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Simon Anciaux —
I believe that at the moment there isn't a way to go to the site blog () other than going on the h…
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Simon Anciaux —
You can bind this function to your { key. And create similar functions for other keys. Customizati…
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Pineapple —
Is it possible to make 4coder automatically close brackets, braces, parenthesis, etc. If so how wo…
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Simon Anciaux —
I can't really help you with emacs, but if you're trying to use it just to follow handmade hero, k…
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aidoru —
Hello, sorry but it doesn't work, I already had fonts, anyway I replaced using the fonts downloade…
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aidoru —
Hello, I know it is an old post, but I have the same problem, so which fonts is Casey using? How t…
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aidoru —
Hello, I have some problems using .emacs file while launch Emacs, I started Emacs using: c:\Progra…
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Healium —
Not done all that much debugging, to be honest. It works on vs debugger so didn't really have to d…
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Mārtiņš Možeiko —
Sounds like your code is dereferencing NULL pointer. Or some other code you call (like GL function…
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Healium —
I get this error when working with opengl and clang on win32.
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Macoy Madson —
Of the programmers I most look up to (Jonathan Blow, John Carmack, and Casey), I side with Carmack…
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Mārtiņš Možeiko —
Old imgui code has this problem - where it only detected if key is down across frames, and if it w…
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smoke —
My new keyboard allows to send both key down and key up message with very little delay between the…
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x13pixels —
There are some things that make debugging Unreal projects with RemedyBG less than ideal at the mom…
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Macoy Madson —
That's true. It at least makes doing these things a bit harder for them.
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Mārtiņš Možeiko —
While I get the sentiment of doing this, some of the reasons won't change much. Because unless you…
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Macoy Madson —
This article is mirrored on my blog. I have been migrating all of my code from GitHub to my self-h…
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Guntha —
Hello, It's a bit late, but I'm leaving the information here to make it available to outsiders: We…
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Christoffer Lernö —
As previously discussed, it might be possible to do implicit imports so using Foo would implicitly…
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Luolamies —
Hi! Would be very interested to try RemedyBG, but my main use case would be with Unreal projects. …
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Mārtiņš Možeiko —
One way it is bad is because it processes only one message per iteration of your main loop. You re…
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Simon Anciaux —
Because I didn't think much about what it's doing.
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clivi —
Thanks for clarifing. Why did you mark your example as "bad"?
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Simon Anciaux —
In my code I have a note that says that WM_KILLFOCUS and WM_SETFOCUS (and some other messages) are…
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Mārtiņš Možeiko —
That's because you're not calling Translate & DispatchMessage for messages received from GetMessag…
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clivi —
This is the code i came up with using GetMessage: It works but i don't understand why WM_SETFOCUS …
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Simon Anciaux —
Asuming you're using PeekMessage to get your window messages, you can use GetMessage instead. When…
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clivi —
Hi everyone, is there a way on windows to wait for window focus? I would expect that windows will …
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XP1 —
Maybe this will help. Handmade Hero subtitles:
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XP1 —
The subtitles are here. Handmade Hero subtitles: I have created the organize and rename scripts, …
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