William Bundy Making an engine from scratch in Python or C# is tricky, since you have to bind to …
gingerBill Valmar:
timothy.wright:
I think Go got a lot of thinks correct but a lot of things wro…
mathk —
graeme Here is a C preprocessor based compile time hash from lolengine.
So using clang++ 3.8.1 o…
Today is your lucky day, good sir, because right this very day, in just thirty minutes, I am goin…
graeme —
Here is a C preprocessor based compile time hash from lolengine.
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Pointer is never really casted "up" or "down" in this case. Compiler simply produces code that re…
mathk —
So you're assumptions so far are pretty much right but you have to remember, that the stack usual…
mathk —
mmozeiko At least its not recursive, so it should be faster.
I see, you're right. I assumed it w…
Adrian —
How are the rules for pointer "up" and "down" casting?
Example given:
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Hi,
Is there any way to customize indentation behaviour ?
I kinda don't like the way access spe…
Thanks a bunch mmozeiko. I've fiddled around a bit, and come to the following conclusion (this is…
Yeah that approach won't work with switch statements. But how often do you need asset-name consta…
mathk —
mmozeiko Was your 289.8s test compiled with or without optimizations?
Everything was compiled wi…
Was your 289.8s test compiled with or without optimizations?
My understanding is that compiler is…
There are two issues.
1)
1SetWindowLong(Window, GWL_STYLE, 0);
This line is wrong. Window styl…
mathk —
Yesterday I was working on adding compile time hashing of strings to my game engine. I use string…
Hello. I've been experimenting with borderless windows, and I've run into a snag. If you run the …
I tried building and running the samples and ran into issues with XAudio 2 on Windows 7. MSVC 201…
people —
Man, that was a quick reply :)
I guess I should get around to activating a github account :P
Yeah, this is an issue on 64-bit Intel architecture.
We already have this filed in github issues:…
people —
For the code added in day 328, I've been trying to understand why gcc won't create usable code, i…
A long long time ago, at least a year ago, I decided I would contribute the code parsing system i…
Disclaimer: I haven't actually gotten to the OpenGL HMH episodes, I've just done some OpenGL stuf…
In this case deprecated means no new features are added, no bugfixes are done (unless is some cri…
mmozeiko DirectShow is deprecated. Its replacement is Media Foundation.
But does that actually m…
DirectShow is deprecated. Its replacement is Media Foundation.
ChronalDragon
However in order for that vision to work, there needs to be a common way to commun…
adge Hmmmm and yours is working? This is how I do it:
Yeah, mine is working well. It has been fo…