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Israel Fernández Angullo
Thanks! Downloading notepad++. I abandon VS as a tool for editing but frankly I can't understan…
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Piotr Madalinski
If someone is interested, here are some of the best video lectures on programming (that I've ever…
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Piotr Madalinski
I think sticking with just the build.bat and a plain old text editor of your choice (it can, but …
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Piotr Madalinski
First of all, remove the semicolon in-between the function signature and the body, secondly - it …
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Mārtiņš Možeiko
You should always post exact error message you are getting. Making other people to guess your err…
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jacob
#include <Windows.h> int CALLBACK WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance…
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Nicolas Léveillé
I confirm that the video is exactly what can be observed here. It's even freaky how close it is.
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Nicolas Léveillé
Day 246 w/ or w/o the reported typo corrected. This is almost vanilla Windows 8.1; No f.lux insta…
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Israel Fernández Angullo
Hello Everyone! I'm struggling with week's 5 episodes. I'm new at C programming and all the DL…
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malwos
Casey fixed it during the Q&A (youtube link). I guess he forgot to save the file.
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Andre
win32_handmade.cpp, line 550: 1 2 3if(!OpenGLDefaultInternalTextureFormat) { IntAttribList[1…
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Mārtiņš Možeiko
And can we get screenshot showing too bright colors? Are you using some software that affects gam…
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Casey Muratori
Well, we only just recently got the sRGB output pixel format set correctly in the Win32 layer, so…
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Casey Muratori
Hmm... well, we could try fencing the textures, just to see what happens, but that seems a little…
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Mārtiņš Možeiko
That's a typo. Casey meant day 246. It's almost good. The textures are visible, but super glitch…
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ratchetfreak
cmuratori OK, as of 255 we've got only the main thread creating contexts. Did this fair better o…
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Casey Muratori
OK, as of 255 we've got only the main thread creating contexts. Did this fair better on your car…
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Carsten Holtkamp
It depends (like usually): On your interest and the field you want to specialize. Knowledge is a…
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Stephen A
I didn't know about that renderer but i'm glad i can learn from the source. I'm new to all this. …
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Casey Muratori
Yeah, we should probably have it set up that way anyway (one struct per worker) for other reasons…
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Gianluca Alloisio
Hahaha! I looked at threads' titles to verify that it hadn't been already posted, and so I failed…
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Carsten Holtkamp
Yeah, https://hero.handmadedev.org/foru...cussion/1119-gouraud-shading-help pointed to that course.
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Carsten Holtkamp
The course, which you are referring to, is very interesting. I think parts of Michael Abrash’s G…
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Gianluca Alloisio
I'd like to link this to the Handmade Hero community. https://github.com/ssloy/tinyrenderer/wik…
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Carsten Holtkamp
Do you know about http://embree.github.io/renderer.html ?
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Nicolas Léveillé
And actually my fix is incomplete, not totally correct. We need one GL context per thread and mov…
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Mārtiņš Možeiko
No, that's not a problem. I tried calling wglMakeCurrent(0, 0) before creating thread context on …
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Casey Muratori
Interesting! Well, it is not troublesome to create the contexts on the main thread, so we can ce…
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Mārtiņš Možeiko
I can confirm this happens also to me. Just tried on my machine (Windows 10 x64, Nvidia GTX 970) …
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Andre
For what it's worth, I encountered exactly the same problem. I was just about to write a long pos…
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