It looks like you are compiling source to 32-bit code:
Microsoft (R) C/C++ Optimizing Compiler Ve…
andre —
when i do this with day11 (only 1 header-file!) => build "code" => it works without errors
…
andre —
ok, code is in W:\handmade\code
now i startup visual studio 2013 => new project => visual c…
TimRex @d7samurai, what software are you using for your viz? Looks slick.
that's done in CorelDr…
You need to explain more.
a) what error exactly are you getting?
b) where are you getting it (int…
Oh yeah, x/yaxis used to calculate rotated variable should be normalized so only direction compon…
Am a bit late to the party here, but..
@d7samurai, what software are you using for your viz? Loo…
Jay —
Ah ok. So once the xaxis and yaxis have been rotated, we just need to translate and rotate the or…
andre —
thanks! i understood that but it doesnt solve my problem:
i simply want to use visual studio for…
xAxis and yAxis vectors should not change at all. x/yAxis only indicate direction (and scale) to …
Jay —
Thanks mmozeiko. I can't remember exactly what day so I'll download BitTorrent Sync and see if I …
snprintf won't work correctly.
In some places Casey is using overloaded version with template (th…
Yeah ! It works !
Just in case someone find it useful in the future, here is how to compile hand…
You can also download older prestream episodes with BitTorrent Sync. Or if you don't want to inst…
Unless you are multiplying matrices with vectors, why would you want to store transposed matrix i…
Did you add all cpp files to project? You shouldn't do that because Casey is compiling only one f…
Instead of doing conversion manually you could create framebuffer with sRGB renderbuffer. Then do…
If you understand matrices a bit, for a 2d rotation, it is quite simple.
1
2|x'| = | cos(angle) …
Except that function is deprecated
the glUniformMatrix* functions have a boolean flag whether th…
Today i learned there is a glLoadTransposeMatrixf which takes a row major matrix, which i think i…
1Vector2 result = Vector2((in.x-origin.x) * xaxis.x + (in.y-origin.y) * xaxis.y + origin.x, (in.x…
andre —
Hey folks,
i am trying to use visual studio for editing along with the build.bat.
i already trie…
Connor —
You can actually watch the prestream on twitch. If you go to the video section on the handmade he…
According to https://developer.android.com/about/dashboards/index.html
[table]
[tr]
[td]O…
Jay —
Hi.
So a couple of weeks ago I asked Casey to explain how I could add rotation to the particles …
Wow, Many thanks !
I will study this very soon :)
@Casey
Thanks for getting back to me. I cheated, skipped ahead, and watched your special stream…
I haven't tried compiling whole Handmade Hero with winegcc, but simple dll/exe files work for me.…
Do anybody had any luck making winegcc from the part when we load code dynamically ? (day 21 to 2…