rizoma —
I'm a bit confused about the NULL constant, while doing this exercise on the k&r book: -x shows t…
Since I'm going to be getting deep into lighting with , I'm wondering, what are some of the simple…
Are you only rendering voxels which aren't surrounded by other voxels?
The (n-1) is a correction for sample variance instead of population variance. Both versions are …
You could try generating the world in a deterministic way. A random number generator requires a se…
Caleb —
I think the ability to have multi quote and reply as well, plus being able to see the previous pos…
Caleb —
Huhh, that somehow works, Nice find. But... You need to divide by (n-1) in order for this to be th…
I am working on a little 2D RTS engine and I am working my way up to dynamic world generation and …
Brian —
Thanks for the update Casey. I had a feeling something was up. I even watched the beginning again…
Yes, this was a day when sadly we lost the source recording :( It had to be recovered off of Twit…
xel —
Hey all, Figured out a quick dead simple way to get custom fonts working in 4coder. Just include y…
You can view subtraction as being the composition of addition and multiplication by -1, i.e. 1 - …
-2xu = -1*2xu It's just pulling out a constant multiplier, which comes out in front of a summatio…
Caleb —
Since subtraction is anticommutative I don't think that you can make that jump. But I am not entir…
Okay, so I re-derived the formula and you are correct, I got it wrong. Here's the correct deriva…
Caleb —
Those two formulas are very different and produce different results as far as can tell, so no they…
Brian —
Greetings, Downloading the Latest Source Code (from the link Casey gives us), which is labeled as …
At this point, what optimizations you make is going to depend on usage. A list holding integers …
Caleb —
malloc does 16 byte alignmentAs I said earlier, modern versions of malloc align allocations by 16 …
Your pdb for executable is fine, because it shows Line 944 for DoNextWorkEntry function. Line numb…
Another quick update - I haven't settled on how I'll write the GUI stuff yet, though for now I've…
ernes —
Hello guys, Hope it's alright to ask this kind of question here. I've recently moved to another ma…
So here's a little update on my progress so far. The main bit of optimization I've done is to make…
Caleb —
rcast(float32, rcast(int32, myFloat32)) under the original C definition will not preserve the flo…
Wow. I just rewatched the video again, and at 43:00 I noticed that Casey does not have anything f…
Oh, I see what is the issue - CS_HREDRAW and CS_VREDRAW flags for WNDCLASS style member. These fla…
DefWindowProc doesn't return until resize/move operation is done. That means your game code in Wi…
Okay, that's good to hear. Yea, must be some strange bug. I'm on Windows 10, so I thought maybe th…
On Windows moving or resizing window happens inside internal modal loop: DefWindowProc doesn't re…
ratchetfreak, reinterpret_cast cannot be done from int to float (and back). One of types must be p…