Handmade Network»Feed
Casey Muratori
Yes, I think that this is a bug - the problem was that I did not recompute PlayerDelta, which I k…
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Gafgar (Anders Davallius)
Yes, that seem to be just about right. Both those changes should work. (Though I'm not a 100% sur…
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Gafgar (Anders Davallius)
First of, I'm sorry I'm a little late to the party... also, I'm sorry if some of my English is su…
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Mārtiņš Možeiko
As far as I understand fatal error C1506 is pretty much that compiler is crashing/asserting somet…
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Casey Muratori
There are a number of very serious bugs in the MSVC compiler with respect to the new C++ standard…
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David Owens II
Pseudonym73 Can you describe the problem in general terms? I'm curious could you possibly have b…
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Andrew Bromage
Can you describe the problem in general terms? I'm curious could you possibly have been doing wh…
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David Owens II
Pseudonym73 owensd Compiler support for them has historically been spotty too making cross-platf…
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Andrew Bromage
owensd True, but at least the cost actually brings something worthwhile to the table. I'll take t…
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Kim Jørgensen
It builds and works fine. Thank you :-) /Kim
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mallardz
Thanks a lot Maldion, that looks like the perfect setup, once it's working. EDIT: I'm an idiot a…
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Kasper Sauramo
In a similar fashion. I started coding around the age of 14, more or less actively. In Universit…
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Simon Anciaux
1playerDelta = ( playerDelta - dot( playerDelta, wallNormal ) * wallNormal ) * ( 1.0f - minT ); …
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Ville Penttinen
I posted how I set up VS to compile while debugging a while back. You can find the post here. I…
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Neo Ar
I discovered programming when I started HS. We were required to have graphing calculators, and th…
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mallardz
I've been trying to follow along in VS as well, but have been using the makefile solution instead…
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Luca Vignaroli
Hitting 37yo this year, I still feel like when I was 15 when it comes to coding. Only problem I c…
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Gafgar (Anders Davallius)
So, please correct me if I'm wrong, but I think there seem to be a bug with the movement code tha…
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David Owens II
Pseudonym73 owensd The only OOP system I've ever enjoyed working in is Cocoa and ObjC. However, t…
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Casey Muratori
Should be fixed now, hopefully! Can somebody check? - Casey
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Casey Muratori
Yeah, I actually did all of Granny 3D without doing operator overloading for math, it was all BLA…
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Andrew Bromage
owensd The only OOP system I've ever enjoyed working in is Cocoa and ObjC. However, that system d…
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David Owens II
The only OOP system I've ever enjoyed working in is Cocoa and ObjC. However, that system does OOP…
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Casey Muratori
OOP is crap in terms of design flexibility as well as performance, so it's not really about trade…
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Eugene Odeluga
But which code base would be easier to manage and improve as it got larger? Say using the GTA V…
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Eugene Odeluga
I once did Street Fighter 2 style parallax ground scrolling, by cutting the lower section of a ba…
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Rodrigo
I did not read the whole post but he starts talking about OOP using a payroll system as an exampl…
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Zyconite
@C0D3 ah yeah , it is good . Ended up installing Bootcamp instead, hahahaha easiest thing i gue…
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Flyingsand
vbo Just a quick check: is it OK to convert from signed 16-bit PCM (used by platform independent…
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Jace Bennett
So, I'm not an experienced game programmer, but I've been trying to parse the answers to this ver…
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