Handmade Network»Feed
Mārtiņš Možeiko
It looks like you are compiling source to 32-bit code: Microsoft (R) C/C++ Optimizing Compiler Ve…
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andre
when i do this with day11 (only 1 header-file!) => build "code" => it works without errors …
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andre
ok, code is in W:\handmade\code now i startup visual studio 2013 => new project => visual c…
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d7samurai
TimRex @d7samurai, what software are you using for your viz? Looks slick. that's done in CorelDr…
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Mārtiņš Možeiko
You need to explain more. a) what error exactly are you getting? b) where are you getting it (int…
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Mārtiņš Možeiko
Oh yeah, x/yaxis used to calculate rotated variable should be normalized so only direction compon…
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Tim Kane
Am a bit late to the party here, but.. @d7samurai, what software are you using for your viz? Loo…
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Jay
Ah ok. So once the xaxis and yaxis have been rotated, we just need to translate and rotate the or…
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andre
thanks! i understood that but it doesnt solve my problem: i simply want to use visual studio for…
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Mārtiņš Možeiko
xAxis and yAxis vectors should not change at all. x/yAxis only indicate direction (and scale) to …
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Jay
Thanks mmozeiko. I can't remember exactly what day so I'll download BitTorrent Sync and see if I …
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Mārtiņš Možeiko
snprintf won't work correctly. In some places Casey is using overloaded version with template (th…
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albatros
Yeah ! It works ! Just in case someone find it useful in the future, here is how to compile hand…
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Mārtiņš Možeiko
You can also download older prestream episodes with BitTorrent Sync. Or if you don't want to inst…
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Mārtiņš Možeiko
Unless you are multiplying matrices with vectors, why would you want to store transposed matrix i…
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Mārtiņš Možeiko
Did you add all cpp files to project? You shouldn't do that because Casey is compiling only one f…
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Mārtiņš Možeiko
Instead of doing conversion manually you could create framebuffer with sRGB renderbuffer. Then do…
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Ginger Bill
If you understand matrices a bit, for a 2d rotation, it is quite simple. 1 2|x'| = | cos(angle) …
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ratchetfreak
Except that function is deprecated the glUniformMatrix* functions have a boolean flag whether th…
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The_8th_mage
Today i learned there is a glLoadTransposeMatrixf which takes a row major matrix, which i think i…
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ratchetfreak
1Vector2 result = Vector2((in.x-origin.x) * xaxis.x + (in.y-origin.y) * xaxis.y + origin.x, (in.x…
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andre
Hey folks, i am trying to use visual studio for editing along with the build.bat. i already trie…
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Connor
You can actually watch the prestream on twitch. If you go to the video section on the handmade he…
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Gianluca Alloisio
According to https://developer.android.com/about/dashboards/index.html [table] [tr] [td]O…
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Ian Hern
ignore
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Jay
Hi. So a couple of weeks ago I asked Casey to explain how I could add rotation to the particles …
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albatros
Wow, Many thanks ! I will study this very soon :)
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Zachary
@Casey Thanks for getting back to me. I cheated, skipped ahead, and watched your special stream…
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Mārtiņš Možeiko
I haven't tried compiling whole Handmade Hero with winegcc, but simple dll/exe files work for me.…
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albatros
Do anybody had any luck making winegcc from the part when we load code dynamically ? (day 21 to 2…
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