The way I understand it all the code we see now, or much of it is for illustrative purposes only.…
If you are on the computer where you originally downloaded the source, maybe you'll find the "Sen…
I dont know. But it's an important question. As I found out recently.
I find that the material C…
I guess this is wrong place for this, but.
I can't access the new sourcecode, cause I cannot fin…
For more on PRNGs, read this article:
Random Number Generation - Chris Lomont (pdf)
It also cont…
I've seen that game development has been moving towards higher and higher level languages as time…
I think no one enjoys allocating memory and guessing how large a variable has to be. But people d…
I've heard of the Marsenne Twister, but was unaware of the details, much less the existence of a …
Yes, XorShift is pretty good PSRNG. It is very easy to implement it, takes little amount of code,…
I've actually been interested in the topic of random number generators ever since we started talk…
cmuratori HTML/CSS/JavaScript is a lost cause. [...]
Too bad our whole world is built on this tec…
Thanks for clearifying, I thought already that it wasn't the most performant code. But just remem…
You definitely want to do shift instead of division by 255. Division by non power of two compile …
What I did was this:
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KRB —
... oh bugger, now I have to add them!
... later :P
My OSX port in debug mode runs right around 53% CPU with day 39 code.
I notice that Casey is not wearing his Gauntlets of Power.
I don't know if he's mentioned it on stream, but there's a nice Q&A on Gamasutra with Casey. …
Hey,
I've worked on my own game a couple of times, and one of the main questions i have asked my…
KRB —
This is what I think its like every time Casey codes: he beats the game into submission! (sorry, …
Yeah, I wasn't super concerned about the usage, just wanted to see where things stood for people.
Hey! Just tried it out! great work! (I've been using this as a rough guide for some linux things …
Now up to date with Day 38.
I haven't looked at this at all but that doesn't sound high to me. The bitmap drawing code is ve…
My Linux port using xcb has the following behaviour:
Debug build:
~40% CPU - xcb_handmade
Opt b…
So I've got day 38 loaded up in my swift platform layer and I'm seeing about 70% cpu usage when r…
Another update:
Day 38 support with bmp loading included (thanks to itfrombit for finding a solut…
I assume that you're doing this on the desktop, so the answer is yes you certainly can create a p…
That does indeed work. Just added it to my dylib custom compile flags in case anyone was wonderin…