Thanks! I'm starting now.
In fact, I have already started the series!!!! It contains Chapters 0 and 1. Chapter 2 will start…
Hi, I am definitely interested in the SDL2 port, but I am far behind. I did check out David Gow…
Hi For the I'm looking for help on how to reliable initialize an OpenGL Context on OS X and Linux…
That's a great summary, uucidl. Thanks.
One addition to my assembler remarks: Most Mnemonics are representations of the equivalent Process…
I personally really like Alexander Stepanov. Despite that he looks a lot like a theoretician becau…
Thank you!!!!! This guide is incredible! And exactly what I was looking for!! I think it should be…
Really strange. I have no idea what is wrong.
Setting up VS project is not much more difficult than configuring some editor from scratch to adju…
In win32_handmade.cpp we have following code: der function only tries to set Fader->Window member,…
Thanks! Downloading notepad++. I abandon VS as a tool for editing but frankly I can't understand h…
If someone is interested, here are some of the best video lectures on programming (that I've ever …
I think sticking with just the build.bat and a plain old text editor of your choice (it can, but d…
First of all, remove the semicolon in-between the function signature and the body, secondly - it d…
You should always post exact error message you are getting. Making other people to guess your erro…
#include int CALLBACK WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR …
I confirm that the video is exactly what can be observed here. It's even freaky how close it is.
Day 246 w/ or w/o the reported typo corrected. This is almost vanilla Windows 8.1; No f.lux instal…
Hello Everyone! I'm struggling with week's 5 episodes. I'm new at C programming and all the DLL, …
Casey fixed it during the Q&A (). I guess he forgot to save the file.
win32_handmade.cpp, line 550: I'm not mistaken, this is supposed to check OpenGLSupportsSRGBFrame…
And can we get screenshot showing too bright colors? Are you using some software that affects gamm…
Well, we only just recently got the sRGB output pixel format set correctly in the Win32 layer, so …
Hmm... well, we could try fencing the textures, just to see what happens, but that seems a little …
That's a typo. Casey meant day 246. It's almost good. The textures are visible, but super glitchy.…
Casey[/quote] were there 10 episodes I missed? Last I checked we were are 245
OK, as of 255 we've got only the main thread creating contexts. Did this fair better on your card…