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@Mattias_G
I guess you could always start a thread about it in the Work In Progress forum.
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@Mattias_G
At least for me, "handmade" is more a mindset than a set of rules or even guidelines. I think the …
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Benjamin Arnaud
Yeah this is weird, didn't the I provided you worked earlier ? I'm currently testing on ubuntu 3…
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@Mattias_G
Yeah, the windows cursor has significantly less lag. To provide some more detail, I've found that …
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@Mattias_G
Yeah, vararg funcs doesn't seem to be very good at doing copy elision optimizations (where copies …
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Mārtiņš Možeiko
There are no good cross platform library for native looking GUI in C. There are some that are rend…
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Todd
Awesome, thanks. Yeah nobody should worry, I definitely won't be loading up my project with unnece…
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Oswald Hurlem
Streams are tough because (1) it's live and (2) you might end up with nobody watching. What I did,…
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Neo Ar
Personally I would be most interested in vlogs about the technical side
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Todd
Anthony, what are you working on and would you like a hand?
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Ryan Fleury
I've been planning video development logs for Dissonance for a while now, but I'm unsure of what …
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Anthony
Okay, sounds good. Thanks for the help :D
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Mārtiņš Možeiko
For more formal description, read the OpenGL spec how it projects cubemap texture. See "Section 3.…
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Jeroen van Rijn
Sorry if it's a dumb question, it may well just be that I haven't looked hard enough :3[/quote] U…
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Anthony
Is it limited selection currently or can anyone start their own projects because I can't seem to f…
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Jack Mott
Well, that turns out to be easier than expected! Thanks to you both.
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pragmatic_hero
Correct. The "cache miss" part was driving home the point of how HARD it is to make a 2d game run …
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Justin Ayala
ratchfreak beat me to it but here is a little longer expiation of the same processes
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ratchetfreak
find the component with the highest absolute value and then project the coordinate onto the plane …
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Jack Mott
I've been using MonoGame recently, which I think fits into the level of abstraction you are lookin…
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Jack Mott
I'm looking for info on how to go about creating a skybox texture. I'm going to be generating 3d d…
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Neo Ar
That being said if the library are not present in the folder it should go look in your "usr/lib" …
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Neo Ar
I believe he means that with the type of game being talked about performance shouldn't be a proble…
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Mārtiņš Možeiko
^ what ratchetfreak said. Also these functions do two different things - first one won't draw anyt…
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Mārtiņš Možeiko
What? Where do you get this from OP post?
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pragmatic_hero
What are your objectives? What exactly are you trying to do? You've established that It's a 2D gam…
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Ryan Fleury
Thanks everyone! :)
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Oswald Hurlem
I'll begin with an announcement: has been added as a temporary members of YAVE's development team…
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ratchetfreak
the real difference between the two is that the vararg version requires that all points are copied…
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Shazan
I have 2 functions to draw polygons I don't know what is more efficient. Here's the code. interna…
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