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Robert Toth
Thanks! I was actually thinking about having a string struct that keeps track for the string leng…
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Daniel Hesslow
I currently have macros for defining the data structure for each type ie. #define DEFINE_Dynamic…
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ratchetfreak
In name of robustness I'd have read a char on either side of the cursor and made sure there was a…
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Mór
That feature appears to have been added https://blog.jetbrains.com/clion/2015/05/debug-clion/ ht…
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James Fulop
Here's one I use all the time, just switches a period to an arrow or vice versa. 1 2 3 4 5 …
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Ian Hern
I just finished episode 299 and have a (probably wrong) solution to the sort issue. Can anybody …
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Jay
Thanks Casey. It was the rogue is in rectangle call during begin sim. You fixed if a couple episo…
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ratchetfreak
There is no real need to use templates (or something meta programming) at all. If I'd need to us…
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Jack Mott
Do you just use some sort of void pointer approach? Do you use macros to approximate templates (…
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Simon Anciaux
I'm not sure you need pool types (but it may be a good idea, I don't know). And pool is not the r…
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Jake
Hey guys, longtime listener, second-time caller. In my spare time after work, I've been chipping…
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Casey Muratori
We definitely have fixed some bugs regarding pack/unpack, but I'm not sure if they're the one you…
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Bill Strong
It might help to know what your focus is. I am assuming games at this point. If you like c/c++, …
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Nathan Day
Looking at this image, it looks like they might have included some normal maps for the player sp…
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Jay
I've just finished going through episode 280 where Casey finishes up streaming entities and packi…
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CJ Nelson
Hey I currently use HTML canvas and JavaScript to develop web based but I'm not really loving th…
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ratchetfreak
The biggest point he's moaning about is that null termination requires a loop to find out how lon…
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Lucas89
Mr4thDimention Are you familiar with the function "buffer_read_range"? It lets you read out text…
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Robert Toth
Hi! I'm working on a small program to keep track of my economy. I can get excerpts from my banks…
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Allen Webster
Are you familiar with the function "buffer_read_range"? It lets you read out text from an arbitr…
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Felix Klinge
I wouldn't really say that a 2D fighting game requires complex lighting (I could be wrong - never…
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Felix Klinge
Remotery from Don Williamson also comes to mind. It's a CPU/GPU profiling tool written in C that …
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Barret Gaylor
I am currently working on Handmade Fighter, and I am now trying to figure out the lighting system…
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Lucas89
Thanks for the tip :) I've edited my previous posts to remove useless calls to `refresh_view`. I…
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Allen Webster
I know the docs are abysmal so here's a tip, the "refresh" calls are only necessary after you cal…
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Lucas89
ratchetfreak instead of moving the whole range up, why not move the line above the range down bel…
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ratchetfreak
instead of moving the whole range up, why not move the line above the range down below the range …
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Lucas89
So moving lines up and down wasn't enough for me, I needed to be able to move ranges too: 1 2 …
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Lucas89
In addition to the previous two changes I made in the last post, I've also just created these two…
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Lucas89
Another two in case anyone is interested. First of all here is a simple one, delete line: 1 2…
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