It's probably not what you want, but if you subdivide the quad enough the "seam issue" get less no…
aky —
Thanks for the link. I'm not sure if (technically) running Windows on a cloud instance specificall…
I'm not good with all that (and never used DirectX) but I think, there shouldn't be a need to chan…
aky —
Hi all, I don't have a Windows PC atm and I was wondering if this might be a viable short-term alt…
If you have only static meshes, then packing them into one VBO and then using offsets into it is p…
I ripped out all my calls to DirectX Math and started hand writing my matrices for great learning,…
clivi —
Sorry I may have expressed myself wrong. In the current renderer textures are referred with an ind…
Hi guys I'm trying to get this result as a texture stretching on a 2d quad trapezoid. effect.png S…
thank for your fast response. Regards,
You'd better ask on the 4coder discord as Allen doesn't come here often and that part of 4coder is…
Indices are the easiest to debug, but the problem with indices is that you have to update them if …
Hi everyone, I'm trying to lunch 4code from WSL , however it gives me this error: ALSA lib confmis…
clivi —
Ok that sound smart but how would you actually refer to the meshes? Would you use a index or some …
You can add In either custom_layer_init (not sure, as the initialze code might overwrite that sett…
Let the pure graphics engine have basic models with one set of triangles per material (one per dra…
Is it possible to run the command "supress_mouse" on startup. I guess this could apply to any comm…
Thx Martins, dumb me I searched CTRL-F
There can be only one "main" entry point in executable. simple_preprocessor.cpp is compiled to sep…
I'm back at taking a look at the code, so apologize if this is clearly explained somewhere. I noti…
This article is mirrored on my blog. I'm writing a linker. It's an unusual linker. It's focus is n…
This is a nice exploration, but its not really at the level that I want to reach. For example, I w…
I saw after posting that these episodes exist. Ill keep going till I reach them.
imgui also has a web demo based on wasm that work inside a canvas using emscripten. But I would ra…
I would look into how textures are handled in HH code - and do meshes similarly. Textures also hav…
clivi —
Hello I was wondering how complex meshes(with a lot of vertices) could be handled in a nice way in…
pkzip —
You are definitely NOT talking non-sense. I dream about developing the kind of UI code you descri…
I don't know about webassembly but programming simple UI controls isn't that hard. Casey does a li…
visa-viz was made for last Handmade Network "Wheel Reinvention" Jam. Forum topic on it: Website …
I have been working on HMH videos (I'm 40 hours in now), but I did not come here with the goal of …