My programming education has been almost exclusively self-directed so far (books, the internet, d…
mmozeiko Just use UTF-8 and you'll be fine. Most of string functions will be exactly the same for…
Topic says it. Is there an IRC Channel you people are around and if so, is it logged? So that I c…
You are very welcome! Never stop asking unless you answer my questions. XD
I know that I am not …
First of all, initially you said you are missing _dtoi3 function, not _dtoui3. _dtoi3 function do…
Just re-read your post mmozeiko. Its casting a double to int64 then. Well, its gotta be those l…
It really is _dtoui3 Mmozeiko. I’ll see shortly about getting the asm output. Here’s the consol…
I honestly can't express how appreciative i am of the references you've posted. Currently checkin…
Simply what the title says. :)
Can you check that when you build makefile project it really creates c:\build\win32_handmade.exe …
I'm not aware of _dtoi3 function. msvcrt.lib MSVC C runtime library doesn't have such function. A…
Thanks very much for this mmozeiko! I have been working on this since almost the beginning of 20…
Hi Acry
Most of the OpenGL code is written by Casey and architected so that it is reusable cross…
Peter —
Great, I'm subscribing now
Thanks!
I'm starting now.
In fact, I have already started the series!!!!
https://www.youtube.com/playlist?...L93bFkoCMJskf…
Hi,
I am definitely interested in the SDL2 port, but I am far behind. I did check out David Gow’…
Hi
For the SDL port I'm looking for help on how to reliable initialize an OpenGL Context on OS X…
That's a great summary, uucidl. Thanks.
One addition to my assembler remarks:
Most Mnemonics are representations of the equivalent Proces…
I personally really like Alexander Stepanov. Despite that he looks a lot like a theoretician beca…
Thank you!!!!!
This guide is incredible! And exactly what I was looking for!!
I think it should …
Really strange. I have no idea what is wrong.
Setting up VS project is not much more difficult than configuring some editor from scratch to adj…
In win32_handmade.cpp we have following code:
1
2 win32_fader Fader;
InitFader(&Fader,…