Yes, I think that this is a bug - the problem was that I did not recompute PlayerDelta, which I k…
Yes, that seem to be just about right. Both those changes should work. (Though I'm not a 100% sur…
First of, I'm sorry I'm a little late to the party... also, I'm sorry if some of my English is su…
As far as I understand fatal error C1506 is pretty much that compiler is crashing/asserting somet…
There are a number of very serious bugs in the MSVC compiler with respect to the new C++ standard…
Pseudonym73 Can you describe the problem in general terms?
I'm curious could you possibly have b…
Can you describe the problem in general terms?
I'm curious could you possibly have been doing wh…
Pseudonym73
owensd Compiler support for them has historically been spotty too making cross-platf…
owensd True, but at least the cost actually brings something worthwhile to the table. I'll take t…
It builds and works fine.
Thank you :-)
/Kim
Thanks a lot Maldion, that looks like the perfect setup, once it's working.
EDIT: I'm an idiot a…
In a similar fashion.
I started coding around the age of 14, more or less actively. In Universit…
1playerDelta = ( playerDelta - dot( playerDelta, wallNormal ) * wallNormal ) * ( 1.0f - minT );
…
I posted how I set up VS to compile while debugging a while back.
You can find the post here.
I…
Neo Ar —
I discovered programming when I started HS.
We were required to have graphing calculators, and th…
I've been trying to follow along in VS as well, but have been using the makefile solution instead…
Hitting 37yo this year, I still feel like when I was 15 when it comes to coding. Only problem I c…
So, please correct me if I'm wrong, but I think there seem to be a bug with the movement code tha…
Pseudonym73 owensd The only OOP system I've ever enjoyed working in is Cocoa and ObjC. However, t…
Should be fixed now, hopefully! Can somebody check?
- Casey
Yeah, I actually did all of Granny 3D without doing operator overloading for math, it was all BLA…
owensd The only OOP system I've ever enjoyed working in is Cocoa and ObjC. However, that system d…
The only OOP system I've ever enjoyed working in is Cocoa and ObjC. However, that system does OOP…
OOP is crap in terms of design flexibility as well as performance, so it's not really about trade…
But which code base would be easier to manage and improve as it got larger?
Say using the GTA V…
I once did Street Fighter 2 style parallax ground scrolling, by cutting the lower section of a ba…
I did not read the whole post but he starts talking about OOP using a payroll system as an exampl…
@C0D3
ah yeah , it is good .
Ended up installing Bootcamp instead, hahahaha easiest thing i gue…
vbo
Just a quick check: is it OK to convert from signed 16-bit PCM (used by platform independent…
So, I'm not an experienced game programmer, but I've been trying to parse the answers to this ver…