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Lucas89
The x-axis isn't inverted and it is working as Casey saw it working too; it just looks that way be…
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Webbmaster1
Hi fellow coders, On running the code for Day 006, I find that while the y-axis is fine, the x-axi…
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ratchetfreak
/Robert[/quote] Nearly every language that isn't C uses some kind of pointer+size struct for stri…
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Robert Toth
Thanks! I was actually thinking about having a string struct that keeps track for the string lengt…
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Daniel Hesslow
I currently have macros for defining the data structure for each type ie. #define DEFINE_DynamicAr…
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ratchetfreak
In name of robustness I'd have read a char on either side of the cursor and made sure there was an…
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Mór
That feature appears to have been added I've been demoing it and like it so far, but I'm no expe…
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James Fulop
Here's one I use all the time, just switches a period to an arrow or vice versa. } [/code]
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Ian Hern
I just finished episode 299 and have a (probably wrong) solution to the sort issue. Can anybody g…
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Jay
Thanks Casey. It was the rogue is in rectangle call during begin sim. You fixed if a couple episod…
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ratchetfreak
There is no real need to use templates (or something meta programming) at all. If I'd need to use …
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Jack Mott
Do you just use some sort of void pointer approach? Do you use macros to approximate templates (I …
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Simon Anciaux
I'm not sure you need pool types (but it may be a good idea, I don't know). And pool is not the ri…
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Jake
Hey guys, longtime listener, second-time caller. In my spare time after work, I've been chipping a…
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Casey Muratori
We definitely have fixed some bugs regarding pack/unpack, but I'm not sure if they're the one you'…
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Bill Strong
It might help to know what your focus is. I am assuming games at this point. If you like c/c++, yo…
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Nathan Day
Looking at this image, it looks like they might have included some normal maps for the player spr…
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Jay
I've just finished going through episode 280 where Casey finishes up streaming entities and packin…
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CJ Nelson
Hey I currently use HTML canvas and JavaScript to develop web based but I'm not really loving that…
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ratchetfreak
The biggest point he's moaning about is that null termination requires a loop to find out how long…
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Lucas89
I didn't see that one. When I had a look through the header files I think I was focusing on words…
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Robert Toth
Hi! I'm working on a small program to keep track of my economy. I can get excerpts from my banks w…
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Allen Webster
Are you familiar with the function "buffer_read_range"? It lets you read out text from an arbitra…
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Felix Klinge
I wouldn't really say that a 2D fighting game requires complex lighting (I could be wrong - never …
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Felix Klinge
from also comes to mind. It's a CPU/GPU profiling tool written in C that consists of one .h and …
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Barret Gaylor
I am currently working on Handmade Fighter, and I am now trying to figure out the lighting system …
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Lucas89
Thanks for the tip :) I've edited my previous posts to remove useless calls to refresh_view. I'm w…
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Allen Webster
I know the docs are abysmal so here's a tip, the "refresh" calls are only necessary after you call…
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Lucas89
I'm glad I decided to post these ideas on the forums. I've been using C for just over a week now,…
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ratchetfreak
instead of moving the whole range up, why not move the line above the range down below the range (…
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