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Emiliano Senega
I can think of a simple way to do this with regex. You could make a rule for all types whose name …
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emerson
I have often felt when debugging complicated programs that it would be useful to have groups/folde…
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Christoffer Lernö
When talking about packages / modules, I think it's useful to start with Java. As a language C/C++…
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Robert W. Childress
Adding some coordinate arrows is a GREAT idea. I'll need those at some point anyway. So far everyt…
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Simon Anciaux
"Handmade" is more about how you approach things that the tools you use. If you're using a library…
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Simon Anciaux
The high entity positions are relative to the camera. To change an entity to high entity residence…
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Luke
Hello everyone, As a follower of the Handmade philosophy for a long time, pretty much since I lear…
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Gaurav Gautam
Hmm maybe I'm not understanding this correctly. Or maybe I have just written this wrong (as these …
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Simon Anciaux
It's been a while since those episodes and I didn't watch the whole episode again, but at this tim…
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Gaurav Gautam
Hello, In this episode we make a function to check which entities are going to be in high/dormant …
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Dawoodoz
Try rendering a model with X, Y, Z explicitly written out with arrows, so that you have a referenc…
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Robert W. Childress
A problem I had was that I never really had a working implementation but didn't realize it, becaus…
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owntempo
You might want to take a look at the Networking Chapter in the book Hacking The Art of Exploitatio…
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da447m
I don't know whether Casey has a plan for multiplayer or something similar to some of the zachtron…
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Dawoodoz
That kind of streaming would be overkill unless you are making a game like Skyrim with thousands o…
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Dawoodoz
Make sure to compare the working left handed system with the right handed system. If you just swit…
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Robert W. Childress
Well I managed to match the numerical results from DirectX RH functions through world, view, and c…
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aky
Is it easy? I'm on MacOS 12. I'm sure it's doable - and I have seen people having put tutorials fo…
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Tobias Wolf
Can't one kind of easily swap the Windows platform layer with another one?
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Robert W. Childress
Thanks, folks. I think reworking it all with a simpler scenario with DirectX functions in parallel…
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Simon Anciaux
You can search "OpenGL" in the episode guide at the top of the forum. I believe the first OpenGL t…
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aky
I think I'll give it a shot (with Paperspace). Any chance you could tell me approximately which co…
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clivi
With "streaming" i don't mean that i submit every texture/vertex mesh data to the GPU every frame …
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Mārtiņš Možeiko
No, you should not stream static meshes and textures to GPU. Just upload them once, and reuse them…
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clivi
Thanks for the good suggestions. Right now I already got the renderer working and i am already usi…
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Dawoodoz
When you need to make an algorithm equivalent to a reference implementation, start by simplifying …
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rizoma
As the title suggests, I just want stretching!:) At first I tried using textureProj and it just lo…
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rizoma
Yeah I know that if you subdivide the geometry the problem "kind" of goes away, and I suppose that…
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