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Justin
5sw @insanoflex512 Nope, not at all. Was there anything unclear in my explanation why I don't lik…
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Patrick Lahey
As mentioned Casey already addressed this - he is trying to communicate intent. The important th…
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Patrick Lahey
Casey is using a technique called a "unity build." The basic idea is that, from the compiler's p…
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Livet Ersomen Strøm
insanoflex512 okay so you saw macros and said "Blasphemy!" :lol:
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Livet Ersomen Strøm
Remember. Playing a game is serious buisness! Maybe even more so than writing them. I know people…
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Benjamin Kloster
The macros for dealing with function pointers I can somewhat understand. With their current use, …
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Livet Ersomen Strøm
These are supposed to give the physical size of the screen i millimeters. But I noticed they diff…
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Livet Ersomen Strøm
Ianuarius Casey says that he doesn't think people should be given the option to rebind the keys.…
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Sven
@insanoflex512 Nope, not at all. Was there anything unclear in my explanation why I don't like th…
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Roderic Bos
5sw Definitely not with global_variable, local_persist and internal. For GAME_UPDATE_AND_RENDER …
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Roderic Bos
Casey mentioned he only wants 1 (well 2 now with the platform separatly) compile unit, so for him…
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hendrix
rathersleepy You may find this useful. The (free) source code download for this book: Modern X86…
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Justin
okay so you saw macros and said "Blasphemy!"
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Sven
I think the best way to go would be to have the platform layer take care of all the options using…
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Sven
Definitely not with global_variable, local_persist and internal. For GAME_UPDATE_AND_RENDER I mu…
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robby
Hi 5sw, so you don't agree the reasons casey was explaining when using those macros?
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Sven
Yes, but this isn't helping if the .h file is included in two different .cpp files which are comp…
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Sven
I am really concerned about the (ab)use of macros here. The three different defines for static ma…
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Dejan
A discussion in the game subforum got me thinking about ways to architect platform independent co…
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Tom
Hi I am trying to port the game using libgdx java framework. Does the game licence allow me to d…
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Roni
Setting the SUBSYSTEM did not fix it alone but I got it working by changing main to wmain. Seems …
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sinsizer
Is it SDL.lib SDLmain.lib or SDL2.lib SDL2main.lib? Have you tried to set the /SUBSYSTEM for the …
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Roni
I have become a huge fan of Casey's .bat-file building during this project and now I'm trying to …
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Sebastian
Oh I'm not suggesting doing all the math in 64 bit! Once you have the offset for a player (or wha…
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Roderic Bos
Every h file has this in it: #if not hfilename (Filecontent) #define hfilename #endif
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Casey Muratori
64-bit integer is definitely not a good option, because we'd end up having to do a bunch of 64-bi…
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Iker Murga
Well, some of ssylvan's concerns have already been answered through this week, but I believe Case…
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Jeff Buck
If the implementation of PushSize_() is going to stay in handmade.h, it should be defined as inli…
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Iker Murga
Casey, if you are thinking of adding more time at the end of the stream to review everything, I w…
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Justin
Im wondering if anyone knows of some good books that'll help with learning the windows side of th…
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