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pragmatic_hero
Do you want to make game engines or do you want to make games? (or do you want to end up in the ga…
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Ryan Fleury
Thanks for all of the responses, everyone! :)
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Ryan Fleury
You might not be too far off, Kelimion ;O
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david009
Hi, I'm a beginner programmer and I've been learning coding in C# for past couple of months. Recen…
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Matt Mascarenhas
Oooh yeah, a space MUD could be cool. 'Twould also tie in nicely with Abner (and, in time, Chronal…
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Mārtiņš Možeiko
The idea is to figure out how much latency is ok for your game audio and then every frame submit e…
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ZeroWalker
Actually just found that solution in another post here! It works wonders if i exclude the file fro…
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Mārtiņš Možeiko
What exactly do you mean by "Visual Studio doesn't seem to like it" ? Do you see compiler errors o…
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Dane Christenson
I would say a lot of the mentality is to minimize dependencies and abstractions and to just think …
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ZeroWalker
Hi, First of all, this series is Awesome. Now that i said that, down to the issue. It all basicall…
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Zachary
All of this just "clicked" now - you are right
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thebeast33
Ah okay. I don't deal with globally scoped data a lot, let alone ones that are uninitialized. Mak…
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Matt Mascarenhas
Mmm, cheers folks! So what's super consistent here is that the natural process – and the only on…
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strangezak
Miblo, I think the only way you can really start to write clean code is by writing really messy co…
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@Mattias_G
Keep in mind that a cache line is typically something like 64 bytes. If you touch one byte of a ca…
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Sockpuppet
My day job is working on the web and I share these frustrations (I swear as much as the guy in the…
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The_8th_mage
Miblo, just my 2 cents on the matter: I used to not clean my code, but then i felt like visiting s…
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Mārtiņš Možeiko
Non-initialized data doesn't take any space in executable. PE file format stores only one number …
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thebeast33
I agree, but you usually don't have lots of global data as this will increase the size of your ex…
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Neo Ar
I should clarify that I would also be interested in seeing all aspects, I meant that the technical…
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Neo Ar
Yeah, and I use it to watch videos nearly every day on my laptop! I'll try downloading it onto th…
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Mikkel
when statementCompile time if statement (only allowed within procedures) [/quote] Will you enable …
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sam_windell
I thought this was an entertaining talk, quite surprising to see it come from a web conference.
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ratchetfreak
cache performance is based on how much you access that area of memory, has nothing to do with how…
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The_8th_mage
i don't like to brag, and it's not on point, but i stole a trick from Sean Barret on how to iterat…
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Mārtiņš Možeiko
Umm.. that entirely depends on your code. If all the memory I "allocate" lives in global data, and…
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thebeast33
There is a downside to allocating memory in the global scope. Because its allocated into the exe/d…
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Matt Mascarenhas
After sleeping on it, I think I'd still like to see all facets of the game's development covered. …
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Mārtiņš Možeiko
There is a third way. You can put "u32 Buffer[600];" in global scope - this will allocate memory …
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Matt Mascarenhas
You know, Will, it's always interesting for me to hear of folks cleaning up their code / gravitati…
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