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Pumpkin Sauce
Yes, my username is actually in Greek. It's very possible that it would be it - since I've came ac…
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Oswald Hurlem
I'll stream Friday at noon this week. For the past week I've been working to make it so the terrai…
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Sergio González
Thanks for reporting! Seems like Milton can't access the AppData directory. If you go to %appdata%…
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Mārtiņš Možeiko
Afaik EASTL was made at least 9 years ago. C/C++ compilers improved a lot since then.
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Allen Webster
Nice! That's a lot of really cool stuff. Lucas89, not sure if you saw it, but the power version d…
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Caleb
Oddly enough EA found that manually inlining the functions in their own STL implementation instead…
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Dan
Perhaps you could submit a pull request with your fixes to save Sean the effort?
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Dan
Sorry I just realized this was already answered in the poorly titled thread "What am I doing wrong…
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Dan
I have warnings as errors enabled in Visual Studio, and I'm getting a few type conversion errors, …
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Pumpkin Sauce
Windows 8.1, 64bit When I run Milton.exe I get the following message "The default canvas could not…
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Lucas89
And a few more for moving the mark like a normal cursor: } CUSTOM_COMMAND_SIG(lucas_mark_prev_tok…
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Lucas89
Yet another one. Duplicate line: } CUSTOM_COMMAND_SIG(lucas_duplicate_line) { View_Summary view =…
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xel
I found the function jumping a useful replacement for page up/down. The block selection function y…
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mathk
I can't find it :< Edit: Doh! I thought you found the feature not the thread proclaiming the missi…
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Kyle Devir
Great to hear of your progress, Andreas! :)
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Mārtiņš Možeiko
From compiler perspective there is very little benefit. Especially if you are using unity build. F…
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Lucas89
Nice :) I'll try it out for myself. I'm always looking for new ways to navigate the buffer.
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Lucas89
Good to hear it's given you an idea :) Now, another one: One of the plugins for Sublime allowed me…
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xel
Here are some functions I wrote to jump to next/previous functions (assuming you keep all your fun…
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RyanRothweiler
Thanks for the awesome reply. It's very thorough and informative. I'm not too worried about my sch…
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Roman
I happened to watch the intro video today... And exactly 2:00 into the video I saw the broken hea…
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Casey Muratori
At this point I mostly just use "inline" as a force of habit to notate a function I presume to be …
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Jay Waggle
Some follow-up questions I have on this topic: What kind of benefit is there for choosing to mark …
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Mārtiņš Možeiko
For optimization purposes "inline" keyword really doesn't matter. Modern compilers don't use "inli…
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Andreas
Just popping by to say that since last time I've gone back to the drawing board, done some thinkin…
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Andrew Reece
So I understand that for functions to be put into a symbol table (useful for unity builds), reduc…
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Allen Webster
Nice! This gives me an idea for extending the cursor setting API so that you can do positions rel…
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Roman
Please add the camera on the side view. From the two new images it seems that from the camera view…
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Mattie
With flat standing or laying sprites we can define a good enough sort (with some constraints) tha…
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