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Oswald Hurlem
Yeah I'm definitely planning to have "baked" lighting which recomputes (for some subset of blocks)…
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Randy Gaul
Why C++ doesn't define NULL as nullptr is because idiot programmers used NULL as the 0 constant, …
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Mārtiņš Možeiko
This issue is not Microsoft compilers fault. This is C standards fault. If C compiler doesn't see …
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rizoma
I got no strstr function in mylib.c. What I found is that before, I was compiling in c and strstr…
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Andrew Russell
After watching episode 299 of Handmade Hero, I wanted to share with Casey and the Handmade Hero co…
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rizoma
Ok that is really weird, I forgot to include string.h now the warning is gone. I really don't want…
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Simon Anciaux
Since you're not including string.h, I guess you're implementing strstr in mylib.c. Does your fun…
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xcodedave
Maybe you could fake some static global illumination? If your world is constructed of cube voxels …
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xcodedave
Yep! I'm removing all voxels surrounded by others as well as redundant faces. I'm also optimizing…
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ratchetfreak
C++ isn't the only language with mistakes in its design. C has its fair share, among which null-te…
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Kyle Devir
The reason NULL is used is because of the issue of dangling pointers. You know what pointers are, …
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rizoma
Sorry maybe I don't undestand: You swapped c and c++?, in that case I get it. I'm compiling in c…
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ratchetfreak
C has many mistakes in its history, defining NULL as 0 (an int) instead of a special ident like nu…
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rizoma
I'm a bit confused about the NULL constant, while doing this exercise on the k&r book: -x shows t…
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Oswald Hurlem
Since I'm going to be getting deep into lighting with , I'm wondering, what are some of the simple…
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Oswald Hurlem
Are you only rendering voxels which aren't surrounded by other voxels?
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Bryan Taylor
The (n-1) is a correction for sample variance instead of population variance. Both versions are …
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thebeast33
You could try generating the world in a deterministic way. A random number generator requires a se…
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Caleb
I think the ability to have multi quote and reply as well, plus being able to see the previous pos…
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Caleb
Huhh, that somehow works, Nice find. But... You need to divide by (n-1) in order for this to be th…
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mojobojo
I am working on a little 2D RTS engine and I am working my way up to dynamic world generation and …
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Brian
Thanks for the update Casey. I had a feeling something was up. I even watched the beginning again…
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Casey Muratori
Yes, this was a day when sadly we lost the source recording :( It had to be recovered off of Twit…
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xel
Hey all, Figured out a quick dead simple way to get custom fonts working in 4coder. Just include y…
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Andrew Chronister
You can view subtraction as being the composition of addition and multiplication by -1, i.e. 1 - …
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Bryan Taylor
-2xu = -1*2xu It's just pulling out a constant multiplier, which comes out in front of a summatio…
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Caleb
Since subtraction is anticommutative I don't think that you can make that jump. But I am not entir…
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Bryan Taylor
Okay, so I re-derived the formula and you are correct, I got it wrong. Here's the correct deriva…
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Caleb
Those two formulas are very different and produce different results as far as can tell, so no they…
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Brian
Greetings, Downloading the Latest Source Code (from the link Casey gives us), which is labeled as …
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