Do you want to make game engines or do you want to make games? (or do you want to end up in the ga…
Thanks for all of the responses, everyone! :)
You might not be too far off, Kelimion ;O
Hi, I'm a beginner programmer and I've been learning coding in C# for past couple of months. Recen…
Oooh yeah, a space MUD could be cool. 'Twould also tie in nicely with Abner (and, in time, Chronal…
The idea is to figure out how much latency is ok for your game audio and then every frame submit e…
Actually just found that solution in another post here! It works wonders if i exclude the file fro…
What exactly do you mean by "Visual Studio doesn't seem to like it" ? Do you see compiler errors o…
I would say a lot of the mentality is to minimize dependencies and abstractions and to just think …
Hi, First of all, this series is Awesome. Now that i said that, down to the issue. It all basicall…
All of this just "clicked" now - you are right
Ah okay. I don't deal with globally scoped data a lot, let alone ones that are uninitialized. Mak…
Mmm, cheers folks! So what's super consistent here is that the natural process – and the only on…
Miblo, I think the only way you can really start to write clean code is by writing really messy co…
Keep in mind that a cache line is typically something like 64 bytes. If you touch one byte of a ca…
My day job is working on the web and I share these frustrations (I swear as much as the guy in the…
Miblo, just my 2 cents on the matter: I used to not clean my code, but then i felt like visiting s…
Non-initialized data doesn't take any space in executable. PE file format stores only one number …
I agree, but you usually don't have lots of global data as this will increase the size of your ex…
Neo Ar —
I should clarify that I would also be interested in seeing all aspects, I meant that the technical…
Neo Ar —
Yeah, and I use it to watch videos nearly every day on my laptop! I'll try downloading it onto th…
Mikkel —
when statementCompile time if statement (only allowed within procedures) [/quote] Will you enable …
I thought this was an entertaining talk, quite surprising to see it come from a web conference.
cache performance is based on how much you access that area of memory, has nothing to do with how…
i don't like to brag, and it's not on point, but i stole a trick from Sean Barret on how to iterat…
Umm.. that entirely depends on your code. If all the memory I "allocate" lives in global data, and…
There is a downside to allocating memory in the global scope. Because its allocated into the exe/d…
After sleeping on it, I think I'd still like to see all facets of the game's development covered. …
There is a third way. You can put "u32 Buffer[600];" in global scope - this will allocate memory …
You know, Will, it's always interesting for me to hear of folks cleaning up their code / gravitati…