT Free C or bust :P ;)
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pragmatic_hero
If somebody tells you that you need a "game engine" to make a 2D game, slap them across the face.…
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ZeroWalker
Ah, actually thought of trying Wasapi as i have at least Some small experience with it and knew y…
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Oswald Hurlem
Birds of a feather!
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david009
I want to make games as an independent developer. I don't have ambitions to get a job in game ind…
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Ginger Bill
Having `when` in file scope is actually impossible as it causes problems resolving symbols. This …
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Neo Ar
The mystery deepens - I just tried the archive that you provided on my work machine (the one I st…
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pragmatic_hero
Do you want to make game engines or do you want to make games? (or do you want to end up in the *…
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Ryan Fleury
Thanks for all of the responses, everyone! :)
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Ryan Fleury
You might not be too far off, Kelimion ;O
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david009
Hi, I'm a beginner programmer and I've been learning coding in C# for past couple of months. Rece…
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Matt Mascarenhas
Oooh yeah, a space MUD could be cool. 'Twould also tie in nicely with Abner (and, in time, Chrona…
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Mārtiņš Možeiko
The idea is to figure out how much latency is ok for your game audio and then every frame submit …
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ZeroWalker
Actually just found that solution in another post here! It works wonders if i exclude the file f…
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Mārtiņš Možeiko
What exactly do you mean by "Visual Studio doesn't seem to like it" ? Do you see compiler errors …
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Dane Christenson
I would say a lot of the mentality is to minimize dependencies and abstractions and to just think…
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ZeroWalker
Hi, First of all, this series is Awesome. Now that i said that, down to the issue. It all basi…
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Zachary
All of this just "clicked" now - you are right
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thebeast33
mmozeiko thebeast33 I agree, but you usually don't have lots of global data as this will increase…
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Matt Mascarenhas
Mmm, cheers folks! So what's super consistent here is that the natural process – and the only one…
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strangezak
Miblo, I think the only way you can really start to write _clean_ code is by writing really messy…
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@Mattias_G
Keep in mind that a cache line is typically something like 64 bytes. If you touch one byte of a c…
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Sockpuppet
My day job is working on the web and I share these frustrations (I swear as much as the guy in th…
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The_8th_mage
Miblo, just my 2 cents on the matter: I used to not clean my code, but then i felt like visiting …
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