Mm I seemed to have remembered that, actually. So what could it be?
Basically the colors of the …
Is it possible that consumer drivers behave differently from developer drivers? I'm using consume…
Hmm, interesting. I'm not aware of this kind of limitation. Afaik you should be able to create Op…
// Do nothing, the software renderer does not produce sRGB bitmaps
This is not correct. Software …
Summary: calling wglCreateContextAttribsARB on my machine (Windows 8.1 + Nvidia GPU) in the worke…
Hi,
I can't submit this during the stream as I live in a different timezone, but I wanted to rep…
Ah yeah that makes loads of sense, thanks!
Chcecking handle for nonzero won't work, because loaded assets are stored in union:
1
2
3
4
…
This post is inspired by the recent announcement that the Google AI team beat the current Go worl…
Instead of needing an asset_header_type and checking for bitmap couldn't you just check to see if…
Hi!
I like your tutorials. You are calm and well prepared. Keep going!
There is a massive amoun…
Yeah basically if the state of your debugging could be saved, and if the fails-to-load-symbols bu…
"float a[4][4]" and "float b[16]" has the same layout in memory, as long as you are accessing b a…
Mike —
Not really sure which would be easier to work with. I think creating math functions would be a li…
You can write scripts for windbg (or even C/C++ plugins). Not sure of how much is possible with i…
Hello,
I'm a long time lurker on Hand Made Hero from January 2015. I was inspired by Casey and Ph…
I am trialling it out now. It's workflow is a little annoying; I can already see the benefits but…
Note that WinDBG can be integrated into Visual Studio (since VS2012). See http://blogs.msdn.com/b…
den_v I highly recommend "C Programming: A Modern Approach". As someone pointed out, it is used …
Thanks, it's working on my machine. It's when i posted the screenshot that the image got cut, not…
clear the depth buffer as well
I figured it out. My first problem was casting the z of the world coordinates to an int. My secon…
rizoma —
I miss this too:
TestSecondsElapsedForFrame 0.0334998928 float
TargetSecondsPerFrame 0.0…
I'm following this 3d course how OpenGL works and had a problem with gouraud shading. My render i…
rizoma —
Hi there I found this problem in vs2015 so I will post here maybe can help someone or someone can…
Here is a presentation from Carsten Haitzler hold at fosdem 2016.
Some insights on X and Wayland…
Casey, I know what you are trying to do, it's just that I'm surprised that it had worked for you …
Just realised that my last post made it sound like I don't like vi ... In fact I do & it's st…
*hehe* vi the is best god-awful editor you will ever use
The only reason I went through the pai…