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rizoma
Yeah I know that if you subdivide the geometry the problem "kind" of goes away, and I suppose that…
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ratchetfreak
do you want to only stretch the trapezoid or do you want actual perspective?
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Simon Anciaux
I don't know that it will be a good experience, but if it can display a window, it should work at …
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Simon Anciaux
It's probably not what you want, but if you subdivide the quad enough the "seam issue" get less no…
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aky
Thanks for the link. I'm not sure if (technically) running Windows on a cloud instance specificall…
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Simon Anciaux
I'm not good with all that (and never used DirectX) but I think, there shouldn't be a need to chan…
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aky
Hi all, I don't have a Windows PC atm and I was wondering if this might be a viable short-term alt…
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Mārtiņš Možeiko
If you have only static meshes, then packing them into one VBO and then using offsets into it is p…
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Robert W. Childress
I ripped out all my calls to DirectX Math and started hand writing my matrices for great learning,…
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clivi
Sorry I may have expressed myself wrong. In the current renderer textures are referred with an ind…
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rizoma
Hi guys I'm trying to get this result as a texture stretching on a 2d quad trapezoid. effect.png S…
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nsmutable
thank for your fast response. Regards,
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Simon Anciaux
You'd better ask on the 4coder discord as Allen doesn't come here often and that part of 4coder is…
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Dawoodoz
Indices are the easiest to debug, but the problem with indices is that you have to update them if …
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nsmutable
Hi everyone, I'm trying to lunch 4code from WSL , however it gives me this error: ALSA lib confmis…
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clivi
Ok that sound smart but how would you actually refer to the meshes? Would you use a index or some …
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Simon Anciaux
You can add In either custom_layer_init (not sure, as the initialze code might overwrite that sett…
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Dawoodoz
Let the pure graphics engine have basic models with one set of triangles per material (one per dra…
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Evan Butterfield
Is it possible to run the command "supress_mouse" on startup. I guess this could apply to any comm…
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da447m
Thx Martins, dumb me I searched CTRL-F
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Mārtiņš Možeiko
There can be only one "main" entry point in executable. simple_preprocessor.cpp is compiled to sep…
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da447m
I'm back at taking a look at the code, so apologize if this is clearly explained somewhere. I noti…
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Macoy Madson
This article is mirrored on my blog. I'm writing a linker. It's an unusual linker. It's focus is n…
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Gaurav Gautam
This is a nice exploration, but its not really at the level that I want to reach. For example, I w…
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Gaurav Gautam
I saw after posting that these episodes exist. Ill keep going till I reach them.
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Gaurav Gautam
imgui also has a web demo based on wasm that work inside a canvas using emscripten. But I would ra…
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Mārtiņš Možeiko
I would look into how textures are handled in HH code - and do meshes similarly. Textures also hav…
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clivi
Hello I was wondering how complex meshes(with a lot of vertices) could be handled in a nice way in…
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pkzip
You are definitely NOT talking non-sense. I dream about developing the kind of UI code you descri…
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