When talking about packages / modules, I think it's useful to start with Java. As a language C/C++…
Adding some coordinate arrows is a GREAT idea. I'll need those at some point anyway. So far everyt…
"Handmade" is more about how you approach things that the tools you use. If you're using a library…
The high entity positions are relative to the camera. To change an entity to high entity residence…
Hello everyone, As a follower of the Handmade philosophy for a long time, pretty much since I lear…
Hmm maybe I'm not understanding this correctly. Or maybe I have just written this wrong (as these …
It's been a while since those episodes and I didn't watch the whole episode again, but at this tim…
Hello, In this episode we make a function to check which entities are going to be in high/dormant …
Try rendering a model with X, Y, Z explicitly written out with arrows, so that you have a referenc…
A problem I had was that I never really had a working implementation but didn't realize it, becaus…
You might want to take a look at the Networking Chapter in the book Hacking The Art of Exploitatio…
I don't know whether Casey has a plan for multiplayer or something similar to some of the zachtron…
That kind of streaming would be overkill unless you are making a game like Skyrim with thousands o…
Make sure to compare the working left handed system with the right handed system. If you just swit…
Well I managed to match the numerical results from DirectX RH functions through world, view, and c…
aky —
Is it easy? I'm on MacOS 12. I'm sure it's doable - and I have seen people having put tutorials fo…
Can't one kind of easily swap the Windows platform layer with another one?
Thanks, folks. I think reworking it all with a simpler scenario with DirectX functions in parallel…
You can search "OpenGL" in the episode guide at the top of the forum. I believe the first OpenGL t…
aky —
I think I'll give it a shot (with Paperspace). Any chance you could tell me approximately which co…
clivi —
With "streaming" i don't mean that i submit every texture/vertex mesh data to the GPU every frame …
No, you should not stream static meshes and textures to GPU. Just upload them once, and reuse them…
clivi —
Thanks for the good suggestions. Right now I already got the renderer working and i am already usi…
When you need to make an algorithm equivalent to a reference implementation, start by simplifying …
As the title suggests, I just want stretching!:) At first I tried using textureProj and it just lo…
Yeah I know that if you subdivide the geometry the problem "kind" of goes away, and I suppose that…
do you want to only stretch the trapezoid or do you want actual perspective?
I don't know that it will be a good experience, but if it can display a window, it should work at …