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Neo Ar
Yeah we'll be using Linux. I believe Milton uses some SSE intrinsics; popcorn tried building it on…
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Mārtiņš Možeiko
What does get it "running on RISC-V" means? First it needs to run some kind of OS, right? If it ru…
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Neo Ar
Yeah I will be playing with the hifive1 on the series :) I'd like to keep what we do with it on th…
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Jeroen van Rijn
I'm afraid I have to agree with you :) These are things we have on our todo list for post-v1 featu…
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Laurie
Hey. I was wondering if it might be possible to set up a resources section on the website, which w…
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Ryan Fleury
It really depends on how you define 'handmade' when it comes to specific programming mechanics, re…
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Tom
You pretty much described my "tech-stack" at work Todd. The bulk of my programming time is spent …
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N Setobol
Aww, that would of been really awesome if you could but I guess you just can't have one part not u…
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Mārtiņš Možeiko
C# by doesn't export native functions. You won't be able to load it from native exe and call C# fu…
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N Setobol
Hmm, can't you just create a DLL in C# with the respected DLL name and run with the Handmade hero …
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david009
Hey, thanks to both of you for help! :) I looked at MonoGame and it seems like a thing for me. I'l…
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Bryan Taylor
There are three sources of memory:StaticStackHeap Static memory is allocated for you by the progra…
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pragmatic_hero
POST CODE! glBegin/glEnd are not slow (remember you can draw multiple primitives with one glBegin/…
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sam_windell
I'm not a web guy, but I feel where you are coming from here. I think you're right to keep going w…
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ZeroWalker
Oh nice, didn't find info about that, thanks:)!
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Shazan
Does anyone know any good library for loading 3D model files like obj,ply....
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Mārtiņš Možeiko
WASAPI has resampling. When you call IAudioClient::Initialize you can pass AUDCLNT_STREAMFLAGS_AUT…
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Todd
Hey David, by the way, while I am new to game programming, I have been working with C# for some ti…
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ZeroWalker
Well i got Wasapi working after playing around with it. It's seems to be much simpler than DirectS…
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Mārtiņš Možeiko
To render 44 triangles at 60fps it is not necessary to use VBO and/or shader. Just the regular pla…
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Jake
Alright, so engines/libraries aside. The issue I'm trying to solve is that my friend is not getti…
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Benjamin Arnaud
Greetings miotatsu, Thank you for investigating ! Are you running on the same Arch with the same C…
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Todd
Not sure how involved all of you are with programming... As in if you do it at work as well as hom…
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Todd
Awesome, thanks for this information! I feel the same way about software... But as I am still pret…
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strangezak
XAudio2 is just a higher level than the WASAPI. I use the WASAPI in my game, but for example in th…
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strangezak
CRT Free C or bust :P ;)
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pragmatic_hero
If somebody tells you that you need a "game engine" to make a 2D game, slap them across the face. …
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ZeroWalker
Ah, actually thought of trying Wasapi as i have at least Some small experience with it and knew yo…
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Oswald Hurlem
Birds of a feather!
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