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Mārtiņš Možeiko
And can we get screenshot showing too bright colors? Are you using some software that affects gam…
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Casey Muratori
Well, we only just recently got the sRGB output pixel format set correctly in the Win32 layer, so…
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Casey Muratori
Hmm... well, we could try fencing the textures, just to see what happens, but that seems a little…
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Mārtiņš Možeiko
That's a typo. Casey meant day 246. It's almost good. The textures are visible, but super glitch…
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ratchetfreak
cmuratori OK, as of 255 we've got only the main thread creating contexts. Did this fair better o…
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Casey Muratori
OK, as of 255 we've got only the main thread creating contexts. Did this fair better on your car…
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Carsten Holtkamp
It depends (like usually): On your interest and the field you want to specialize. Knowledge is a…
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Stephen A
I didn't know about that renderer but i'm glad i can learn from the source. I'm new to all this. …
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Casey Muratori
Yeah, we should probably have it set up that way anyway (one struct per worker) for other reasons…
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Gianluca Alloisio
Hahaha! I looked at threads' titles to verify that it hadn't been already posted, and so I failed…
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Carsten Holtkamp
Yeah, https://hero.handmadedev.org/foru...cussion/1119-gouraud-shading-help pointed to that course.
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Carsten Holtkamp
The course, which you are referring to, is very interesting. I think parts of Michael Abrash’s G…
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Gianluca Alloisio
I'd like to link this to the Handmade Hero community. https://github.com/ssloy/tinyrenderer/wik…
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Carsten Holtkamp
Do you know about http://embree.github.io/renderer.html ?
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Nicolas Léveillé
And actually my fix is incomplete, not totally correct. We need one GL context per thread and mov…
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Mārtiņš Možeiko
No, that's not a problem. I tried calling wglMakeCurrent(0, 0) before creating thread context on …
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Casey Muratori
Interesting! Well, it is not troublesome to create the contexts on the main thread, so we can ce…
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Mārtiņš Možeiko
I can confirm this happens also to me. Just tried on my machine (Windows 10 x64, Nvidia GTX 970) …
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Andre
For what it's worth, I encountered exactly the same problem. I was just about to write a long pos…
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Nicolas Léveillé
I was reading some of their developer pages, where they were talking about installing the "requir…
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Mārtiņš Možeiko
What are the developer drivers you are talking about? I'm not aware of Nvidia releasing special d…
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Nicolas Léveillé
Mm I seemed to have remembered that, actually. So what could it be? Basically the colors of the …
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Nicolas Léveillé
Is it possible that consumer drivers behave differently from developer drivers? I'm using consume…
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Mārtiņš Možeiko
Hmm, interesting. I'm not aware of this kind of limitation. Afaik you should be able to create Op…
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Mārtiņš Možeiko
// Do nothing, the software renderer does not produce sRGB bitmaps This is not correct. Software …
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Nicolas Léveillé
Summary: calling wglCreateContextAttribsARB on my machine (Windows 8.1 + Nvidia GPU) in the worke…
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Nicolas Léveillé
Hi, I can't submit this during the stream as I live in a different timezone, but I wanted to rep…
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Roderic Bos
Ah yeah that makes loads of sense, thanks!
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Mārtiņš Možeiko
Chcecking handle for nonzero won't work, because loaded assets are stored in union: 1 2 3 4 …
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Chris Wiet
This post is inspired by the recent announcement that the Google AI team beat the current Go worl…
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