I just finished episode 299 and have a (probably wrong) solution to the sort issue. Can anybody …
Jay —
Thanks Casey. It was the rogue is in rectangle call during begin sim. You fixed if a couple episo…
There is no real need to use templates (or something meta programming) at all.
If I'd need to us…
Do you just use some sort of void pointer approach?
Do you use macros to approximate templates (…
I'm not sure you need pool types (but it may be a good idea, I don't know). And pool is not the r…
Jake —
Hey guys, longtime listener, second-time caller.
In my spare time after work, I've been chipping…
We definitely have fixed some bugs regarding pack/unpack, but I'm not sure if they're the one you…
It might help to know what your focus is. I am assuming games at this point.
If you like c/c++, …
Looking at this image, it looks like they might have included some normal maps for the player sp…
Jay —
I've just finished going through episode 280 where Casey finishes up streaming entities and packi…
Hey
I currently use HTML canvas and JavaScript to develop web based but I'm not really loving th…
The biggest point he's moaning about is that null termination requires a loop to find out how lon…
Mr4thDimention Are you familiar with the function "buffer_read_range"? It lets you read out text…
Hi!
I'm working on a small program to keep track of my economy. I can get excerpts from my banks…
Are you familiar with the function "buffer_read_range"? It lets you read out text from an arbitr…
I wouldn't really say that a 2D fighting game requires complex lighting (I could be wrong - never…
Remotery from Don Williamson also comes to mind. It's a CPU/GPU profiling tool written in C that …
I am currently working on Handmade Fighter, and I am now trying to figure out the lighting system…
Thanks for the tip :)
I've edited my previous posts to remove useless calls to `refresh_view`.
I…
I know the docs are abysmal so here's a tip, the "refresh" calls are only necessary after you cal…
ratchetfreak instead of moving the whole range up, why not move the line above the range down bel…
instead of moving the whole range up, why not move the line above the range down below the range …
So moving lines up and down wasn't enough for me, I needed to be able to move ranges too:
1
2
…
In addition to the previous two changes I made in the last post, I've also just created these two…
Another two in case anyone is interested.
First of all here is a simple one, delete line:
1
2…
I could replicate the problem by creating a new user with some non-US characters in the name.
Re…
xel —
I'm still on 4.0.6 super, but I think kill-rect is going to convert me real soon.
Mr4thDimention Lucas89, not sure if you saw it, but the power version does have functions for pla…
Yes, my username is actually in Greek.
It's very possible that it would be it - since I've came…
I'll stream Friday at noon this week.
For the past week I've been working to make it so the terr…