I confirm that the video is exactly what can be observed here. It's even freaky how close it is.
Day 246 w/ or w/o the reported typo corrected. This is almost vanilla Windows 8.1; No f.lux insta…
Hello Everyone!
I'm struggling with week's 5 episodes.
I'm new at C programming and all the DL…
malwos —
Casey fixed it during the Q&A (youtube link). I guess he forgot to save the file.
Andre —
win32_handmade.cpp, line 550:
1
2
3if(!OpenGLDefaultInternalTextureFormat) {
IntAttribList[1…
And can we get screenshot showing too bright colors?
Are you using some software that affects gam…
Well, we only just recently got the sRGB output pixel format set correctly in the Win32 layer, so…
Hmm... well, we could try fencing the textures, just to see what happens, but that seems a little…
That's a typo. Casey meant day 246.
It's almost good. The textures are visible, but super glitch…
cmuratori OK, as of 255 we've got only the main thread creating contexts. Did this fair better o…
OK, as of 255 we've got only the main thread creating contexts. Did this fair better on your car…
It depends (like usually):
On your interest and the field you want to specialize.
Knowledge is a…
I didn't know about that renderer but i'm glad i can learn from the source. I'm new to all this. …
Yeah, we should probably have it set up that way anyway (one struct per worker) for other reasons…
Hahaha! I looked at threads' titles to verify that it hadn't been already posted, and so I failed…
Yeah, https://hero.handmadedev.org/foru...cussion/1119-gouraud-shading-help pointed to that course.
The course, which you are referring to, is very interesting. I think parts of Michael Abrash’s G…
I'd like to link this to the Handmade Hero community.
https://github.com/ssloy/tinyrenderer/wik…
Do you know about http://embree.github.io/renderer.html ?
And actually my fix is incomplete, not totally correct. We need one GL context per thread and mov…
No, that's not a problem.
I tried calling wglMakeCurrent(0, 0) before creating thread context on …
Interesting! Well, it is not troublesome to create the contexts on the main thread, so we can ce…
I can confirm this happens also to me. Just tried on my machine (Windows 10 x64, Nvidia GTX 970) …
Andre —
For what it's worth, I encountered exactly the same problem. I was just about to write a long pos…
I was reading some of their developer pages, where they were talking about installing the "requir…
What are the developer drivers you are talking about? I'm not aware of Nvidia releasing special d…
Mm I seemed to have remembered that, actually. So what could it be?
Basically the colors of the …
Is it possible that consumer drivers behave differently from developer drivers? I'm using consume…
Hmm, interesting. I'm not aware of this kind of limitation. Afaik you should be able to create Op…
// Do nothing, the software renderer does not produce sRGB bitmaps
This is not correct. Software …