Casey[/quote] You also assume that your brain is completely off Handmade Hero while you're not str…
From past experience it is simply best to learn the commands a particular editor wants you to use.…
Egon —
I wasn't sure where to recommend this, but have you tried . It works quite similarly, at the basic…
I have switched to using the full (paid) version, and I have made a new .art file to start us off.…
I would second the stb_* libraries as a good choice. Extremely easy to put into your project, and…
Tom —
Well, if emacs were the only editor I would use that might make sense, but it isn't and if everybo…
kIf I was I'd use a game engine. If I was making an engine because my game required something fan…
I'm pretty sure it'd be slower too. I think Casey knows this as well and specifically avoided usin…
My implementation uses Quartz. I'm sure by using Quartz instead of OpenGL it is much slower, but …
If you are talking about OSX platform layers posted in this forum, then they use OpenGL only to pu…
All of the OSX platform layers I've seen use OpenGL which is kind of not the same as hand-rolling …
Const does make the code too rigid. Const makes you go through way too many hoops to do things t…
I opened a support ticket with them but I haven't gotten a response yet. I will update this thread…
Very strange! I wonder what the problem is?Casey
While I understand the desire to map emacs to concepts you're used to, this might lead to more fru…
I was unable to open "blackboard.art" with the 15-day trial(full) version of Mischief, I received …
According to mischief these are the differences So are you using a custom color swatch or an exte…
Tom —
I am new to the church of GNU and Casey's .emacs file just rubs me the wrong way. I love the featu…
I am using the 15 day trial version at the moment. I do not know if perhaps the free version cann…
I downloaded the mischief app from here and installed the free version.But when I try to open the…
It's very easy now, you just use Cargo: [dependencies] sdl2 = "*"
I started investigating Rust too: . I gave up on it when the SDL2 bindings were causing a bunch of…
You will have to do some translating, and I haven't gotten very far yet, but I have written a crat…
If you're using C++-style casts, the only way to cast the const away is to use const_cast. Whatev…
Sven —
I always interpreted the standard in a way that casting the const away and writing through that po…
Andy —
Thanks for the response, unfortunately none of those things worked for me. Damn you microsoft!
Thanks a lot for the replies, very helpful. There seem to be many ways of doing similar things in …
#1, #2 - yes, you are correct. It is guaranteed that all structure members after last specified ar…
Bigpet —
I'm not familiar with #4 maybe you meant to type instead edit: nvm, I can't read, that's pretty m…