Yes, my username is actually in Greek. It's very possible that it would be it - since I've came ac…
I'll stream Friday at noon this week. For the past week I've been working to make it so the terrai…
Thanks for reporting! Seems like Milton can't access the AppData directory. If you go to %appdata%…
Afaik EASTL was made at least 9 years ago. C/C++ compilers improved a lot since then.
Nice! That's a lot of really cool stuff. Lucas89, not sure if you saw it, but the power version d…
Caleb —
Oddly enough EA found that manually inlining the functions in their own STL implementation instead…
Dan —
Perhaps you could submit a pull request with your fixes to save Sean the effort?
Dan —
Sorry I just realized this was already answered in the poorly titled thread "What am I doing wrong…
Dan —
I have warnings as errors enabled in Visual Studio, and I'm getting a few type conversion errors, …
Windows 8.1, 64bit When I run Milton.exe I get the following message "The default canvas could not…
And a few more for moving the mark like a normal cursor: } CUSTOM_COMMAND_SIG(lucas_mark_prev_tok…
Yet another one. Duplicate line: } CUSTOM_COMMAND_SIG(lucas_duplicate_line) { View_Summary view =…
xel —
I found the function jumping a useful replacement for page up/down. The block selection function y…
mathk —
I can't find it :< Edit: Doh! I thought you found the feature not the thread proclaiming the missi…
Great to hear of your progress, Andreas! :)
From compiler perspective there is very little benefit. Especially if you are using unity build. F…
Nice :) I'll try it out for myself. I'm always looking for new ways to navigate the buffer.
Good to hear it's given you an idea :) Now, another one: One of the plugins for Sublime allowed me…
xel —
Here are some functions I wrote to jump to next/previous functions (assuming you keep all your fun…
Thanks for the awesome reply. It's very thorough and informative. I'm not too worried about my sch…
Roman —
I happened to watch the intro video today... And exactly 2:00 into the video I saw the broken hea…
At this point I mostly just use "inline" as a force of habit to notate a function I presume to be …
Some follow-up questions I have on this topic: What kind of benefit is there for choosing to mark …
For optimization purposes "inline" keyword really doesn't matter. Modern compilers don't use "inli…
Just popping by to say that since last time I've gone back to the drawing board, done some thinkin…
So I understand that for functions to be put into a symbol table (useful for unity builds), reduc…
Nice! This gives me an idea for extending the cursor setting API so that you can do positions rel…
Roman —
Please add the camera on the side view. From the two new images it seems that from the camera view…
Mattie —
With flat standing or laying sprites we can define a good enough sort (with some constraints) tha…