Justin —
5sw @insanoflex512 Nope, not at all. Was there anything unclear in my explanation why I don't lik…
As mentioned Casey already addressed this - he is trying to communicate intent. The important th…
Casey is using a technique called a "unity build." The basic idea is that, from the compiler's p…
insanoflex512 okay so you saw macros and said "Blasphemy!"
:lol:
Remember. Playing a game is serious buisness! Maybe even more so than writing them. I know people…
The macros for dealing with function pointers I can somewhat understand. With their current use, …
These are supposed to give the physical size of the screen i millimeters. But I noticed they diff…
Ianuarius
Casey says that he doesn't think people should be given the option to rebind the keys.…
Sven —
@insanoflex512 Nope, not at all. Was there anything unclear in my explanation why I don't like th…
5sw Definitely not with global_variable, local_persist and internal.
For GAME_UPDATE_AND_RENDER …
Casey mentioned he only wants 1 (well 2 now with the platform separatly) compile unit, so for him…
rathersleepy You may find this useful. The (free) source code download for this book:
Modern X86…
Justin —
okay so you saw macros and said "Blasphemy!"
Sven —
I think the best way to go would be to have the platform layer take care of all the options using…
Sven —
Definitely not with global_variable, local_persist and internal.
For GAME_UPDATE_AND_RENDER I mu…
robby —
Hi 5sw,
so you don't agree the reasons casey was explaining when using those macros?
Sven —
Yes, but this isn't helping if the .h file is included in two different .cpp files which are comp…
Sven —
I am really concerned about the (ab)use of macros here. The three different defines for static ma…
Dejan —
A discussion in the game subforum got me thinking about ways to architect platform independent co…
Tom —
Hi I am trying to port the game using libgdx java framework.
Does the game licence allow me to d…
Roni —
Setting the SUBSYSTEM did not fix it alone but I got it working by changing main to wmain. Seems …
Is it SDL.lib SDLmain.lib or SDL2.lib SDL2main.lib?
Have you tried to set the /SUBSYSTEM for the …
Roni —
I have become a huge fan of Casey's .bat-file building during this project and now I'm trying to …
Oh I'm not suggesting doing all the math in 64 bit! Once you have the offset for a player (or wha…
Every h file has this in it:
#if not hfilename
(Filecontent)
#define hfilename
#endif
64-bit integer is definitely not a good option, because we'd end up having to do a bunch of 64-bi…
Well, some of ssylvan's concerns have already been answered through this week, but I believe Case…
If the implementation of PushSize_() is going to stay in handmade.h, it should be defined as inli…
Casey, if you are thinking of adding more time at the end of the stream to review everything, I w…
Justin —
Im wondering if anyone knows of some good books that'll help with learning the windows side of th…