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ratchetfreak
C has many mistakes in its history, defining NULL as 0 (an int) instead of a special ident like n…
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rizoma
I'm a bit confused about the NULL constant, while doing this exercise on the k&r book: 1 2…
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Oswald Hurlem
Since I'm going to be getting deep into lighting with my gamedev project, I'm wondering, what are…
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Oswald Hurlem
Are you only rendering voxels which aren't surrounded by other voxels?
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Bryan Taylor
cubercaleb You need to divide by (n-1) in order for this to be the variance, as implied by the fi…
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thebeast33
You could try generating the world in a deterministic way. A random number generator requires a s…
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Caleb
ChronalDragon Edit: Also wow we gotta add nested quotes hahaI think the ability to have multi quo…
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Caleb
btaylor2401 It's just pulling out a constant multiplier, which comes out in front of a summation.…
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mojobojo
I am working on a little 2D RTS engine and I am working my way up to dynamic world generation and…
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Brian
Thanks for the update Casey. I had a feeling something was up. I even watched the beginning aga…
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Casey Muratori
Yes, this was a day when sadly we lost the source recording :( It had to be recovered off of Twi…
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xel
Hey all, Figured out a quick dead simple way to get custom fonts working in 4coder. Just include…
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Andrew Chronister
cubercaleb Since subtraction is anticommutative I don't think that you can make that jump. But I …
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Bryan Taylor
cubercaleb btaylor2401 = sum((x*x - 2*x*u + u*u)) / n = (sum(x*x) - sum(2*x*u) + sum(u*u)) / nSin…
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Caleb
btaylor2401 = sum((x*x - 2*x*u + u*u)) / n = (sum(x*x) - sum(2*x*u) + sum(u*u)) / nSince subtract…
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Bryan Taylor
cubercaleb btaylor2401 The two formulas for standard deviation are equivalent. The advantage of …
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Caleb
btaylor2401 The two formulas for standard deviation are equivalent. The advantage of this formul…
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Brian
Greetings, Downloading the Latest Source Code (from the link Casey gives us), which is labeled a…
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Bryan Taylor
Flyingsand I'm a bit stumped now as to what I can do to make the cache-friendly list even friendl…
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Caleb
btaylor2401 However, your pool allocator aligns to 32 bytes, while malloc does not (iirc, malloc …
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Mārtiņš Možeiko
Your pdb for executable is fine, because it shows Line 944 for DoNextWorkEntry function. Line num…
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xcodedave
Another quick update - I haven't settled on how I'll write the GUI stuff yet, though for now I'…
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ernes
Hello guys, Hope it's alright to ask this kind of question here. I've recently moved to another …
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Flyingsand
So here's a little update on my progress so far. The main bit of optimization I've done is to m…
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Caleb
ratchetfreak But reinterpret_cast as defined by C++ must be able to roundtrip as long as all the…
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Banehallow
mmozeiko Oh, I see what is the issue - CS_HREDRAW and CS_VREDRAW flags for WNDCLASS style member.…
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Mārtiņš Možeiko
Oh, I see what is the issue - CS_HREDRAW and CS_VREDRAW flags for WNDCLASS style member. These fl…
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Banehallow
mmozeiko On Windows moving or resizing window happens inside internal modal loop: https://msdn.mi…
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Banehallow
Okay, that's good to hear. Yea, must be some strange bug. I'm on Windows 10, so I thought maybe t…
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Mārtiņš Možeiko
On Windows moving or resizing window happens inside internal modal loop: https://msdn.microsoft.c…
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