pragmatic_hero:
I think you've missed the point of the Handmade Way. The Handmade movement is no…
There seems to be a lot of "buzz" lately (the past few years) that modern languages should be imm…
ratchetfreak --
That's not a bad idea. That is the kind of "generics" that work in C11. Also, th…
gingerBill I should note, when I'm talking about "Go getting a lot right", I'm not just talking a…
gingerBill
I'm not even sure if I want to add overloading to the language as it adds a bit of c…
My language already supports dynamic linking as I leverage LLVM as the backend. I understand the …
adge What do you mean the stack grows downward?
This excellent intro to Reverse Engineering has …
adge What do you mean the stack grows downward?
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{
char v1 = 20;
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What do you mean the stack grows downward?
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7int main(void)
{
char v1 = 20;
char…
2016-09-09 Edit:
Undocumented dependency: qtwebkit
Dependency libtorrent refers to libtorrent-ra…
Interesting! I wonder if that persons code base has such long compile times that taking so long i…
Edit: just realized I had my qt includes left over from trying to build with qt5, the compilation…
William Bundy Making an engine from scratch in Python or C# is tricky, since you have to bind to …
gingerBill Valmar:
timothy.wright:
I think Go got a lot of thinks correct but a lot of things wro…
graeme Here is a C preprocessor based compile time hash from lolengine.
So using clang++ 3.8.1 o…
Today is your lucky day, good sir, because right this very day, in just thirty minutes, I am goin…
Here is a C preprocessor based compile time hash from lolengine.
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Pointer is never really casted "up" or "down" in this case. Compiler simply produces code that re…
So you're assumptions so far are pretty much right but you have to remember, that the stack usual…
mmozeiko At least its not recursive, so it should be faster.
I see, you're right. I assumed it w…
How are the rules for pointer "up" and "down" casting?
Example given:
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Hi,
Is there any way to customize indentation behaviour ?
I kinda don't like the way access spe…
Thanks a bunch mmozeiko. I've fiddled around a bit, and come to the following conclusion (this is…
Yeah that approach won't work with switch statements. But how often do you need asset-name consta…
mmozeiko Was your 289.8s test compiled with or without optimizations?
Everything was compiled wi…
Was your 289.8s test compiled with or without optimizations?
My understanding is that compiler is…
There are two issues.
1)
1SetWindowLong(Window, GWL_STYLE, 0);
This line is wrong. Window styl…
Yesterday I was working on adding compile time hashing of strings to my game engine. I use string…
Hello. I've been experimenting with borderless windows, and I've run into a snag. If you run the …