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RyanRothweiler
Thanks for the awesome reply. It's very thorough and informative. I'm not too worried about my sch…
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Roman
I happened to watch the intro video today... And exactly 2:00 into the video I saw the broken hea…
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Casey Muratori
At this point I mostly just use "inline" as a force of habit to notate a function I presume to be …
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Jay Waggle
Some follow-up questions I have on this topic: What kind of benefit is there for choosing to mark …
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Mārtiņš Možeiko
For optimization purposes "inline" keyword really doesn't matter. Modern compilers don't use "inli…
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Andreas
Just popping by to say that since last time I've gone back to the drawing board, done some thinkin…
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Andrew Reece
So I understand that for functions to be put into a symbol table (useful for unity builds), reduc…
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Allen Webster
Nice! This gives me an idea for extending the cursor setting API so that you can do positions rel…
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Roman
Please add the camera on the side view. From the two new images it seems that from the camera view…
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Mattie
With flat standing or laying sprites we can define a good enough sort (with some constraints) tha…
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Lucas89
I've only been using 4coder for roughly a day so far, but was so impressed with it even in the alp…
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Casey Muratori
"Technical difficulty" in this case means roughly, "Casey uses his phone headset as the recording …
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Casey Muratori
I haven't looked at the cases here to closely, but I believe once you go to an insertion sort with…
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Andrew Bromage
If you'll allow me a bit of self-indulgence for a moment... Sometimes I despair about the current …
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RyanRothweiler
Since hmh I've been working on a variety of prototypes in my own engine. I use pointers all over t…
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Roman
Quoting myself (must be a new one), but I think I need a new thread for this. So first, I'd love …
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Roman
you are right, but with limitations, from the sample you've shown, yes a comparison sort will not …
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Roman
First apologies, I don't fully ask my questions as I mean them, so "full 3d sorting" is not sortin…
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Casey Muratori
I don't know that there's any particular reason at the moment, but since that part of the code wil…
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Casey Muratori
No, as I showed on last night's stream, you can easily construct cases where the closest point on …
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Caleb
Casey[/quote]Well, if you have a function that is overloaded to take either a int or a pointer, th…
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The_8th_mage
hello. i was wondering why did the Entity block data was an array of 1<<16 bytes and not a memory …
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Kyle Devir
I would argue that (void *)0 is much better than nullptr, because at least it's obvious what it i…
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Mattie
Just made some diagrams to help myself understand why a basic comparison sort won't work, and I th…
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Randy Gaul
But why? You even went as far as to say this was a "C design flaw". Multiple posts here have show…
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ratchetfreak
I'm not against (void*)0 as a null pointer but I'm against 0 as a null pointer. However in C++ you…
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Casey Muratori
Yes, that is intentional. Since we are temporarily looking at the Z/Y sorting stuff, we don't wan…
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Casey Muratori
I really just have a hard time seeing these sorts of things as anything but silly. As an external…
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Jeroen van Rijn
Casey[/quote] I still have all that content safely tucked away. The backend's undergoing something…
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Abner Coimbre
On our last meeting Jeroen confirmed this would come to pass by the end of this month. I do not p…
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