I've been planning video development logs for Dissonance for a while now, but I'm unsure of what …
Okay, sounds good. Thanks for the help :D
For more formal description, read the OpenGL spec how it projects cubemap texture. See "Section 3.…
Sorry if it's a dumb question, it may well just be that I haven't looked hard enough :3[/quote] U…
Is it limited selection currently or can anyone start their own projects because I can't seem to f…
Well, that turns out to be easier than expected! Thanks to you both.
Correct. The "cache miss" part was driving home the point of how HARD it is to make a 2d game run …
ratchfreak beat me to it but here is a little longer expiation of the same processes
find the component with the highest absolute value and then project the coordinate onto the plane …
I've been using MonoGame recently, which I think fits into the level of abstraction you are lookin…
I'm looking for info on how to go about creating a skybox texture. I'm going to be generating 3d d…
Neo Ar —
That being said if the library are not present in the folder it should go look in your "usr/lib" …
Neo Ar —
I believe he means that with the type of game being talked about performance shouldn't be a proble…
^ what ratchetfreak said. Also these functions do two different things - first one won't draw anyt…
What? Where do you get this from OP post?
What are your objectives? What exactly are you trying to do? You've established that It's a 2D gam…
I'll begin with an announcement: has been added as a temporary members of YAVE's development team…
the real difference between the two is that the vararg version requires that all points are copied…
Shazan —
I have 2 functions to draw polygons I don't know what is more efficient. Here's the code. interna…
Jake —
Hi guys, I've been working on a push-block Puzzle Game in C++ using the Oxygine engine and I was w…
Mór —
Actually I take back my previous recommendation of the Kensington Expert mouse, as I'm feeling a m…
Todd —
Omg, you've done a lot of the series! Where were you at as a programmer before you started? I've …
Neo Ar —
gasps at the mysterious magical doors
Brian —
Greetings Todd, Thanks for the kind words. When we've looked for candidates for the positions I wa…
Brian —
Hey Augusto, I think the first thing you need to do is come up with a long term goal, if you have …
Due to some upsets back in October, I've had a messy time streaming Rituals. Throw in HandmadeCon…
Just to share some progress, I'm going to be posting a couple screenshots from the pixel artist I…
You can use whatever you want really. My uses Qt for GUI :)