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Benjamin Arnaud —
Greetings miotatsu, Thank you for investigating ! Are you running on the same Arch with the same C…
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Todd —
Not sure how involved all of you are with programming... As in if you do it at work as well as hom…
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Todd —
Awesome, thanks for this information! I feel the same way about software... But as I am still pret…
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strangezak —
XAudio2 is just a higher level than the WASAPI. I use the WASAPI in my game, but for example in th…
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strangezak —
CRT Free C or bust :P ;)
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pragmatic_hero —
If somebody tells you that you need a "game engine" to make a 2D game, slap them across the face. …
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ZeroWalker —
Ah, actually thought of trying Wasapi as i have at least Some small experience with it and knew yo…
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Oswald Hurlem —
Birds of a feather!
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david009 —
I want to make games as an independent developer. I don't have ambitions to get a job in game indu…
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Ginger Bill —
Having when in file scope is actually impossible as it causes problems resolving symbols. This is …
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Neo Ar —
The mystery deepens - I just tried the archive that you provided on my work machine (the one I str…
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pragmatic_hero —
Do you want to make game engines or do you want to make games? (or do you want to end up in the ga…
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Ryan Fleury —
Thanks for all of the responses, everyone! :)
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Ryan Fleury —
You might not be too far off, Kelimion ;O
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david009 —
Hi, I'm a beginner programmer and I've been learning coding in C# for past couple of months. Recen…
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Matt Mascarenhas —
Oooh yeah, a space MUD could be cool. 'Twould also tie in nicely with Abner (and, in time, Chronal…
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Mārtiņš Možeiko —
The idea is to figure out how much latency is ok for your game audio and then every frame submit e…
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ZeroWalker —
Actually just found that solution in another post here! It works wonders if i exclude the file fro…
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Mārtiņš Možeiko —
What exactly do you mean by "Visual Studio doesn't seem to like it" ? Do you see compiler errors o…
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Dane Christenson —
I would say a lot of the mentality is to minimize dependencies and abstractions and to just think …
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ZeroWalker —
Hi, First of all, this series is Awesome. Now that i said that, down to the issue. It all basicall…
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Zachary —
All of this just "clicked" now - you are right
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thebeast33 —
Ah okay. I don't deal with globally scoped data a lot, let alone ones that are uninitialized. Mak…
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Matt Mascarenhas —
Mmm, cheers folks! So what's super consistent here is that the natural process – and the only on…
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strangezak —
Miblo, I think the only way you can really start to write clean code is by writing really messy co…
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@Mattias_G —
Keep in mind that a cache line is typically something like 64 bytes. If you touch one byte of a ca…
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Sockpuppet —
My day job is working on the web and I share these frustrations (I swear as much as the guy in the…
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The_8th_mage —
Miblo, just my 2 cents on the matter: I used to not clean my code, but then i felt like visiting s…
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Mārtiņš Možeiko —
Non-initialized data doesn't take any space in executable. PE file format stores only one number …
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thebeast33 —
I agree, but you usually don't have lots of global data as this will increase the size of your ex…
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