You might want to take a look at the Networking Chapter in the book Hacking The Art of Exploitatio…
da447m —
I don't know whether Casey has a plan for multiplayer or something similar to some of the zachtron…
That kind of streaming would be overkill unless you are making a game like Skyrim with thousands o…
Make sure to compare the working left handed system with the right handed system. If you just swit…
Well I managed to match the numerical results from DirectX RH functions through world, view, and c…
aky —
Is it easy? I'm on MacOS 12. I'm sure it's doable - and I have seen people having put tutorials fo…
Can't one kind of easily swap the Windows platform layer with another one?
Thanks, folks. I think reworking it all with a simpler scenario with DirectX functions in parallel…
You can search "OpenGL" in the episode guide at the top of the forum. I believe the first OpenGL t…
aky —
I think I'll give it a shot (with Paperspace). Any chance you could tell me approximately which co…
clivi —
With "streaming" i don't mean that i submit every texture/vertex mesh data to the GPU every frame …
No, you should not stream static meshes and textures to GPU. Just upload them once, and reuse them…
clivi —
Thanks for the good suggestions. Right now I already got the renderer working and i am already usi…
When you need to make an algorithm equivalent to a reference implementation, start by simplifying …
rizoma —
As the title suggests, I just want stretching!:) At first I tried using textureProj and it just lo…
rizoma —
Yeah I know that if you subdivide the geometry the problem "kind" of goes away, and I suppose that…
do you want to only stretch the trapezoid or do you want actual perspective?
I don't know that it will be a good experience, but if it can display a window, it should work at …
It's probably not what you want, but if you subdivide the quad enough the "seam issue" get less no…
aky —
Thanks for the link. I'm not sure if (technically) running Windows on a cloud instance specificall…
I'm not good with all that (and never used DirectX) but I think, there shouldn't be a need to chan…
aky —
Hi all, I don't have a Windows PC atm and I was wondering if this might be a viable short-term alt…
If you have only static meshes, then packing them into one VBO and then using offsets into it is p…
I ripped out all my calls to DirectX Math and started hand writing my matrices for great learning,…
clivi —
Sorry I may have expressed myself wrong. In the current renderer textures are referred with an ind…
rizoma —
Hi guys I'm trying to get this result as a texture stretching on a 2d quad trapezoid. effect.png S…
thank for your fast response. Regards,
You'd better ask on the 4coder discord as Allen doesn't come here often and that part of 4coder is…