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Anthony —
Okay, sounds good. Thanks for the help :D
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Mārtiņš Možeiko —
For more formal description, read the OpenGL spec how it projects cubemap texture. See "Section 3.…
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Jeroen van Rijn —
Sorry if it's a dumb question, it may well just be that I haven't looked hard enough :3[/quote] U…
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Anthony —
Is it limited selection currently or can anyone start their own projects because I can't seem to f…
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Jack Mott —
Well, that turns out to be easier than expected! Thanks to you both.
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pragmatic_hero —
Correct. The "cache miss" part was driving home the point of how HARD it is to make a 2d game run …
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Justin Ayala —
ratchfreak beat me to it but here is a little longer expiation of the same processes
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ratchetfreak —
find the component with the highest absolute value and then project the coordinate onto the plane …
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Jack Mott —
I've been using MonoGame recently, which I think fits into the level of abstraction you are lookin…
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Jack Mott —
I'm looking for info on how to go about creating a skybox texture. I'm going to be generating 3d d…
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Neo Ar —
That being said if the library are not present in the folder it should go look in your "usr/lib" …
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Neo Ar —
I believe he means that with the type of game being talked about performance shouldn't be a proble…
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Mārtiņš Možeiko —
^ what ratchetfreak said. Also these functions do two different things - first one won't draw anyt…
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Mārtiņš Možeiko —
What? Where do you get this from OP post?
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pragmatic_hero —
What are your objectives? What exactly are you trying to do? You've established that It's a 2D gam…
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Ryan Fleury —
Thanks everyone! :)
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Oswald Hurlem —
I'll begin with an announcement: has been added as a temporary members of YAVE's development team…
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ratchetfreak —
the real difference between the two is that the vararg version requires that all points are copied…
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Shazan —
I have 2 functions to draw polygons I don't know what is more efficient. Here's the code. interna…
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Jake —
Hi guys, I've been working on a push-block Puzzle Game in C++ using the Oxygine engine and I was w…
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Mór —
Actually I take back my previous recommendation of the Kensington Expert mouse, as I'm feeling a m…
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Todd —
Omg, you've done a lot of the series! Where were you at as a programmer before you started? I've …
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Neo Ar —
gasps at the mysterious magical doors
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Brian —
Greetings Todd, Thanks for the kind words. When we've looked for candidates for the positions I wa…
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Brian —
Hey Augusto, I think the first thing you need to do is come up with a long term goal, if you have …
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William Bundy —
Due to some upsets back in October, I've had a messy time streaming Rituals. Throw in HandmadeCon…
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Ryan Fleury —
Just to share some progress, I'm going to be posting a couple screenshots from the pixel artist I…
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Mārtiņš Možeiko —
You can use whatever you want really. My uses Qt for GUI :)
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Todd —
So I'm new here and although I strive to be as handmade as possible, I'm wondering what a few gene…
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