It depends (like usually): On your interest and the field you want to specialize. Knowledge is alw…
I didn't know about that renderer but i'm glad i can learn from the source. I'm new to all this. T…
Yeah, we should probably have it set up that way anyway (one struct per worker) for other reasons,…
Hahaha! I looked at threads' titles to verify that it hadn't been already posted, and so I failed …
Yeah, pointed to that course.
The course, which you are referring to, is very interesting. I think parts of Michael Abrash’s …
I'd like to link this to the Handmade Hero community. It's a 3D software rasterizer written in C+…
And actually my fix is incomplete, not totally correct. We need one GL context per and moving it …
No, that's not a problem. I tried calling wglMakeCurrent(0, 0) before creating thread context on m…
Interesting! Well, it is not troublesome to create the contexts on the main thread, so we can cer…
I can confirm this happens also to me. Just tried on my machine (Windows 10 x64, Nvidia GTX 970) a…
For what it's worth, I encountered exactly the same problem. I was just about to write a long post…
I was reading some of their developer pages, where they were talking about installing the "require…
What are the developer drivers you are talking about? I'm not aware of Nvidia releasing special de…
Mm I seemed to have remembered that, actually. So what could it be? Basically the colors of the so…
Is it possible that consumer drivers behave differently from developer drivers? I'm using consumer…
Hmm, interesting. I'm not aware of this kind of limitation. Afaik you should be able to create Ope…
This is not correct. Software renderer produces sRGB bitmaps (well with approximated sRGB curve, …
Summary: calling on my machine (Windows 8.1 + Nvidia GPU) in the worker thread proc at startup do…
Hi, I can't submit this during the stream as I live in a different timezone, but I wanted to repor…
Ah yeah that makes loads of sense, thanks!
Chcecking handle for nonzero won't work, because loaded assets are stored in union: };[/code] If …
This post is inspired by the recent announcement that the Google AI team beat the current Go world…
Instead of needing an asset_header_type and checking for bitmap couldn't you just check to see if …
Hi! I like your tutorials. You are calm and well prepared. Keep going! There is a massive amount o…
Yeah basically if the state of your debugging could be saved, and if the fails-to-load-symbols bug…
"float a[4][4]" and "float b[16]" has the same layout in memory, as long as you are accessing b ar…
Not really sure which would be easier to work with. I think creating math functions would be a lit…