robert —
Hello All, I was watching episode 124 and i think i ahve spotted a possible bug in the threading c…
There's more stuff about MESI on ryg blog:
Kladdehelvete, did you read all the text I posted or just the first sentence? If what you are sayi…
The problem here is strictly that there is no compression happening, and the dynamic range of the …
Ah! Good :) Although there's probably still a smarter way to do it if I thought about it for a b…
The problem with any of this is that you really don't know until you actually test it with your wo…
Well, that may be true, but we cannot get rid of it until we duplicate the function, because keep …
Hyperthreading definitely does allow you to potentially double the work done per core. The reason…
Please take note that I am 100% confident that Casey will do extremely well with his game eventual…
I think you are not understanding hyperthreading well. Using 4 CPU's 100% doesn't mean that CPU i…
Marco —
Hey everyone, I hope Casey won't ban me for posting CppCon references :) Here are some videos and …
elle —
I think we can save 1 multiply, 1 add, and 1 shift at the end of the function when we unnecessaril…
I think you are not understanding hyperthreading well. Using 4 CPU's 100% doesn't mean that CPU i…
I don't know how applicable this is to optimization via hyperthreading, but the two links below se…
Has anyone else noticed this too, or is this a bug in my version?[/quote] No, it seems to me it s…
You were not tired - you looked up if there are shift by variable amount for 128-bit register. The…
For last few versions of Visual Studio (at least from VS2005, maybe even older) all CRT functions …
Yeah, the _mm_slli_si128 instruction is for shifting by an immediate, which means it has to be bak…
I have never had a problem using CreateThread, but that is probably because I don't generally use …
Nick —
I just finished episode 122 so forgive me if this has already been answered. I've been reading a b…
Personally, Andy, I think what you've done will suffice. By which I actually mean, you've totally …
I updated the to show which episodes lack annotations - "Annotations Incomplete" next to the epis…
elle —
Here are two recent links that do a great job at analyzing games in detail.
elle —
Wow, that makes sense! I hadn't thought about the memory order and registry order. Thank you. I ke…
Bigpet —
He wrote "call "D:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall" x64" so I assum…
You should be able to use Visual Studios edit-and-continue so you do not have to start deleting th…
You're just making the same mistake I did at first :) It's the register order vs. memory order pr…
Jeff —
It took me forever to get Visual Studio to not argue with what I wanted to do... A few of the high…