That kind of streaming would be overkill unless you are making a game like Skyrim with thousands o…
Make sure to compare the working left handed system with the right handed system. If you just swit…
Well I managed to match the numerical results from DirectX RH functions through world, view, and c…
aky —
Is it easy? I'm on MacOS 12. I'm sure it's doable - and I have seen people having put tutorials fo…
Can't one kind of easily swap the Windows platform layer with another one?
Thanks, folks. I think reworking it all with a simpler scenario with DirectX functions in parallel…
You can search "OpenGL" in the episode guide at the top of the forum. I believe the first OpenGL t…
aky —
I think I'll give it a shot (with Paperspace). Any chance you could tell me approximately which co…
clivi —
With "streaming" i don't mean that i submit every texture/vertex mesh data to the GPU every frame …
No, you should not stream static meshes and textures to GPU. Just upload them once, and reuse them…
clivi —
Thanks for the good suggestions. Right now I already got the renderer working and i am already usi…
When you need to make an algorithm equivalent to a reference implementation, start by simplifying …
As the title suggests, I just want stretching!:) At first I tried using textureProj and it just lo…
Yeah I know that if you subdivide the geometry the problem "kind" of goes away, and I suppose that…
do you want to only stretch the trapezoid or do you want actual perspective?
I don't know that it will be a good experience, but if it can display a window, it should work at …
It's probably not what you want, but if you subdivide the quad enough the "seam issue" get less no…
aky —
Thanks for the link. I'm not sure if (technically) running Windows on a cloud instance specificall…
I'm not good with all that (and never used DirectX) but I think, there shouldn't be a need to chan…
aky —
Hi all, I don't have a Windows PC atm and I was wondering if this might be a viable short-term alt…
If you have only static meshes, then packing them into one VBO and then using offsets into it is p…
I ripped out all my calls to DirectX Math and started hand writing my matrices for great learning,…
clivi —
Sorry I may have expressed myself wrong. In the current renderer textures are referred with an ind…
Hi guys I'm trying to get this result as a texture stretching on a 2d quad trapezoid. effect.png S…
thank for your fast response. Regards,
You'd better ask on the 4coder discord as Allen doesn't come here often and that part of 4coder is…
Indices are the easiest to debug, but the problem with indices is that you have to update them if …
Hi everyone, I'm trying to lunch 4code from WSL , however it gives me this error: ALSA lib confmis…