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xel —
I found the function jumping a useful replacement for page up/down. The block selection function y…
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mathk —
I can't find it :< Edit: Doh! I thought you found the feature not the thread proclaiming the missi…
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Kyle Devir —
Great to hear of your progress, Andreas! :)
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Mārtiņš Možeiko —
From compiler perspective there is very little benefit. Especially if you are using unity build. F…
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Lucas89 —
Nice :) I'll try it out for myself. I'm always looking for new ways to navigate the buffer.
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Lucas89 —
Good to hear it's given you an idea :) Now, another one: One of the plugins for Sublime allowed me…
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xel —
Here are some functions I wrote to jump to next/previous functions (assuming you keep all your fun…
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RyanRothweiler —
Thanks for the awesome reply. It's very thorough and informative. I'm not too worried about my sch…
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Roman —
I happened to watch the intro video today... And exactly 2:00 into the video I saw the broken hea…
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Casey Muratori —
At this point I mostly just use "inline" as a force of habit to notate a function I presume to be …
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Jay Waggle —
Some follow-up questions I have on this topic: What kind of benefit is there for choosing to mark …
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Mārtiņš Možeiko —
For optimization purposes "inline" keyword really doesn't matter. Modern compilers don't use "inli…
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Andreas —
Just popping by to say that since last time I've gone back to the drawing board, done some thinkin…
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Andrew Reece —
So I understand that for functions to be put into a symbol table (useful for unity builds), reduc…
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Allen Webster —
Nice! This gives me an idea for extending the cursor setting API so that you can do positions rel…
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Roman —
Please add the camera on the side view. From the two new images it seems that from the camera view…
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Mattie —
With flat standing or laying sprites we can define a good enough sort (with some constraints) tha…
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Lucas89 —
I've only been using 4coder for roughly a day so far, but was so impressed with it even in the alp…
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Casey Muratori —
"Technical difficulty" in this case means roughly, "Casey uses his phone headset as the recording …
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Casey Muratori —
I haven't looked at the cases here to closely, but I believe once you go to an insertion sort with…
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Andrew Bromage —
If you'll allow me a bit of self-indulgence for a moment... Sometimes I despair about the current …
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RyanRothweiler —
Since hmh I've been working on a variety of prototypes in my own engine. I use pointers all over t…
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Roman —
Quoting myself (must be a new one), but I think I need a new thread for this. So first, I'd love …
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Roman —
you are right, but with limitations, from the sample you've shown, yes a comparison sort will not …
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Roman —
First apologies, I don't fully ask my questions as I mean them, so "full 3d sorting" is not sortin…
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Casey Muratori —
I don't know that there's any particular reason at the moment, but since that part of the code wil…
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Casey Muratori —
No, as I showed on last night's stream, you can easily construct cases where the closest point on …
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Caleb —
Casey[/quote]Well, if you have a function that is overloaded to take either a int or a pointer, th…
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The_8th_mage —
hello. i was wondering why did the Entity block data was an array of 1<<16 bytes and not a memory …
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Kyle Devir —
I would argue that (void *)0 is much better than nullptr, because at least it's obvious what it i…
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