Thanks for clearifying, I thought already that it wasn't the most performant code. But just rememb…
You definitely want to do shift instead of division by 255. Division by non power of two compile t…
What I did was this: The nice thing about Hex numbers is that: 0x0000ce00 / 255 = 000000ce (obvio…
KRB —
... oh bugger, now I have to add them! ... later :P
My OSX port in debug mode runs right around 53% CPU with day 39 code.
I notice that Casey is not wearing his Gauntlets of Power.
I don't know if he's mentioned it on stream, but there's a nice Q&A on Gamasutra with Casey. If yo…
Hey, I've worked on my own game a couple of times, and one of the main questions i have asked myse…
KRB —
This is what I think its like every time Casey codes: he beats the game into submission! (sorry, h…
Yeah, I wasn't super concerned about the usage, just wanted to see where things stood for people.
Hey! Just tried it out! great work! (I've been using this as a rough guide for some linux things i…
Now up to date with Day 38.
I haven't looked at this at all but that doesn't sound high to me. The bitmap drawing code is ver…
My Linux port using xcb has the following behaviour: Debug build: ~40% CPU - xcb_handmade Opt buil…
So I've got day 38 loaded up in my swift platform layer and I'm seeing about 70% cpu usage when ru…
Another update: Day 38 support with bmp loading included (thanks to itfrombit for finding a soluti…
I assume that you're doing this on the desktop, so the answer is yes you certainly can create a pl…
That does indeed work. Just added it to my dylib custom compile flags in case anyone was wondering…
:)[/quote] it will only allow you to do stuff like change background color, add underlines or a …
Tim —
@Skinpop: you are awesome!
:)[/quote] it will only allow you to do stuff like change background color, add underlines or a …